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  • Subject: Fallout 4 idea
Subject: Fallout 4 idea
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GrownPrism is NOT my gt. Happened when signing into my xbox live account. My real gt is here:

http://www.bungie.net/Stats/Reach/Default.aspx?player=SYNTHES lS&sg=0

I know Fallout 4 hasn't even been announced, but I just wanted to know your opinion on this. This is a simple idea really, but I feel it would be helpful to the gameplay for Fallout 4 when it's announced.

Lets say a ghoul charges you and is within melee distance, you just melee it with your weapon, and it would stagger back, depending on your strength, giving you more time to reload/fire weapon with taking as much damage. Now obviously you woudn't be able to spam this, there would be like a cooldown for it, like every 3 seconds.

Thoughts?

  • 11.29.2012 5:49 PM PDT

Alt account #4 because i can!

you mean like Dead Island?




EXACTLY like Dead Island?

  • 11.29.2012 5:50 PM PDT


Posted by: SawzeBawse
you mean like Dead Island?




EXACTLY like Dead Island?


I was thinking more L4D2's melee, with the cool down and stuff...

  • 11.29.2012 5:52 PM PDT
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GrownPrism is NOT my gt. Happened when signing into my xbox live account. My real gt is here:

http://www.bungie.net/Stats/Reach/Default.aspx?player=SYNTHES lS&sg=0

Who says good concepts (IMO) can't be brought into other games?

[Edited on 11.29.2012 5:52 PM PST]

  • 11.29.2012 5:52 PM PDT

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  • 11.29.2012 5:54 PM PDT
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Adjective noun is Adjective.

Deathclaws could be a little tougher and somehow scarier. I want the feeling of being able to just mow through them, even if at level 30 removed. That would be nice. Something else would definitely be co-op. Obviously a previously suggested idea but doing things 2 player, even if they didn't make the campaign change at all on player count, would work so well for the game, given sneaking options while a friend snipes, being able to have one cary ammo and heavy misc while the other carries guns, ect, going round and adventuring together, basically with an ally that's controlled....

Amazing.

  • 11.29.2012 5:55 PM PDT

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  • 11.29.2012 5:55 PM PDT

I'm hoping for an even more in depth system with gun mods and attachments. One thing I like about New Vegas was the mods you could add to your gun. It was kind of shallow though and I wouldn't mind even more customization with that.

I also liked the ability to have various ammo types and such, it was incredibly immersive.

  • 11.29.2012 5:59 PM PDT


Posted by: wolfdawg125
Deathclaws could be a little tougher and somehow scarier. I want the feeling of being able to just mow through them, even if at level 30 removed. That would be nice. Something else would definitely be co-op. Obviously a previously suggested idea but doing things 2 player, even if they didn't make the campaign change at all on player count, would work so well for the game, given sneaking options while a friend snipes, being able to have one cary ammo and heavy misc while the other carries guns, ect, going round and adventuring together, basically with an ally that's controlled....

Amazing.

The Deathclaws in the last DLC were ridiculous, they two-shot my level 50 enhanced with dermal armor Courier...

  • 11.29.2012 5:59 PM PDT
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Adjective noun is Adjective.

How it might work would be they have to be a certain large spread distance between one another at all times, (to prevent the map from having load 2 far apart areas on map at once) if dead the teammate respawns next to you with nothing, meaning you either have to give him some guns you still have on you or just operate by yourself to get back to his dead body and his items, having difficulty put up a little, and so on.

This would work so well though, one could take up strength perks and melee while the other takes up sneaking and sniping, or explosives, or both just run in with shotguns, so many options.

  • 11.29.2012 6:02 PM PDT

Octavia is best pony.

If they made another game like New Vegas, I would be immensely happy. That game had the perfect combination of story, exploration, and combat.

  • 11.29.2012 6:42 PM PDT