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Posted by: The Coffee Boy
Posted by: Cats
Posted by: The Coffee Boy
If people are seriously looking into 3D arts, esspecially in games, check out these websites:
Polycount is a my personal favorite site for getting critiques or finding tutorials. The people there can be a little brutally honest, but that's kinda how the art world works.
Poly Count Wiki is where I go to find the majority of the tutorials I read. It can be a bit confusing for a noob, but once you start to understand how to make game art this site is great asset to make your work better.
Digital Tutors is another great place to go for getting information on how to model/texture/etc. I like this site because they use video tutorials, which is nice if your more of a visual learner. Their videos range fro basic to advanced, so this is a great place to start. Only downside is that you need to pay for some of their most in depth info.
Eat 3D is another good video tutorial website, though I think you have to do something special to join (my teachers gave me an account to use, so I never made one.) They also sell DVD's of their videos, so you could just purchase their tut's if that tickles yer fancy.
The OP didn't mention this, but if you want to make games you'll want to look into a good game engine like the Unreal Development Kit (UDK). UDK is nice because it's free to use and download, but it only works on windows so be warned. Also, it's not backwards compatible, so always start a project on the most recent version.
Very nice links. I didn't actually know about polycount. Yeah I didn't go into nearly enough detail about the game process because before people learn about that they have a lot more to learn about the basics and they shouldn't be diving into a game making program if they can't model, texture, and animate first. Plus I'm more ignorant on making games than other subjects because I've never been into programming.
*Edit added your quote to my original post.
Yea I agree. They should definitely focus more on getting to know their programs before they get into how to put their projects in an engine. I just wish someone would have told me to look into these things when I was first starting off. My degree kind of just threw the students into UDK and expected some awesome results without a whole lot of knowledge. My biggest regret is not looking into these kinds of things early.
Yeah I've heard a lot of people that have said similar things which is why I consider myself lucky to have started learning this stuff when I was 12. I anticipate that it will make things a lot easier for me when I get to a university level.