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Subject: The Halo engine and Destiny.

Dubito ergo cogito, cogito ergo sum ©
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I was reading one of the computer graphic magazine about how 343 Industry converged Halo CE into the new game engine.

They called it the "Saber" engine, which was heavily modified from Bungie's engine.

Maybe it's called Sabertooth?

  • 12.02.2012 9:00 PM PDT

Warning: You may find that my, or someone else's opinion does not comply with yours. Side effects of disagreement may include (but are not limited to): flaming, irrational behavior, broken keyboards, and/or nervous sweats. If you experience any of these symptoms refrain from communicating with others until the symptoms have subsided.

The term "new engine" has a complex meaning; companies rarely scrap everything in order to create something new because it's much easier to refine everything in the engine, enough that it seems completely new and different.

[Edited on 12.02.2012 9:07 PM PST]

  • 12.02.2012 9:01 PM PDT


Posted by: T1B3R7uMB0YXVI
I was reading one of the computer graphic magazine about how 343 Industry converged Halo CE into the new game engine.

They called it the "Saber" engine, which was heavily modified from Bungie's engine.

Maybe it's called Sabertooth?


Pretty sure Saber (Saber Interactive) was the company they hired out for designing the graphic overlay engine in Halo Anniversary.

Looking up... and Saber's engine is called: Saber engine. So I guess you are sort of right except 343 probably didn't use Saber's engine for anything else and we're talking about Bungie and Destiny not 343 and Halo.

  • 12.02.2012 9:43 PM PDT

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Posted by: talon2000
I would think they would start from the ground up. Especially if they're accommodating for the next-gen consoles.


Pretty much this. Also since they are using brand new technology made by them, it would be the best start from scratch so, there are a lot of reasons why they actually would have to start from zero.

[Edited on 12.02.2012 10:45 PM PST]

  • 12.02.2012 10:45 PM PDT

pretty sure I read or saw on a ViDoc that it was a new Engine, and just to be clear Saber Interactive devised a new engine called the saber3d engine because their own saber enginge would have made the process too difficult, and we all know the MP was built off the Reach Engine <3

  • 12.03.2012 5:09 AM PDT

H3ITWP

I would believe that they created a new engine and or modified an existing one.

  • 12.03.2012 6:38 AM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

I would think with all the time in the Darkness, that it was spent building a whole new engine from scratch. Can't wait for more info though.

  • 12.03.2012 6:54 AM PDT

I'd imagine they would HAVE to make a new engine, the same way the guys at SOE had to for Planetside 2 (forgelight - which is amazing, by the way).

You can't take an engine made for 16 people and push it to thousands if it's an MMO. But that's a pretty big IF.


If it's not an MMO, they possibly could use the Halo Reach engine, but I doubt they would. Judging from their ambitions, they're looking to push what you can do a lot further.

  • 12.03.2012 8:42 AM PDT

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Again, GROGNOK

  • 12.03.2012 8:45 AM PDT

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It looks like Grognok is a program.

  • 12.03.2012 8:53 AM PDT

Per Audacia Ad Astra

Bungie made the engines, so I'm sure they've got the gist by now for Destiny's new one.

  • 12.03.2012 8:55 AM PDT

Posted by: Wikked Navajoe
I would think with all the time in the Darkness, that it was spent building a whole new engine from scratch. Can't wait for more info though.
As I said earlier, building an engine from scratch is a LOT of work and a TON of resources. If we saw a ton of job openings for a position which required you to have worked on Engines, that would be an indication that they were branching off and making their own complete engine. With the employees they have, it's way more cost effective and feasible to optimize and future-proof their current engine.

  • 12.03.2012 9:02 AM PDT


Posted by: Hylebos
Posted by: Wikked Navajoe
I would think with all the time in the Darkness, that it was spent building a whole new engine from scratch. Can't wait for more info though.
As I said earlier, building an engine from scratch is a LOT of work and a TON of resources. If we saw a ton of job openings for a position which required you to have worked on Engines, that would be an indication that they were branching off and making their own complete engine. With the employees they have, it's way more cost effective and feasible to optimize and future-proof their current engine.

Planetside 2/SOE's Forgelight Engine was built in just over two and a half years, game released. Bungie has been working on this project for (at least) 2-3 years. They're also not done nor releasing information on the game yet, meaning it's still being developed.

I'd say a new engine is entirely within the realm of possibility.

[Edited on 12.03.2012 9:08 AM PST]

  • 12.03.2012 9:07 AM PDT

Posted by: ArcGuard
Posted by: Hylebos
Posted by: Wikked Navajoe
I would think with all the time in the Darkness, that it was spent building a whole new engine from scratch. Can't wait for more info though.
As I said earlier, building an engine from scratch is a LOT of work and a TON of resources. If we saw a ton of job openings for a position which required you to have worked on Engines, that would be an indication that they were branching off and making their own complete engine. With the employees they have, it's way more cost effective and feasible to optimize and future-proof their current engine.

Planetside 2/SOE's Forgelight Engine was built in just over two and a half years, game released.
And how many people worked on that engine? Was it specifically a team from the company who made Planetside or was it a dedicated team from Sony Entertainment who worked on it?

I'm just saying, there's little reason for them to rewrite the entire engine from scratch. I'm sure they are redoing and optimizing certain parts of it, but there's no need to burn everything to the ground and start from the ashes.

  • 12.03.2012 9:17 AM PDT


Posted by: Hylebos
Posted by: ArcGuard
Posted by: Hylebos
Posted by: Wikked Navajoe
I would think with all the time in the Darkness, that it was spent building a whole new engine from scratch. Can't wait for more info though.
As I said earlier, building an engine from scratch is a LOT of work and a TON of resources. If we saw a ton of job openings for a position which required you to have worked on Engines, that would be an indication that they were branching off and making their own complete engine. With the employees they have, it's way more cost effective and feasible to optimize and future-proof their current engine.

Planetside 2/SOE's Forgelight Engine was built in just over two and a half years, game released.
And how many people worked on that engine? Was it specifically a team from the company who made Planetside or was it a dedicated team from Sony Entertainment who worked on it?

I'm just saying, there's little reason for them to rewrite the entire engine from scratch. I'm sure they are redoing and optimizing certain parts of it, but there's no need to burn everything to the ground and start from the ashes.

Well, for one, they don't own the engine anymore to my knowledge. That's now 343i's, as they retain the rights to all things halo. Which I would think would include the engine.


But the Planetside 2 engine was made by SOE. It's not a very large company. Probably about Bungie's size. They developed it in-house.



But, assuming Destiny is an MMO, I couldn't see Halo's engine being able to just be retooled for that many people vs. what it does now.

[Edited on 12.03.2012 11:00 AM PST]

  • 12.03.2012 10:58 AM PDT

yas334229812

As far as i remember, though it is new, the basis of it, is quite similar to Reach's. If anything, Reach can be considered the prototype, to test out new features, while this new game will have most of those problems fixed.

ODST, i believe may also have a part in this, as some of it was maybe an experimental design for some new tools that were being thought up. In the end i believe Microsoft owns majority of the Copyrights for codes used in Reach and ODST, so starting from scratch is necessary, its something that is kind of annoying.

Even if bungie wrote the programs, its was Microsoft who they worked for, and who gains the copyright.

Basic skeletal figure may be the same, or just upgraded, but other than that they are entirely different.

  • 12.03.2012 11:25 AM PDT

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Posted by: MasterSin

Posted by: talon2000
I would think they would start from the ground up. Especially if they're accommodating for the next-gen consoles.


Pretty much this. Also since they are using brand new technology made by them, it would be the best start from scratch so, there are a lot of reasons why they actually would have to start from zero.


Typically in software, you try to avoid re-writing from scratch all over the place; it's extremely risky. Per your example, it might make a lot more sense to augment an existing engine to support both the XBox 360 and XBox 720, rather than start from ground zero and lock it into one platform.

However, moving from a single platform to multi-platform, and hopefully even cross-platform, makes a pretty strong case for starting from scratch. An existing, single-platform engine just might not be flexible enough to move to another platform.

  • 12.03.2012 11:29 AM PDT

// Chapter
// My PC


2/15/12: Francisco Porras, I'll miss you. Rest in Peace.

What if Grogonk is like the Skyrim Creation Kit? That would be awesome.
Posted by: CrazzySnipe55
Posted by: Arbiter 739
They are using something called Grogonk.

http://www.trademarkia.com/grognok-77889629.html
That's just a world/landscape editor/creator, not an engine.

©

  • 12.03.2012 11:30 AM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Does it really matter? If they game looks amazing, plays amazing and everything is copacetic, will it matter if it's completely brand new engine or the Reach engine re-worked?

The sad answer to this question is yes. To a few people, it is the difference between having a positive or negative outlook. "It's the Reach engine redone? This game is going to suck!"

To which I say, you're pathetic.

Why don't we just drop it? It's like this fact of what engine the game is using will shape our entire view of the game, it's just, silly.

  • 12.03.2012 11:43 AM PDT

yas334229812

I wonder though, based on copyright, how much can they reuse of the reach engine, and what programs can they not use. Also the Grognok Program what is it based upon.

  • 12.03.2012 11:48 AM PDT
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Posted by: TopWargamer
Again, GROGNOK


grognok isn't an engine.

its a tool.

in the same way that you wouldn't say that 3DS Max is your game engine.

[Edited on 12.03.2012 12:03 PM PST]

  • 12.03.2012 12:02 PM PDT

Per Audacia Ad Astra!

Is there anybody out there at Bungie (employee or something) for clarify the situation here ?

  • 12.03.2012 12:23 PM PDT

Posted by: CanineThewolvie
Is there anybody out there at Bungie (employee or something) for clarify the situation here ?
Certainetly not before they even announce the game. It would be a good question to ask much later down the road.

  • 12.03.2012 1:05 PM PDT

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Posted by: funkbrotha10

Posted by: TopWargamer
Again, GROGNOK


grognok isn't an engine.

its a tool.

in the same way that you wouldn't say that 3DS Max is your game engine.

Oh....I thought GROGNOK was the engine.

>.>
<.<
FAIL

  • 12.03.2012 1:25 PM PDT

You and Me and the Devil makes three.

I would hope they would make a brand new engine.

  • 12.04.2012 10:42 AM PDT

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