Halo 3 Forum
This topic has moved here: Subject: Halo 3 is gonna be for the 360 so deal with it
  • Subject: Halo 3 is gonna be for the 360 so deal with it
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Posted by: Runaway Chikinz
For all You people saying will H3 come out for the XBOX shut the -blam!- up and listen. Halo 2 could barely run on the xbox so how the hell is a game designed for next gen graphics and processing going to be able to run properly on the xbox? OK so for all you -blam!- idiots that dont pay any freekin attention the 360 is the only console you can get H3 on! So quit being a whiny little -blam!- and just save up 500 bucks and buy the damn thing. And if you cant save up 500 dollars in a year then you seriosly need some help.




Who is saying Halo 3 should come out on the original Xbox? I haven't seen that at all yet.

  • 07.03.2006 9:29 AM PDT
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i personly think that halo 3 is comeing to pc. the other 2 are so why stop there. and the new windows vista can handle halo 3 and probubly with more stuff on it too. also ppl should know by now that it's not comeing to xbox because xbox cant handle it.

[Edited on 7/3/2006]

  • 07.03.2006 9:29 AM PDT
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Posted by: JohanStrauss
Posted by: xTRIGGER092x
Everyone who thinks that PC's are weaker than 360's,u are retards,go to xbox.com,and look at the 360's specs,look for urself.


No it isn't. I'm going out on a limb here and saying you haven't been around computers for too long, right?

Custom IBM PowerPC-based CPU


* 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache

CPU Game Math Performance


* 9 billion dot product operations per second

Custom ATI Graphics Processor


* 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture

Polygon Performance


* 500 million triangles per second

Pixel Fill Rate


* 16 gigasamples per second fillrate using 4X MSAA

Shader Performance


* 48 billion shader operations per second

Memory


* 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture

Memory Bandwidth


* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus

Overall System Floating-Point Performance


* 1 TFLOP

Storage


* Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB

I/O


* Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots

Optimized for Online


* Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
* Built in Ethernet Port
* Wi-Fi Ready: 802.11 A, B and G
* Video Camera Ready

Digital Media Support


* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Stream media from portable music devices, digital cameras, Windows XP PCs
* Rip music to Xbox 360 hard drive
* Custom playlists in every game
* Windows Media Center Extender built in
* Interactive, full screen 3D visualizers

HD Game Support


* All games supported at 16:9, 720p and 1080i, anti-aliasing
* Standard definition and high definition video output supported

Audio


* Multichannel surround sound output
* Supports 48 KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels

System Orientation


* Stands vertically or horizontally

Customizable Face Plates


* Interchangeable to personalize the console

It's actually quite below par for the high end PC's, and I'm talking Triple-Crossfire or Quad SLI configurations that could bring the 360 to it's knees.



erm... you're both arguing the same point? can you read?

  • 07.03.2006 9:31 AM PDT
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it was predicted that the pc will gain on the 360 by next year, yet consoles always have advantages pc's will never have such as:
you can always play the game without you worrying (<huh?) about the advanced video options, a modded xbox 360 ONLINE? dont think so, cheating on a pc is way and way easier.
(there is at least 1 modded xbox 360 but you got to have a blablabla dvd player and you cant connect to xbox live which makes it suck, really really hard).

  • 07.03.2006 9:31 AM PDT
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Posted by: Skull Master 09
i personly think that halo 3 is comeing to pc. the other 2 are so why stop there. and the new windows vista can handle halo 3 and probubly with more stuff on it too.


Not at launch. What would be the point? People with powerful PC's, such as myself, wouldn't bother buying it for the 360. Why would I? Also, for people who have a nice PC and not an Xbox 360, which would they prefer? $400 dollars for a 360 and Halo 3, or $55 for Halo 3?

It's not a practical decision... oh, and just FYI, Bungie has already stated that the only 2 products they are working on is Halo 2 Vista and Halo 3 360. No PC version. AT THIS TIME

[Edited on 7/3/2006]

  • 07.03.2006 9:33 AM PDT
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Ok!!!Ok gosh I'm dealing with it!!! gosh

  • 07.03.2006 9:34 AM PDT
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Posted by: DocRobotnik

erm... you're both arguing the same point? can you read?


Oh, we are? LOL I just grazed the post... oops, my bad... well, point proven, I guess...

  • 07.03.2006 9:35 AM PDT

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