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This topic has moved here: Poll [18 votes]: What up?
  • Poll [18 votes]: What up?
Subject: A cool ending
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Poll: What up?  [closed]
Awesome:  44%
(8 Votes)
pretty good:  11%
(2 Votes)
alright:  28%
(5 Votes)
not very good:  0%
(0 Votes)
could be better:  11%
(2 Votes)
needs a lot of changes:  6%
(1 Votes)
Total Votes: 18

This is an ending that everyone would like.

First off, lets get the rest of the game out of the way....................

Alright, this, that and the other has happened, and the humans want cortana back. The humans and allied forces are going back to high charity for a) cortana b) the Holy City. We all know that gravemind is there, with a bazillion flood. We all know that there are a bazillion allied forces. Even match huh? So, it starts out like this: We see the MC and Arbiter with Lord Hood and Half-Jaw on a Covenant Capital ship. We see them looking out at High charity. We also see this: There are hundreds of cruisers, frigates, capital ships and every other kind ever made in the game series. They are all pointed at High Charity. There are weapons that are obviously there for the city's defense firing at the attacking forces. Ships are being blown apart, and the turrets are being destroyed. (They are not punching holes in the actual city; the layering is thick, common sense) The four begin talking, then they begin to leave the window. The camera backs up, and we see the bay of this ship, there are a bunch of Pelicans, Dropship (originals), and Phantoms. Then, there are Hunters, Grunts, Elites, and humans running all over. There are marines grabbing guns out of crates. Grunts, filling up their methane packs. Elites, checking camo, swords, and getting guns. Hunters standing there, waiting to destroy something. At this time, we are given the chance on whom we want to be: MC, Arbiter, and Half-Jaw. After this choice, our character is seen walking over to some weapons. We select 2 weapons, we see Sgt. Johnson walk up to the four, followed by 4 Hell Jumpers and then 2 Councilors and 2 Zealots walk up too, then we choose the weapons we want our buddies to have. Then Half-Jaw, MC, and the Arbiter, with the 8 new guys, board a Phantom. Lord Hood turns and watches. We are inside the phantom's cockpit and watch as our dropships accelerate towards the city. We get closer and see Seraphs, Longswords, and boarding pods flying around the city. The forces already there have taken the main ship bay already. Dropships of all sorts are leaving with wounded, and others are coming in. We go inside, and we randomly land. (This is so that we can have a different battle each time.) Also, something will happen that will force us to different places in the level at random. We disembark and see hundreds of troops running around, they are reinforcing areas, bringing wounded back, and dragging weapons storage to places. There are the sounds of explosions everywhere. Then, you go first-person. At this point, three points come up on the screen. One at a dropship, one at a group of vehicles, and one at a doorway, heavily guarded. You get three options to do what you want. Foot, air-strike- and vehicular missions. However, before you embark on any one of these, the game may give a warning comm. message to the player that the port is under attack by the flood. You must then move into the base and defend it. Your squad will follow you. There will also be hundreds of other troops inside. The place is under attack, and I am sure bungie can think up what could happen, after all, they did make the silent cartographer. You then would choose which the three missions you wanted to do.

Air-Strike:
You load up with your squad in one of the three types of dropships. There are like 10 strike points, and each one needs to either be assisted or taken. You get in the dropship, then a view from outside the ship shows it lifting off, with a few other ships. You fly the ship to one of the next 10 checkpoints.
#1-Mosoleum of the Arbiter, you must retake it, and the big building system that is the last MC level in halo 2
#2-Weapons Cache-take and hold
#3-Vehicle storage-take and hold
#4-Creature holding-This is where Drinols, and maybe other powerful creatures are held. You want the place back before they break out and go on a rampage, or the flood figure out how to control their bodies. But, what is to say there have not been packs of drinols already released into the city?
#5-Emergency civilian center-You must defend it from multiple waves of flood
#6-Ship bay-You must retake another ship bay where the flood are launching fighters into space, killing dropships and smaller vehicles.
#7-Brute position-There is a brute hold-out, they are low on supplies, and need to either be convinced to join the Allies, or be attacked and perish
#8-Elite position-You must help defend a group of Elites, Hunters, Grunts, and Humans that were attacked while holding a weapons cache
#9-Rescue-You need to get to a large building and extract pinned down soldiers that were helping civilians
#10-Return to main base-You must return to the base, no matter what happens………….

Vehicles:

Objective: Recover a weapons/vehicle cache before the flood get into it. Then, you must bring the stuff back.

You get to get in:
Hog
Gauss hog
Ghost
Spectre
Wraith
Scorpion
Banshee

Once a predetermined amount of vehicles are loaded with AI, a huge gate opens. Flood begin to pour in. The Elites and Hunters near the gate begin to fire, while the vehicles fight their way out. You must make your way through the huge city streets, while the AI do the best they can to keep the bigger vehicles alive. A lot could happen in a flood-infested hell-hole…….. When you get there, you must hold out until dropships arrive to load weapons, and vehicles. However, because of the amount, you must escort some Shadows and passenger hogs or weapons to the base. You receive reinforcements, and you must keep at least 8 vehicles alive. (Remember, the AI is supposed to be real good)

Foot:

You need to retake a bay. (In the air-strike mission, you only cut off the flood reinforcements) This time, you lead a huge group of soldiers to the bay, through the sewers to the bay, then you must kill all the flood inside. Once you open the gate to the city, dropships can reinforce your troops. Once you retake it, Sentinel beams or something is brought in, and you can watch as they burn the flood away. You then pilot a ship to bring back your squad to the original bay. Remember, the flood want to kill us, what may happen on the way back? You get back, then are flown to Lord Hood. He has been strategizing with the Elite commanders, they have decided it is time to invade. A few ships from the fleet will fly in the city (same way the Forerunner ship got out), then begin dropping troops into the city via grav lift. You get to land with troops from your ship after seeing the big cut scene of the ships flying in the city. Vehicles of all kinds, including scarabs, all sort sof troops, and a ton of defensive weapons and stationary turrets and shields. There is already a predetermined set of paths that you can take to fight the flood off, whichever you choose not to take, the AI will go. Eventually after some Bungie goodness like the Silent Cartographer, you retake the city. Then, you move on to the ring. Only, the whole fleet drops troops on the ring. Some more bungie goodness, you have a whole ring under control, you have High Charity, and you have cortana. Everyone is happy. Then the game ends I guess.

Some more details:

During the battles, you can save whenever you want. No checkpoints. The brutes are not seen again should they decide to come over. To keep from overloading the system, each time you lift off in a dropship, the game shows the ship lifting off and loads the next checkpoints. Should you fly back, the game will show The four races on turrets, cleaning up bodies, and keeping prepared for an attack. The game may randomly show them under attack if you come back. But, if you don't come back to a place, you keep it under control.

Bungie made Halo: CE. Lets make Halo 3 be better huh bungie?


[Edited on 7/3/2006]

  • 07.03.2006 12:35 PM PDT
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thats awesome dude, lots of thought put into it. if halo 3 is like that i know i'll be playing it alot, although im not quite sure about the different mission choices, i would want to do them all and not miss any out

  • 07.03.2006 12:42 PM PDT
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Something else: Depending on loading data and stuff like that, you may be able to do everything one after another, hell, there is so much to do!


Also, This wouldn't have to be part of the game, just something to do after you beat the campaign.

Thanks for the thumbs up too

  • 07.03.2006 12:46 PM PDT
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I do not want to play as half-jaw...

  • 07.03.2006 12:58 PM PDT
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Why not?

Comon people, it's not that long

  • 07.03.2006 1:35 PM PDT
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bumpzorz

  • 07.03.2006 3:36 PM PDT
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No choices of who to be...

  • 07.03.2006 3:39 PM PDT
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Thats sweet but i would have to stay with the mc

  • 07.03.2006 8:48 PM PDT
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Posted by: RandyS
No choices of who to be...


What? you can be one of four main characters!

  • 07.03.2006 10:27 PM PDT
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This sounds like that arcade game with the machine gun attached, I didn't care for it, but it's interesting (I'm biased though because I play RPGs for multiple paths, not FPS)

  • 07.03.2006 10:30 PM PDT

"Thoughts are the shadows of feelings; always darker, emptier, and simpler."

Miranda Keyes should be avalible. (for the ladies)
And there should be a part where you have to go through a non mans' land where you get to be the gunner of a pelican and you have to protect the convoy and the 2 other phantoms giving you cover. While being chased bye a flood manned pelican that is relitavly easy to evade or destroy. And vehicles shouldn't dissapear when they blow up.

OR

During the convoy part you can be the gunner in a Shadow that is like on an elivated slope out of harm's way.

There should also be a human ambulance that you drive to save wounded soldiers.

The flood should have a new hunter form that you must fight. 1 plz!

Your allies should be able to swap a weaker weapon for a stronger weapon. Like a PP for a BR.

Jackals shouldn't be the only ones to be able to charge up the PP.

Sentinals should be neutral and help destroy the flood, or you.

No allied brutes. (remember Tartarus tried to kill you. And the brutes are with the Prophets on taking Earth.)

  • 07.03.2006 10:47 PM PDT
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(sorry everyone, my computer broke)

There are so many possibilities for this level, it is insane. Like I said before, I wouldn't care of this level was part of the actual game, but It would be one sweet friggin level, we need more suggestions!

  • 07.08.2006 6:43 PM PDT
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great idea if i do say so, lots of action and excitment and i would love to play a level like that. But one question, should millions of people and allies risk their lives to save a computer program? why not just nuke the whole thing and kill gravemind with it? I know Cortana is a main character, but shes just software and all the allies there.. covenant and all know where Earth is, so is she really worth it?

oops yea.. sorry i forgot it was their holy city nvm -.- lol but can something that massive be cleaned from the flood with just going inside it and trying to kill off each flood form?

[Edited on 7/8/2006]

  • 07.08.2006 6:53 PM PDT
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That was good, except there is no reason to play as the SpecOps Cammander (tch--"Half-Jaw"), unless there was some difference in the way they operate. In which case, there should be another human choice; another Spartan perhaps? And you shouldn't be able to save anywhere, the checkpoints work fine. And would you be piloting during the air-strike missions, or would they just be transport? If you're not piloting and just being transported, then thats awesome. MC shouldn't be piloting.

  • 07.09.2006 9:23 AM PDT
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who is half-jaw?

  • 07.09.2006 9:34 AM PDT