- Hylebos
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- Fabled Mythic Member
Posted by: burritosenior
Posted by: Hylebos
Reach had a ton of redeeming qualities that makes me excited for Bungie's future games, mostly in the realms of networking, engineering, music, and technology. But that doesn't mean that I can simply ignore the emotions I'm feeling when I play the multiplayer or campaign. Reach is an okay game, but it could have been so very much more.It was either a fun game, or it wasn't.The world is not so black and white Burrito.
Regardless of anything you think could have been done better, any nitpicking you do doesn't mean the game is 'bad' or anything like most of the people here rant about.Ultimately it's up to you to decide the exact degree to which a game is good or bad. I'm honestly not interested in such things, and it doesn't bother me too much if someone gives a game a different score than I would assign it. Far more interesting to me is their reasoning as to why the game got the score they gave it, and if that reasoning makes sense.
That's because simply praising the obvious positives gets dull really fast.Complaining about nitpicky things gets boring much faster than talking about cool stuff that happened in a game or things you like. I must have missed the part where it was more fun to tell my friends, 'I hate this' than, 'Did you see that?' 'Do you remember when 'X?' and, 'This is awesome.'I don't think I said it was more fun, I said it was more interesting. And it's true, swapping war stories, no matter how ridiculous, does not ellicit the same passion and depth of conversation as is invoked when we discuss where games went right and wrong.
But... nope. The second Halo: Reach comes out, it's blind hatred by a small number of people that expel it so much it catches on and infects the rest of the impressionable community.Lol.
Burrito, quite honestly, if it's an opinion that catches on with the rest of the community, it's not because that opinion is a virus, it's because people agree with it when presented with the evidence that backs that conclusion up. It's not like this is some huge conspiracy by a few elite players to sour the thoughts and minds of the impressionable and mindless masses. It's just gamers expressing their thoughts, and others agreeing and sometimes disagreeing with them.
...I just find the entire "This is a flaw / problem, what's the best way to fix it?" route of conversation to be ten times as deep and engaging. Perhaps that's just my mentality as a Computer Scientist, but having diagnose the problem from my observations and then comparing possible solutions is fascinating.Saying there is a problem isn't the problem. Saying the overall project is 'bad' because of technicalities despite gameplay being fun? That's the problem. People -blam!-ing about all these little things don't care about whether or not the game is inherently fun or enjoyable to play. It's about how many issues they can make out of it. Hence the degradation of the community.People shouldn't have to put a disclaimer that says "...But I had an Iota of fun when I played this particular part of the game so really everything I'm nitpicking about probably doesn't matter!" whenever they discuss flaws. The real problem seems to be that you care too much about people's ultimate conclusions, you really shouldn't let other people decide your happiness.