- SunGlassed Skunk
- |
- Honorable Member
Posted by: TH3_AV3NG3R
Posted by: SunGlassed Skunk
Avenger, it's the combination of subtle differences that when added together, make Reach feel like -blam!- compared to ODST. ODST had everything going for it and it played great as a result, everything in reach is just a little off, and while a lot can be compensated for by tweaking options, it will never be as good as ODST.
Subtle differences like? ODSTs had one type of firefight which you could play and it lost replayability fast. You are talking to someone who loved it. The game forced you to play only one way and never let you touch anything about it. In fact, playing solo which I do often, is a death sentence where in Reach you can balance it out so it doesn't become a automatic death sentence. The fact that most people in here are only talking about FRG fight makes me believe that no one even tried to touch the custom settings or tried the other gametypes they had in firefight matchmaking. Have you tried firefight versus? Generator defense? Leagues ahead of ODSTs firefight.
Ai were dumb in Halo 3 ODST. Don't even try to say they weren't. It was basically the same ai as Halo 3's. The only reason they threw grenades constantly was because of the skull. You guys just like to join the Reach hate train even though Reach did things better.The level design, the atmosphere, the weapons, the mechanics, the overall aesthetics just worked and no amount of tweaking can compare to that. It's the reason why COD always best it clones, you can't beat the original by trying to be the original; Reach will never be better than ODST if it tries to be ODST, and if it tries to be different, well, then you're stuck with FRG fight.
[Edited on 12.22.2012 5:28 PM PST]