Off Topic: The Flood
This topic has moved here: Subject: How do people like ODST Firefight over Reach's?
  • Subject: How do people like ODST Firefight over Reach's?
Subject: How do people like ODST Firefight over Reach's?

ODST pre order bonus was a Sgt. Johnson player model to use in firefight.

He had some good dialogue, too.

And Johnson is one of may favorite characters. When I first played Halo 4 and saw sarah palmer I thought she would be a stupid new Johnson but that wasn't the case.

she is still a terrible character, though.

  • 12.02.2012 10:35 AM PDT
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Posted by: Hylebos
Posted by: AK 47625714
Posted by: Jacoby04
-Reach had terrible AIs.
.......
Well, not terrible, but they definitely don't have the killing intent of the ODST Enemies.
The last thing I'd say the Brutes have is killing intent.

Except maybe the Chieftains.

[Edited on 12.02.2012 10:36 AM PST]

  • 12.02.2012 10:35 AM PDT


Posted by: spawn031
The ODST mindset was "survival". The Reach mindset was "commendations".

This

  • 12.02.2012 10:35 AM PDT
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  • Intrepid Mythic Member

For Carnage, Apply Within.

I have returned from the Untamed Lands. MOAP is dead.

ODST > Spartans

  • 12.02.2012 10:36 AM PDT
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Posted by: TheBrandingIron
ODST pre order bonus was a Sgt. Johnson player model to use in firefight.

He had some good dialogue, too.

And Johnson is one of may favorite characters. When I first played Halo 4 and saw sarah palmer I thought she would be a stupid new Johnson but that wasn't the case.

she is still a terrible character, though.


How is Halo 4 or Palmer relevant to this topic at all.

  • 12.02.2012 10:36 AM PDT
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Posted by: XxxBanexxX

Posted by: spawn031
The ODST mindset was "survival". The Reach mindset was "commendations".

This


I see you didn't even read the OP.

  • 12.02.2012 10:37 AM PDT


Posted by: Aang the Avatar

Posted by: TheBrandingIron
ODST pre order bonus was a Sgt. Johnson player model to use in firefight.

He had some good dialogue, too.

And Johnson is one of may favorite characters. When I first played Halo 4 and saw sarah palmer I thought she would be a stupid new Johnson but that wasn't the case.

she is still a terrible character, though.


How is Halo 4 or Palmer relevant to this topic at all.


It's not.

  • 12.02.2012 10:37 AM PDT
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In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.

  • 12.02.2012 10:38 AM PDT

I like to play Reach for fun. I hate MLG, campers, armor lock, and team killers because they ruin that fun. Deal with it.


Posted by: Pukkarant
It just felt better. You felt like it was an actual survival game. Yes, I made an ODST style gametype in Reach, but it didn't feel the same.

This. Although, it wasn't about just feeling better. It was really a challenge. Reach's firefight just catered to the kids that wanted an insane amount of credits. It took the effort right out of firefight the moment you could spawn with a jetpack and an infinite fuel rod gun.

  • 12.02.2012 10:38 AM PDT
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Posted by: ODSTworrior94

Posted by: Pukkarant
It just felt better. You felt like it was an actual survival game. Yes, I made an ODST style gametype in Reach, but it didn't feel the same.

This. Although, it wasn't about just feeling better. It was really a challenge. Reach's firefight just catered to the kids that wanted an insane amount of credits. It took the effort right out of firefight the moment you could spawn with a jetpack and an infinite fuel rod gun.


....SO THEN DON'T PLAY ARCADEFIGHT.

MAKE A CUSTOM GAMETYPE SIMILAR TO ODST. Stop using Arcadefight as a reason Halo Reach Firefight sucked.

  • 12.02.2012 10:39 AM PDT
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Posted by: Mzone7
In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.


There are more settings in Reach than ODST.

  • 12.02.2012 10:39 AM PDT
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Posted by: Aang the Avatar

Posted by: Mzone7
In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.


There are more settings in Reach than ODST.


Yes, but you can't recreate ODST 100%.

  • 12.02.2012 10:40 AM PDT

Posted by: AK 47625714
Posted by: Hylebos
Posted by: AK 47625714
Posted by: Jacoby04
-Reach had terrible AIs.
.......
Well, not terrible, but they definitely don't have the killing intent of the ODST Enemies.
The last thing I'd say the Brutes have is killing intent.

Except maybe the Chieftains.
But at least the enemies in ODST would actually walk into your spawning area and begin screwing you over if you let them. I recall spots in Reach where you could survive just by standing where you spawned, because all the enemies would be standing outside the spawning area, waiting to die.

That's the difference between Reach and ODST's firefight. ODST was a survival mode, Reach is an arcade shooting gallery.

  • 12.02.2012 10:42 AM PDT
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Posted by: Mzone7

Posted by: Aang the Avatar

Posted by: Mzone7
In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.


There are more settings in Reach than ODST.


Yes, but you can't recreate ODST 100%.


Okay, well what in Reach's Firefight mode is lacking? Stop looking through nostalgia glasses, if it were up to you Reach's firefight would be a literal copy-and-paste of ODST's.

[Edited on 12.02.2012 10:44 AM PST]

  • 12.02.2012 10:44 AM PDT

You look around.You fire your weapon before you realize.
Its just me. I fall and you walk up. You cry why.
When i pop up. You look at me in wonder. I say,"ASSUMING DIRECT CONTROL."
You bend to my will and go to a cliff, walk off, and fall.
The last thing you hear is me stating as fact,"All will fail the battle of life, you just went early"


Posted by: Aang the Avatar

Posted by: Mzone7

Posted by: Aang the Avatar

Posted by: Mzone7
In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.


There are more settings in Reach than ODST.


Yes, but you can't recreate ODST 100%.


Okay, well what in Reach's Firefight mode is lacking? Stop looking through nostalgia glasses, if it were up to you Reach's firefight would be a literal copy-and-paste of ODST's.


Nostalgia is not always wrong. ODST Firefight was better because of the games mechanics, not because of some game type options. ODST does not play anything like Reach does and no amount of changing the games options is going to fix that.

  • 12.02.2012 10:48 AM PDT
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Posted by: Aang the Avatar

Posted by: Mzone7

Posted by: Aang the Avatar

Posted by: Mzone7
In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.


There are more settings in Reach than ODST.


Yes, but you can't recreate ODST 100%.


Okay, well what in Reach's Firefight mode is lacking? Stop looking through nostalgia glasses, if it were up to you Reach's firefight would be a literal copy-and-paste of ODST's.


It would have been a copy-and-paste with the added additions. Not re-created entirely..

As for the things that can't be added, You can't get rid of the infinite ammo boxes, you can't reprogram the AI to be more aggressive, there is no good vehicle based map, and the online became a boosting lobby (not that this is Bungie's fault).

  • 12.02.2012 10:48 AM PDT
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Posted by: MongotheRed

Nostalgia is not always wrong. ODST Firefight was better because of the games mechanics, not because of some game type options. ODST does not play anything like Reach does and no amount of changing the games options is going to fix that.


Alright, so I'm asking what ODST game mechanics made it's firefight better than Reach's.

  • 12.02.2012 10:49 AM PDT

Posted by: Aang the Avatar
Posted by: Mzone7
Posted by: Aang the Avatar
Posted by: Mzone7
In ODST you focused on survival. Reach focues on it being a slaughter fest. Even in custom games, the settings are not the same as ODST.


There are more settings in Reach than ODST.


Yes, but you can't recreate ODST 100%.


Okay, well what in Reach's Firefight mode is lacking? Stop looking through nostalgia glasses, if it were up to you Reach's firefight would be a literal copy-and-paste of ODST's.
Aang, tell me which knobs you would twiddle to make it so that enemies actually push into your spawning area at a number greater than one or two at a time.

[Edited on 12.02.2012 10:52 AM PST]

  • 12.02.2012 10:50 AM PDT

"Feet first into hell"
Here comes the Flood. Say goodbye to flesh and blood.

I liked playing as the ODSTs better but Reach's was more fun

  • 12.02.2012 10:50 AM PDT

I hated Firefight in both games.

  • 12.02.2012 10:52 AM PDT

You look around.You fire your weapon before you realize.
Its just me. I fall and you walk up. You cry why.
When i pop up. You look at me in wonder. I say,"ASSUMING DIRECT CONTROL."
You bend to my will and go to a cliff, walk off, and fall.
The last thing you hear is me stating as fact,"All will fail the battle of life, you just went early"


Posted by: Aang the Avatar

Posted by: MongotheRed

Nostalgia is not always wrong. ODST Firefight was better because of the games mechanics, not because of some game type options. ODST does not play anything like Reach does and no amount of changing the games options is going to fix that.


Alright, so I'm asking what ODST game mechanics made it's firefight better than Reach's.


Character movement and mechanics, gun mechanics, enemy mechanics, ect. And Map flow and design are factors as well.

I can't name everything off the top of my head and it would be stupid of you to expect otherwise, but I would be surprised if there were more similarities between Reach and ODST than there are differences.

And by "similarities" I mean exact similarities. With no difference between games.

[Edited on 12.02.2012 10:54 AM PST]

  • 12.02.2012 10:52 AM PDT
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Posted by: Hylebos
But at least the enemies in ODST would actually walk into your spawning area and begin screwing you over if you let them.
Happened in Reach as well. In Courtyard, the spawn area inside the room with the ammo boxes, I remember Elites walking in there and killing us immediately as we respawned.

I recall spots in Reach where you could survive just by standing where you spawned, because all the enemies would be standing outside the spawning area, waiting to die.I recall spots like that in ODST as well. In the map that was based on the area where Dare's drop pod landed, enemies would not enter the room behind where the turret was, where the medkits were.

That's the difference between Reach and ODST's firefight. ODST was a survival mode, Reach is an arcade shooting gallery.ODST's was a survival mode, but Reach's was whatever you wanted it to be. If you wanted it to be a survival mode, you could; maybe not exactly like ODST's, but close. Or you could make it into a crazy FRG fest. It's up to you.

[Edited on 12.02.2012 10:55 AM PST]

  • 12.02.2012 10:53 AM PDT

"So- So this means Im just going to be miserable for the rest of time?!"

"No. This means that you have to live life to the fullest. You have one life, live it well. Make sure you die without regrets. Get a new life, new mate, new family. You, out of all people, don't deserve a terrible fate of misery like that. Having nothing to look forward to is good. It makes sure you want to keep on going. Living is a right, not a privilege."

Because nobody wanted to play a challenging survival firefight game. Everytime, it just devolved to rocket launchers, fuel rod cannons, infinite clip/ammo, jetpacks, super speed, low gravity, super jump, invincibility, and legendary difficulty in customs. Every time. In matchmaking, there was barely any good firefight game types, and everyone played Arcade Firefight which was just over shields, jetpacks, fuel rod cannons, superstores, and grunts.

Reach Firefight was -blam!-. Giving customizations was a terrible idea, and nobody played versus or generator defense. Maps were crap too.

ODST Firefight was good because you weren't a spartan, and it was difficult on any difficulty because of skulls, and the maps were very fitting.

  • 12.02.2012 10:54 AM PDT
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Posted by: MongotheRed

Posted by: Aang the Avatar

Posted by: MongotheRed

Nostalgia is not always wrong. ODST Firefight was better because of the games mechanics, not because of some game type options. ODST does not play anything like Reach does and no amount of changing the games options is going to fix that.


Alright, so I'm asking what ODST game mechanics made it's firefight better than Reach's.


Character movement and mechanics, gun mechanics, enemy mechanics, ect. And Map flow and design are factors as well.

I can't name everything off the top of my head and it would be stupid of you to expect otherwise, but I would be surprised if there were more similarities between Reach and ODST than there are differences.


Okay, those are fair points against Reach. I personally disagree, and think that added customization would make up for that, but I respect your opinion. It's the people that say they hate Reach's Firefight for the wrong reasons that annoy me.

[Edited on 12.02.2012 10:55 AM PST]

  • 12.02.2012 10:54 AM PDT
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Posted by: XB Fighter
Because nobody wanted to play a challenging survival firefight game. Everytime, it just devolved to rocket launchers, fuel rod cannons, infinite clip/ammo, jetpacks, super speed, low gravity, super jump, invincibility, and legendary difficulty in customs. Every time. In matchmaking, there was barely any good firefight game types, and everyone played Arcade Firefight which was just over shields, jetpacks, fuel rod cannons, superstores, and grunts.

Reach Firefight was -blam!-. Giving customizations was a terrible idea, and nobody played versus or generator defense. Maps were crap too.

ODST Firefight was good because you weren't a spartan, and it was difficult on any difficulty because of skulls, and the maps were very fitting.


So...you're upset because they added MORE customization? News Flash: you can still make a good survival mode in Reach, you're not forced to play Arcadefight.

[Edited on 12.02.2012 10:56 AM PST]

  • 12.02.2012 10:55 AM PDT