- z0mbiebot
- |
- Honorable Member
- gamertag: [none]
- user homepage:
Posted by: SweetTRIX
Posted by: Obi Wan Stevobi
Posted by: floodian0002
Bloom was alright since u needed to pace your shots to
Win
I think to this day, most forum goers do not understand what bloom represented. So many times I see the claim it is meant to slow things down or add randomness, when the intent was to eliminate randomness. For three years the community cried about how terrible Halo 3 was. Many of the same exact people that put it on a golden pedestal now used to act like it was the worst game ever created. Their constant screams about randomness is why we got bloom. Bloom was actually in Halo CE. The faster you fired, the bigger the spread pattern left on a wall. The effect wasn't as pronounced as Reach's, and there was no visual indication that it happens. Halo 2 went a different direction with magnetism, then Halo 3 went to a steady spread. Gamers were correct, the spread was random. Every time. Didn't matter how good you were, you had zero control over how your bullets spread, and that angered many many people on the forums.
So, for Reach, they re-introduced bloom. Not only did they bring it back, but they gave us complete control over it's effect, and a visual indication of it's status. They could have hid it just like they did in Halo CE, but they didn't. That gave players the ability to remove any random results of their own play, just as many forum goers thought they had wanted. Of course, the other purpose of any spread/bullet travel speed/magnetism mechanic is to put an appropriate range limit on guns, which they all did.
With bloom and it's visual indicator, we got exactly what the forums wanted, less randomness from spread. It gave players complete control over their gun, something Halo had never had. Now, arguably, Bungie did have it set a bit to high in the beginning, something that could have been a simple tweak had their not been a split and contracts outlining what can and can't be done. So, they can take some fault for that. But, the reasoning behind bloom is very soundly rooted in the desire to give skilled players an even greater amount of control over their game. Most people seem to assume the exact opposite.
That deserves a slow-clap.
It deserves a furious fap-I mean, clap!