- car15
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A 3 Legged Goat
Nobody cares about anyone else's opinion - be it mine, yours, or a cult of angry star wars nerds - when they are enjoying what they enjoy.
Zombine
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Posted by: HipiO7
You see? There you go with the ending. Its the biggest deal everyone has and which I made the thread. You cant throw the whole game away because of the ending. I for one liked it, all three options had me thinking a while before I choose. Bioware worded it wrong. Difference is, I didnt hype myself for the game and thus was no where near disapointed.
From Ashes is central, sure, but it doesnt break the game not having it. Its nitpicking really. As goes for talling to squadmates for access to side missions. Its been like that since ME1, what are you complaining for? And whats wrong with War Assets?
Oh come on. Why do you immediately attack me for criticizing the ending even though I listed several other huge flaws with the game? What do you want people to do, ignore the ending entirely? I'm not going to hold off on it just because it's been discussed to death. It's still bad. It's still an ugly black mark on a (mostly) brilliant universe and it deserves to be criticized. A crappy ending has the power to soil an otherwise fantastic experience. That can't be ignored. It's a legitimate flaw.
At the same time, I'm not throwing the whole game away just because of the ending. It had many other flaws, some of which I listed in my post. How myopic can you be? They're right there. It's like you saw my closing blurb about the ending and immediately forgot everything that had preceded it.
The ending has been discussed to death, though, so let's move on to your other points. From Ashes is central to the lore of the series. The game can be understood without it, yes, but Javik's perspective makes it more thematically powerful. It feels incomplete without him. The first time I played ME3 was without From Ashes so don't tell me I'm wrong.
War assets are stupid because they reduce your choices throughout the trilogy to a simple numerical system that unlocks the "perfect" endings rather than dynamically altering the story based on how your choices change the landscape of the universe. They also implicitly code certain choices as better than others by awarding higher point values depending on what you decided to do. This creates "perfect" and "less perfect" ways to play the game, which defeats the original purpose of the choice system. It reduces your choices to a meta-game centered around a numerical point system quite similar to a "completion score," a la Grand Theft Auto, instead of preserving the illusion that your Shepard had the freedom to accomplish his mission in any way he or she chose to do so. Think the Krogan deserve to be punished for their past crimes? Then don't cure the genophage. The idea that decisions like that should have any bearing on the amount of destruction that occurs when you activate the Deus Ex Crucible is ludicrous.
[Edited on 12.07.2012 4:41 PM PST]