- Emo Joe89
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- Senior Mythic Member
I swear to DRUNK, I'm not GOD!
Posted by: tsujen
Look at firefight, "kill this" That's the only thing you do on the exact same maps, same spawns, seems even more repetitive to me. At least with Spartan ops you have different maps/objectives and isn't the exact same thing over and over.A very valid point. But the bigger difference between Firefight and Spartan Ops is Firefight far more often than not incorporated a penalty for dying. You could actually "loose" a game of firefight, but Spartan Ops provides no penalty for dying: you just respawn and jump back in to the button-pushing enemy-killing meat-grinder. As a result, the only real customization you have for each SO mission, the difficulty, is relatively pointless, because there's absolutely no penalty for death. At least in Campaign they reset you to a previous checkpoint and you can turn skulls on.
That being said I think Reach's FF was the best, wasn't to competitive and just a break from the normal MM when you just wanna have fun and kill tons of enemies at a time. And in many ways, I'll concede that SO does satisfy this need. I've quite enjoyed some sessions of Spartan Ops where I was killing tons of dudes while chatting with other people online. There's something relaxing about killing wave after wave after wave of AI badguys with no consequences.
But Spartan Ops could be so much better. They can start with some missions that you can actually fail for not meeting certain requirements... hell, at least give us a time limit to push some of the buttons. And some unique locations that aren't recycled from the campaign or matchmaking maps would be nice. Maybe even some custom maps made in Forge mode?