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  • Subject: Do you think classic Halo is dead forever?
Subject: Do you think classic Halo is dead forever?

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."

I'm not talking about Classic playlists here. I'm curious: Do you think there will ever be another classic Halo game? I enjoyed Halo most when everyone started on a 100% level playing field. I felt that classic Halo held my attention longer than other games as well, because I hadn't played anything like it before. There just weren't as many similar games. It's still true; not that many games have tried to copy the original Halo formula. Now, Halo is taking cues from other games. This doesn't necessarily make the game better or worse, but it's certainly not as original. That's too bad, because it doesn't keep me interested for as long.

Anyone else feel this way? I'm not hating on what Halo's become, but I miss the classic feel.

  • 12.06.2012 7:05 AM PDT

**Devil's advocate of the Flood. My posts may or may not represent my personal opinion, I just enjoy disagreeing with people. None of my posts are representative of the official view of the Navy or any government agency.

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Classic Halo isn't dead.

  • 12.06.2012 7:06 AM PDT

Skuldier? Never heard of him...


Posted by: theHurtfulTurkey
Classic Halo isn't dead.



It just went home.

  • 12.06.2012 7:07 AM PDT
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For now.

And personally, I don't really want a clone of a Halo game.

Everyone wanted a Halo 3 clone for Halo 4, and if they had gotten it, they would have complained. They're complaining because they don't like change.

Anyway, I like the direction Halo's going in. It's much more fresh.

[Edited on 12.06.2012 7:08 AM PST]

  • 12.06.2012 7:07 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: theHurtfulTurkey
Classic Halo isn't dead.


How so? As I said, a single Classic playlist isn't really going to revive classic Halo.

  • 12.06.2012 7:08 AM PDT

"I don't mean to sound bitter, cold or cruel, but I am, so that's how it comes out"
- Bill Hicks

As in the style of gameplay from CE to H3? Yes.

Personally I think it's because Halo has never been anywhere near as accessible as CoD so, in order to appeal to those who want to just pick up and play rather than invest time in getting to grips with a game, the developers have had to adjust the formula in order to survive.

At the end of the day who's more important - the millions of people who havent played your game but might or those who are an already guaranteed sale?

  • 12.06.2012 7:10 AM PDT
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I use a signature because I can

Yes

  • 12.06.2012 7:11 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

Classic Halo isn't completely dead, but it will always be broken from here on.

That's because the core gameplay is no longer designed with "classic" Halo in mind. So when you get a playlist/gametype which attempts to bring it back post-reach. It just feels wrong.

Edit- Actually in that sense. 'Classic' Halo is dead. lol. I mean sad times.

[Edited on 12.06.2012 7:14 AM PST]

  • 12.06.2012 7:12 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: iRuN KFC
As in the style of gameplay from CE to H3? Yes.

Personally I think it's because Halo has never been anywhere near as accessible as CoD so, in order to appeal to those who want to just pick up and play rather than invest time in getting to grips with a game, the developers have had to adjust the formula in order to survive.

At the end of the day who's more important - the millions of people who havent played your game but might or those who are an already guaranteed sale?


I think it's an interesting question, because it has more impact than you might imagine: By changing the formula too much, you risk alienating people who were fans of the game. This happened to me and most of my friends with H4, and Reach as well, for that matter. But by keeping it with a formula we loved, they would also make a fairly poor financial decision. Honestly, it seems like a lose/lose situation.

  • 12.06.2012 7:13 AM PDT

Remember Elk


Posted by: iRuN KFC
As in the style of gameplay from CE to H3? Yes.

Personally I think it's because Halo has never been anywhere near as accessible as CoD so, in order to appeal to those who want to just pick up and play rather than invest time in getting to grips with a game, the developers have had to adjust the formula in order to survive.

At the end of the day who's more important - the millions of people who havent played your game but might or those who are an already guaranteed sale?

I'd been a guaranteed sale for a carbon copy of halo 3 with forge 2.0 and firefight added.
I'd not touch a halo game with a stick if it includes a progression unlock system and an uneven battlefield.

  • 12.06.2012 7:15 AM PDT

Posted by: puck88
Posted by: Holden Caulfield
"You're a phony"

Garem is a hero, you autistic.

All things must change. Nothing can stay the same forever. Even the universe will slowly fade in a unimaginable long time.

  • 12.06.2012 7:17 AM PDT

"I don't mean to sound bitter, cold or cruel, but I am, so that's how it comes out"
- Bill Hicks


Posted by: swvjdirector
I think it's an interesting question, because it has more impact than you might imagine: By changing the formula too much, you risk alienating people who were fans of the game. This happened to me and most of my friends with H4, and Reach as well, for that matter. But by keeping it with a formula we loved, they would also make a fairly poor financial decision. Honestly, it seems like a lose/lose situation.


It might be me being cynical but I think developers will always aim to interest people who wouldn't usually buy their games over those who already do. At the end of the day there'll always be more of them so you have the potential, if you get the formula right, to increase sales far past what you would do if you just cater to your existing fanbase.

As you said though you do run the risk of alienating your existing fans and, like you, most of the people I used to play H3 moved on to other games after Reach came out.

[Edited on 12.06.2012 7:37 AM PST]

  • 12.06.2012 7:17 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: SH4D0W0733

Posted by: iRuN KFC
As in the style of gameplay from CE to H3? Yes.

Personally I think it's because Halo has never been anywhere near as accessible as CoD so, in order to appeal to those who want to just pick up and play rather than invest time in getting to grips with a game, the developers have had to adjust the formula in order to survive.

At the end of the day who's more important - the millions of people who havent played your game but might or those who are an already guaranteed sale?

I'd been a guaranteed sale for a carbon copy of halo 3 with forge 2.0 and firefight added.
I'd not touch a halo game with a stick if it includes a progression unlock system and an uneven battlefield.


I completely agree, but I didn't mention my opinion because I'm one isolated example in a sea of players. However, I really don't like where Halo has gone. Immediately after I popped in the disc for the first time, I already felt like I'd played the game before. It takes so many common systems it just feels tired already. Halo 2 feels fresher to me.

  • 12.06.2012 7:18 AM PDT
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english is not my first language ;)

been here since 2006

the problem with the halo series is that people are always comparing the new games to the older ones

  • 12.06.2012 7:19 AM PDT
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Yep. Maybe arena games will regain popularity down the line, but classic Halo is gone.

  • 12.06.2012 7:21 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: iRuN KFC

Posted by: swvjdirector
I think it's an interesting question, because it has more impact than you might imagine: By changing the formula too much, you risk alienating people who were fans of the game. This happened to me and most of my friends with H4, and Reach as well, for that matter. But by keeping it with a formula we loved, they would also make a fairly poor financial decision. Honestly, it seems like a lose/lose situation.


It might be me being cynical but I think developers will always aim to interest people who wouldn't usually buy their games over those who already do. At the end of the day there'll always be more of them so you have the potential, if you get the forumla right, to increase sales far past what you would do if you just cater to your existing fanbase.

As you said though you do run the risk of alienating your existing fans and, like you, most of the people I used to play H3 moved on to other games after Reach came out.


You've effectively hit on the point that isn't really refutable; developers have to make money, and they want to make as much as possible. Would a Halo 3.5 have sold as well? I doubt it (although I would have bought five copies). However, this knowledge doesn't stop me from feeling disappointed at the game that actually happened.

  • 12.06.2012 7:24 AM PDT
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Your 'beliefs' mean less than dick to me.

Where've you been? It's dead and 343 soiled its corpse.

  • 12.06.2012 7:25 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: MrR46
Where've you been? It's dead and 343 soiled its corpse.


I've been playing Halo 3 for the past five years.

  • 12.06.2012 7:26 AM PDT
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Your 'beliefs' mean less than dick to me.

Oh.

Yeah, you know it's bad when Halo 3 qualifies as the good old days.

  • 12.06.2012 7:37 AM PDT
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No, and honestly I think all games are going to stay how they are for the next few years.

Playing H3 right now :D

[Edited on 12.06.2012 7:39 AM PST]

  • 12.06.2012 7:39 AM PDT

Butt ugly ape” remarked Sergeant Johnson always making fun out of the situation even though he had been hit by a spiker round in the arm. He mustered up the strength to continue and the team moved on. The Arbiter informed him that the next room held The Prophet of Truth and this was the final room before extraction. Jun proposed that he takes a shot from a distance the prophet and they all head back to the ship bay for extraction. The team agreed on this and breached the last door…

The only keepsake of classic halo are the classic playlist being offered now. But even those are changing. I don't think its ever going to come back. That why I still have my copy of Halo 3.

  • 12.06.2012 8:00 AM PDT

Yes, classic Halo is dead. Reach changed the formula forever.

  • 12.06.2012 8:02 AM PDT
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ITT:
"We can't handle change and new things...Give us the same old stuff from years ago. We want nothing new."

  • 12.06.2012 8:03 AM PDT

Halo is most definitely not dead. 343i made it wake up from the coma of the past 2 years and cleaned it up.

  • 12.06.2012 8:05 AM PDT