- TH3_AV3NG3R
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- Fabled Mythic Member
Posted by: x Foman123 x
Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?
Sounds like you're describing the lower half of my body, actually.
Posted by: SunGlassed Skunk
Posted by: TH3_AV3NG3R
Posted by: SunGlassed Skunk
Avenger, it's the combination of subtle differences that when added together, make Reach feel like -blam!- compared to ODST. ODST had everything going for it and it played great as a result, everything in reach is just a little off, and while a lot can be compensated for by tweaking options, it will never be as good as ODST.
Subtle differences like? ODSTs had one type of firefight which you could play and it lost replayability fast. You are talking to someone who loved it. The game forced you to play only one way and never let you touch anything about it. In fact, playing solo which I do often, is a death sentence where in Reach you can balance it out so it doesn't become a automatic death sentence. The fact that most people in here are only talking about FRG fight makes me believe that no one even tried to touch the custom settings or tried the other gametypes they had in firefight matchmaking. Have you tried firefight versus? Generator defense? Leagues ahead of ODSTs firefight.
Ai were dumb in Halo 3 ODST. Don't even try to say they weren't. It was basically the same ai as Halo 3's. The only reason they threw grenades constantly was because of the skull. You guys just like to join the Reach hate train even though Reach did things better.The level design, the atmosphere, the weapons, the mechanics, the overall aesthetics just worked and no amount of tweaking can compare to that. It's the reason why COD always best it clones, you can't beat the original by trying to be the original; Reach will never be better than ODST if it tries to be ODST, and if it tries to be different, well, then you're stuck with FRG fight.
You were getting good until that last part. The whole point of Reach's firefight was to customize it to your heart's content, which most games don't even do. There is a reason I played more Reach firefight than ODSTs I thought it did better in every regard you said. Reach campaign helped with firefight feeling like you had to defend Reach until your last dying breath. The atmosphere felt the same as ODSTs, the weapons are different, the mechanics were different, and yes the aesthetics were different. For me, I thought weapons was better in Reach. In fact one of my main gripes with ODST was the lack of BR or a precision shot weapon that resemble the BR. Where is the assault rifle in the firefight? That also was one of my favorite weapons. There was a scoped magnum in Reach, too. Scoped SMG was the only thing I missed which I could play with it through campaign. Even then the subtle differences can not shoot down what Reach's firefight has to offer. One of my main gripes with other firefight modes(Gears of War 3) is that you can't customize it and you have to play what everyone else is playing. The gamemode just becomes shallow after 30 matches. Which I can put in Reach right now and feel like I am getting a different, new experience in the firefight mode. If you reply to this with anymore saying something about how the game was basically FRG fight, my respect for you will nullify. If you think for one second, one second that being able to customize the way you play a game mode when you are playing offline or online in your own game is worse than something that doesn't support it, you sir are just silly.