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Subject: What Ever Happened to Boss Battles?

Posted by: Changsta inc
Racism isn't wrong if it's funny.

It seems like, as a kid, a game was designed to get progressively more difficult (or complex) culminating in final battle against an awesome "Boss" character that tested all of your acquired skills.

In this day and age, the classic Boss Battle has all but been almost entirely removed from gaming in exchange for challenging situations where the player is merely asked to repeat the same gaming situations just against more bad guys.

Why is that? I remember playing games as a kid and loving those bookend and final boss battles. It felt like you actually got some sort of a pay off for putting the time in and obtaining all of the different skill sets throughout the game.

How do you feel about this?

  • 12.07.2012 11:00 AM PDT

Nothing.

  • 12.07.2012 11:00 AM PDT

QTEs

  • 12.07.2012 11:01 AM PDT
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It's because bosses require the culmination of all the skills you've learned, and most games are shooters these days, there's not really much of a learning curve.

Plus it seems devs just suck at making them now.

  • 12.07.2012 11:02 AM PDT

Nothing. It's just that you play most FPS games now. You should play other genres!

  • 12.07.2012 11:02 AM PDT
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Same thing that happened to your parents intimate life.

  • 12.07.2012 11:02 AM PDT

NUKE INCOMING!

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

I just finished KOTOR, I know how you feel...

But I think it is safe to say that... What the hell happened to the games ending nowadays?

  • 12.07.2012 11:02 AM PDT

A cornered fox is more dangerous than a jackal.

And from FOX, two phantoms were born.


Posted by: boomdeyadah
QTEs



Dis guy.


I've been playing loads of HD collections recently and I noticed the significant lack of boss battles in new games compared to older games.

  • 12.07.2012 11:02 AM PDT
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“Strange,” mused the Director, as they turned away, “strange to think that even in Our Ford’s day most games were played without more apparatus than a ball or two and a few sticks and perhaps a bit of netting. imagine the folly of allowing people to play elaborate games which do nothing whatever to increase consumption.”

The Black Chapter!

I sorely miss boss battles. At the same time, consider Borderlands - many of the boss battles there feel shallow and meaningless. I wonder if gaming has simply developed to the point where bosses are irrelevant...

  • 12.07.2012 11:02 AM PDT

Dating Age

For those looking to vent, get proper advice, or give it to those in need.

You still have final bosses. And they don't have to be in every game. It's a mechanic that doesn't lend itself to certain genres.

[Edited on 12.07.2012 11:03 AM PST]

  • 12.07.2012 11:02 AM PDT
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Games became casual.

  • 12.07.2012 11:03 AM PDT


Posted by: BR131
Games became casual.
Not only do I not have a single clue what a game being 'casual' has to do with having boss battles... the fact that you think games were ever anything BUT 'casual' is hilarious.

  • 12.07.2012 11:04 AM PDT

If I ever see anyone post in a thread "That's your opinion", I immediately lose all respect for them.

Also, if you're discussing a topic with me and you resort to name calling, pull "life checks", or just call anything you don't agree with retarded without giving legitimate reasons, don't expect me to take you serious in anyway what so ever.

There are still plenty of boss battles. Most bigger titles are shooters now and modern military at that, so it kind of takes away a boss fight just being the genre itself.

  • 12.07.2012 11:04 AM PDT

They climaxed with The Great Mighty Poo.

  • 12.07.2012 11:06 AM PDT


Posted by: Vgnut117
It's a mechanic that doesn't lend itself to certain genres.

Bingo. It's hard to make boss battles really work in shooters, but they are easy to implement in action games.

There are still plenty of games of lots of boss battles. Play Kid Icarus: Uprising or Binary Domain for example.

  • 12.07.2012 11:06 AM PDT

Posted by: Changsta inc
Racism isn't wrong if it's funny.


Posted by: ZippingFilly817
It's because bosses require the culmination of all the skills you've learned, and most games are shooters these days, there's not really much of a learning curve.

Plus it seems devs just suck at making them now.

That's probably the predominant reason.

And really, I can't be bothered to search through endless mountains of small unknown games and hope that they are good just so I can re-experience that feeling of playing games as a kid.

I mean, I'd just as soo go pick up all of the OG Crash Bandicoot games I used to play.

  • 12.07.2012 11:19 AM PDT

Posted by: Changsta inc
Racism isn't wrong if it's funny.


Posted by: PR1M3 R1B

Posted by: Vgnut117
It's a mechanic that doesn't lend itself to certain genres.

Bingo. It's hard to make boss battles really work in shooters, but they are easy to implement in action games.

That's a good point, a perfect example of which would be killing Regret in Halo 2. Easily one of the worst boss battles ever (even though it's technically not supposed to be one).
I am still, to this day, however, so disappointed there was no showdown with the Gravemind in Halo 3.

  • 12.07.2012 11:34 AM PDT

Because there's so many FPSs, you can't exactly make good bosses in them.

  • 12.07.2012 11:35 AM PDT
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Posted by: burritosenior

Posted by: BR131
Games became casual.
Not only do I not have a single clue what a game being 'casual' has to do with having boss battles... the fact that you think games were ever anything BUT 'casual' is hilarious.
RITO, THINK ABOUT JURASSIC PARK FOR THE SNES. THAT GAME IS HARDCORE.

  • 12.07.2012 11:35 AM PDT

Many modern games either attempt to be realistic or an entirely cinematic experience. Boss battles don't fit there.

  • 12.07.2012 11:39 AM PDT
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''Misanthropes have some admirable if paradoxical virtues. It is no exaggeration to say that we are among the nicest people you are likely to meet. Because good manners build sturdy walls, our distaste for intimacy makes us exceedingly cordial "ships that pass in the night." As long as you remain a stranger we will be your friend forever.''

''I want people to be sincere; a man of honor shouldn't speak a single word that doesn't come straight from his heart. ''

Final Fantasy is still doing it.

  • 12.07.2012 11:40 AM PDT

A lot of developers are making more FPS style games now, and having a boss fight in an FPS is difficult. Bosses are more for adventure style games, of which there are less of.

I'm okay with it for the most part, but sometimes I miss them.

[Edited on 12.07.2012 11:48 AM PST]

  • 12.07.2012 11:48 AM PDT

In games like Spyro, it worked.


In games like Halo, it didn't.

  • 12.07.2012 11:58 AM PDT

OMGZZ!!!!!!

"It's Afghanistanimation!"

Far Cry 3 has a good ol fashioned Boss battle in it!

  • 12.07.2012 11:59 AM PDT

Mostly because they make no sense. Or at least, it's very hard to have them make sense.

[Edited on 12.07.2012 12:00 PM PST]

  • 12.07.2012 11:59 AM PDT

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