- Knux NY
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- Noble Legendary Member
No thought required, just spawn and GOOOOOOOOOOO
Posted by: Marinade
Posted by: Knux NY
Posted by: Marinade
Because one small section of games, shooters, represents all games, right?
Perhaps if you stopped projecting one genre of gaming as a representation of all of them and played more games you wouldn't have the view that you do. But I won't be able to change your mind if you think shooting games are the only ones to play.
I suggest you actually read the thread next time, before saying something so obviously wrong.
EDIT: And for reference. Thanks to casuals, Popular and respected franchises are just being turned into shooters (Resident Evil, X-Com, ect) because casuals will happily lap up crap and swallow because they simply don;t know any better. It effects ALL genres, not just shooters.
You think X-com is a shooter?
Survival horror games tend to shift more towards action horror as the series progress. This happens more than you think. Once the initial mystery that made the game frightening has been revealed there is little other place to go.
Sure there are some that are able to do it, though most of them bring in a new mystery or add additional layers to the old one that the player must uncover. So Resident Evil's shift is more due to poor storywriting and developing than 'casual gamers'. You may blame it on that, but they have little to do with each other.
It doesn't effect platforming games. It doesn't effect sports games. It doesn't effect puzzle games. It doesn't effect action games. It doesn't effect adventure games. It doesn't effect RPGs. It doesn't effect RTS, TBS or well most strategy games really. It doesn't effect fighting games. It doesn't effect Hack 'n Slash or Beat 'em Ups.
So basically you've shown that it effects shooters, survival horror games and maybe some stealth games (though the good ones for that haven't been, see Mark of the Ninja for example). Oh no, the industry is dying.
A FPS, to be exact.
Thanks to casuals, we barley even get many new platformers. We have to rely on indie games if we wan't something new.
Thanks to casuals, we don't get many rhythm games anymore.
Thanks to casuals, most JRPGs don't even get localized.
Thanks to casuals, developers cut out content from the finished game, and they sell it back to them.
Thanks to casuals, DLC is WAY over priced.
Thanks to casuals, adventure games get progressively more and more linear.
I can go on forever.
[Edited on 12.04.2012 2:43 PM PST]