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  • Subject: Why is REACH always held to such low regard?
Subject: Why is REACH always held to such low regard?

Death to rank junkies.

1. Garbage campaign
2. Garbage maps
3. Over-reliance on armor abilities
4. Some armor abilities dominated, while some were useless
5. Most matchmaking mas were made in Forge
6. Nuke grenades
7. Decreased movement speed
8. Decreased jump height
8. Butchered custom game options (which Halo 4 continued)
9. Badly implemented bloom
10. Firefight wasn't as good as ODST's
11. Unbalanced Invasion
12. Not being able to play as Elites normally

  • 12.05.2012 11:03 AM PDT

Be sure to tell everyone how cool you are. If you don't tell them, they won't know.


Posted by: Porch Ninja

Posted by: TheUseless0ne
Because people don't like varied, interesting, and balanced gameplay.


Not sure if troll or just stupid.


Because people can't have differing opinions over types of entertainment. How can somebody be "stupid" because they like a video game?

Can't stand people like you.

  • 12.05.2012 11:03 AM PDT

RIP Logan ~B.B.


Posted by: floodian0002
Bloom was alright since u needed to pace your shots to
Win

I think to this day, most forum goers do not understand what bloom represented. So many times I see the claim it is meant to slow things down or add randomness, when the intent was to eliminate randomness. For three years the community cried about how terrible Halo 3 was. Many of the same exact people that put it on a golden pedestal now used to act like it was the worst game ever created. Their constant screams about randomness is why we got bloom. Bloom was actually in Halo CE. The faster you fired, the bigger the spread pattern left on a wall. The effect wasn't as pronounced as Reach's, and there was no visual indication that it happens. Halo 2 went a different direction with magnetism, then Halo 3 went to a steady spread. Gamers were correct, the spread was random. Every time. Didn't matter how good you were, you had zero control over how your bullets spread, and that angered many many people on the forums.

So, for Reach, they re-introduced bloom. Not only did they bring it back, but they gave us complete control over it's effect, and a visual indication of it's status. They could have hid it just like they did in Halo CE, but they didn't. That gave players the ability to remove any random results of their own play, just as many forum goers thought they had wanted. Of course, the other purpose of any spread/bullet travel speed/magnetism mechanic is to put an appropriate range limit on guns, which they all did.

With bloom and it's visual indicator, we got exactly what the forums wanted, less randomness from spread. It gave players complete control over their gun, something Halo had never had. Now, arguably, Bungie did have it set a bit to high in the beginning, something that could have been a simple tweak had their not been a split and contracts outlining what can and can't be done. So, they can take some fault for that. But, the reasoning behind bloom is very soundly rooted in the desire to give skilled players an even greater amount of control over their game. Most people seem to assume the exact opposite.

  • 12.05.2012 11:04 AM PDT

If I ever see anyone post in a thread "That's your opinion", I immediately lose all respect for them.

Also, if you're discussing a topic with me and you resort to name calling, pull "life checks", or just call anything you don't agree with retarded without giving legitimate reasons, don't expect me to take you serious in anyway what so ever.

Maps were terrible, bloom was implemented poorly, grenades were OP and the AAs were unbalanced. If they fixed those 4 things I think the MP would have been very enjoyable.

  • 12.05.2012 11:06 AM PDT

I am a pharmaceutical scientist. I received my Masters degree in Pharmaceutics from the University of the Sciences in Philadelphia in 2010, after working as a Pharmacist for 4 years. I currently work in King of Prussia, PA, and focus on the analytical chemistry of small molecule APIs. My clients include some of the most well known big pharma companies in the world.


Posted by: burritosenior
The devolution of the community comes from those that make those bold conclusions off scant evidence and the likes, molding the masses because they're gullible.
I can't even begin to explain how much I agree with this point.

  • 12.05.2012 11:25 AM PDT

http://www.bungie.net/Forums/posts.aspx?postID=39477223

Campaign was top-notch and -blam!- all over Halo 3's.

  • 12.05.2012 11:28 AM PDT
  •  | 
  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

It was a fun, well made game.

  • 12.05.2012 11:42 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"


Posted by: Obi Wan Stevobi

Posted by: floodian0002
Bloom was alright since u needed to pace your shots to
Win

I think to this day, most forum goers do not understand what bloom represented. So many times I see the claim it is meant to slow things down or add randomness, when the intent was to eliminate randomness. For three years the community cried about how terrible Halo 3 was. Many of the same exact people that put it on a golden pedestal now used to act like it was the worst game ever created. Their constant screams about randomness is why we got bloom. Bloom was actually in Halo CE. The faster you fired, the bigger the spread pattern left on a wall. The effect wasn't as pronounced as Reach's, and there was no visual indication that it happens. Halo 2 went a different direction with magnetism, then Halo 3 went to a steady spread. Gamers were correct, the spread was random. Every time. Didn't matter how good you were, you had zero control over how your bullets spread, and that angered many many people on the forums.

So, for Reach, they re-introduced bloom. Not only did they bring it back, but they gave us complete control over it's effect, and a visual indication of it's status. They could have hid it just like they did in Halo CE, but they didn't. That gave players the ability to remove any random results of their own play, just as many forum goers thought they had wanted. Of course, the other purpose of any spread/bullet travel speed/magnetism mechanic is to put an appropriate range limit on guns, which they all did.

With bloom and it's visual indicator, we got exactly what the forums wanted, less randomness from spread. It gave players complete control over their gun, something Halo had never had. Now, arguably, Bungie did have it set a bit to high in the beginning, something that could have been a simple tweak had their not been a split and contracts outlining what can and can't be done. So, they can take some fault for that. But, the reasoning behind bloom is very soundly rooted in the desire to give skilled players an even greater amount of control over their game. Most people seem to assume the exact opposite.

That deserves a slow-clap.

  • 12.05.2012 11:42 AM PDT

There's a “U” and “I” in union but just an “I” in my beliefs

Unbalanced gameplay.

  • 12.05.2012 11:44 AM PDT

http://www.bungie.net/Forums/posts.aspx?postID=39477223


Posted by: Melkorpwn
1. Garbage campaign


Talk about awful taste and an awful opinion.

  • 12.05.2012 11:44 AM PDT

Don't LOL if you aren't L'inOL.

Halo: Reach
Halo 3
Halo ODST

I always liked it.

  • 12.05.2012 12:02 PM PDT
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Well spank my balls and call me Santa, it's Easter already!

Because, like every game, it had a hanfull of flaws which gave people an opportunity to moan. Other than that, it was brilliant.

  • 12.05.2012 12:07 PM PDT

Expressing my strong liberal views without shame. Favorite quotes below:

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
"One starts to live when he can live outside himself."

- Albert Einstein


Posted by: finalknight92

Posted by: Melkorpwn
1. Garbage campaign


Talk about awful taste and an awful opinion.

Reach's campaign was above average when considered all by itself and terrible when considered in the context of the larger Halo Universe. Reach really fragmented what was fairly consolidated juncture in the Halo canon. Many seem to believe that all Reach did was introduce new characters and rearrange the dates, but what Reach actually did is turn many established events pre-Reach into impossibilities and others into impracticalities. Add onto this that Bungie never, to this day, published any extended media that seriously rectified the major problems and 343i tried with data drops.

I find it absolutely baffling how people who are fans of the Halo lore actually liked Reach's campaign a lot.

I liked Reach's gameplay; I liked its graphics and aesthetics; I liked its music; and I even liked its multiplayer save a few flaws.

But what makes or breaks a Halo game is the integrity of its campaign. This is where Bungie failed and where 343i ultimately succeeded with Halo 4.

  • 12.05.2012 1:04 PM PDT
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Reach was bad, and statistics prove it.

Halo 4 may be headed in the same direction, but we have to wait and find out.

From basic pop statistics, Halo 4 seems to be holding up just a tad bit better than Reach did.

I hate Halo 4 more than Reach, but I'm still not gonna be a biased prick and try to prove my opinion as fact.

  • 12.05.2012 1:09 PM PDT

Reach > H4

  • 12.05.2012 1:10 PM PDT
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Posted by: SweetTRIX

Posted by: Obi Wan Stevobi

Posted by: floodian0002
Bloom was alright since u needed to pace your shots to
Win

I think to this day, most forum goers do not understand what bloom represented. So many times I see the claim it is meant to slow things down or add randomness, when the intent was to eliminate randomness. For three years the community cried about how terrible Halo 3 was. Many of the same exact people that put it on a golden pedestal now used to act like it was the worst game ever created. Their constant screams about randomness is why we got bloom. Bloom was actually in Halo CE. The faster you fired, the bigger the spread pattern left on a wall. The effect wasn't as pronounced as Reach's, and there was no visual indication that it happens. Halo 2 went a different direction with magnetism, then Halo 3 went to a steady spread. Gamers were correct, the spread was random. Every time. Didn't matter how good you were, you had zero control over how your bullets spread, and that angered many many people on the forums.

So, for Reach, they re-introduced bloom. Not only did they bring it back, but they gave us complete control over it's effect, and a visual indication of it's status. They could have hid it just like they did in Halo CE, but they didn't. That gave players the ability to remove any random results of their own play, just as many forum goers thought they had wanted. Of course, the other purpose of any spread/bullet travel speed/magnetism mechanic is to put an appropriate range limit on guns, which they all did.

With bloom and it's visual indicator, we got exactly what the forums wanted, less randomness from spread. It gave players complete control over their gun, something Halo had never had. Now, arguably, Bungie did have it set a bit to high in the beginning, something that could have been a simple tweak had their not been a split and contracts outlining what can and can't be done. So, they can take some fault for that. But, the reasoning behind bloom is very soundly rooted in the desire to give skilled players an even greater amount of control over their game. Most people seem to assume the exact opposite.

That deserves a slow-clap.


It deserves a furious fap-I mean, clap!

  • 12.05.2012 1:18 PM PDT


Posted by: Make117
Reach sucked, that's why. This has been discussed here a million times and I'm tired of posting the same thing over and over again.

Armor abilities, no bleed through melee, jet pack broke map control, armor lock probably doesn't need to be discussed, maps were mostly terrible, Banshee was OP, DMR deserted big open areas, sniper basically had auto aim so anyone could use it, credit system didn't encourage winning at all and so on..

This is what you will mostly hear from anyone who disliked Reach. I admit, I spent more than few hours playing it (pls don't check my stats) but in the end, I feel it was a terrible game.


And I almost forgot to mention the horrible campaign. Fanboys will defend it and it's "human" story, but only because Bungie told us it has a human story. Which it didn't, all the characters were forgettable and cliché, campaign missions were basically "run here, press this button".


Here's the odd thing, because the thread creator wants to know why Halo Reach is bad, you gave some valid reason and I accept them. But then he goes on to say 'people like H4 a lot more' (or that's what I inferred. But everything - pretty much anyways -you outlined there, is kinda in Halo 4...just a little bit. It would be interesting to hear your opinion on Halo 4. :D

  • 12.05.2012 1:20 PM PDT
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Because it was a -blam!- terrible game. Drop it.

  • 12.05.2012 1:22 PM PDT


Posted by: Koolen
I've been a Halo fan since CE. I loved Halo 2, 3, ODST, Wars and Reach.

I think Reach had interesting gameplay and I liked it alot. The new additions made to the game were properly implanted and executed if you ask me.

However, Halo 4 is a completely different story. It's honestly the first Halo title I consider garbage.


Halo 4's Spartan ops campaign thing grips me more than the actual sodding Campaign did! It really is quite forgettable, apart from removing Halo's deuteragonist...oh dear. (It's like taking Luigi from the mario series and just Shredding him).

  • 12.05.2012 1:24 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I think its the low regard stems from genuine dislike by some and the rest jumping on the bandwagon.

Personally I have always liked Reach. Yes it took a while to get used to and yes its not as good as H1, H2 or H3. But for me its not bad at all.

I think H4 has been a wake-up call for a lot of Halo players. Halo 4 is a pile of garbage, and I think it just shows that Reach was actually not bad at all.

  • 12.05.2012 1:28 PM PDT

Be sure to tell everyone how cool you are. If you don't tell them, they won't know.


Posted by: Xbl Vejer
I'm still not gonna be a biased prick and try to prove my opinion as fact.


That ship has already sailed for you, my friend. Oh the irony.

  • 12.05.2012 1:36 PM PDT

The world is not beautiful: And that, in a way, lends it a sort of beauty.

~Kino's Journey

I'm a bit late so i'll make it short:

Reach was broken bland, and boring.

  • 12.05.2012 1:44 PM PDT
  • gamertag: Vejer
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Posted by: Deep Fryed Emu

Posted by: Xbl Vejer
I'm still not gonna be a biased prick and try to prove my opinion as fact.


That ship has already sailed for you, my friend. Oh the irony.
Excuse me? Are you one of the buttmad Reachtards trying to prove your game is any good, yet Reach couldn't even get above number 3 after 3 weeks after release and now?

Halo 4 is still number 2 as far as I believe, so it has "a chance".

You're an idiot if you're gonna try and argue that lolReach was any good compared to the other Halos. Have fun being a fanboy, back to Waypoint with you.

  • 12.05.2012 2:04 PM PDT

Giggity Giggity Goo - Quagmire

I didn't like armor abilities and how they destroyed canon during the campaign.


I tried to love it but I just couldn't.

[Edited on 12.05.2012 2:14 PM PST]

  • 12.05.2012 2:13 PM PDT

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Posted by: DarkJet7
I'm a bit late so i'll make it short:

Reach was broken bland, and boring.

According to your stats. You played REACH, an apparantly boring game for a full 60 hours!!! You say that you were slavishly playing a game for an equivilant of 5 days worth of your free time? I think you're lying.

  • 12.05.2012 2:13 PM PDT