- Sparty Boy 117
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For one, the maps were much better, as well as being designed for firefight, rather than picked from the campaign. also, there was a need to conserve ammo, rather than unlimited ammo boxes. This encourages a tactic where you camp by an ammo box, and as long as you have a DMR and a plasma pistol, you're good to go. Very rarely would you need to scavenge off corpses. The health system for ODST wasn't regenerative (semi-regenerative, in the case of REACH), so it urges people to escape as much damage as possible (debatable), and made for more precocious health pack management. All those elements just made a better survival atmosphere, and kept you more on edge. And since it's ODST, the game just felt more stylized.
Oh, and I wasn't much of a fan of REACH's enemy AI either. They can be very hard at times, but not the "fun" hard.
[Edited on 12.22.2012 3:11 PM PST]