"Except we, we're the zebras. All fenced in...and ready for the slaughter!"
| Eighth Column |
Halo: Reach is in my top 3 Halo games which include Halo: ODST and Halo: CE.
I, as opposed to many others, really enjoyed the 'bloom' mechanic they added to the game. It added to the complexity of encounters. Not only did you have to out maneuver and aim to win encounters like in the traditional halo formula, but you also had to keep your composure to hold the cadence of the DMR to win the battle. I will admit that there was the occasional 'BS' moment with the system with the addition of AA's, but overall I feel it was a positive addition to Halo's gunplay.
Additionally, the forge mode was infinitely better then the one found in Halo 3. I spent many hours creating and testing maps and as a result, ended up here on Bnet.