- swvjdirector
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- Honorable Heroic Member
"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."
Posted by: dahuterschuter
Posted by: swvjdirector
Again: Semantics.That has nothing to do with semantics. Experience doesn't actually affect where the bullets go, which is the whole problem.Nor should it. And that's not a problem. Sure, experience plays a major role in you positioning and movement, which means that you can learn, to an extent, where and when you'll be most effective with hipfire. That doesn't mean it'll change what happens when you pull the trigger.It does, in fact it changes the most important part of the game, whether or not you've used your tool effectively. Random crap still happens, which basically totally removes the skill gap in positioning. It stops mattering, because stupid, uncontrollable things still happen.It's not stupid or uncontrollable, the accuracy of your weapon is always in your control.
You're trying to say the random placement of bullets from firing from the hip is detrimental to some sort of skill. It isn't. Skill is being able to employ and account for every mechanic of the game, which includes the "random," distribution of shots when hip-firing. You're looking through such a narrow glass that you can't see anything outside of this one thing you've decided is broken, and because of that you can't see why it isn't. It doesn't ruin any sort of skill gap to have that inaccuracy in hip-firing, because the skill comes in managing that.
Think of the Halo: CE AR. The bullets will always draw out their inaccurate pattern within the targeting reticle of the AR. If you upsize that targeting reticle to half the screen, that's what hip-firing in CoD is.
I'm actually astonished that you're so interested in defending this mechanic. It's very similar to bloom, except bloom at least has a basis in the idea of creating a balance between speed and accuracy. However, we all know how the implementation of bloom tends to turn out. But since you don't seem to grasp the problem here, let me point it out:
First off, it's absolutely true that knowledge of a game's mechanics and the ability to use them to the best of our ability is skill. What's NOT true is that the random bullet distribution is an extension of said skill. It's the same problem with the random spread on the BR in Halo 3, which any veteran will tell you is annoying and unnecessary. The problem is that, after all the positioning, determining effective ranges, and so forth, the weapon basically rolls dice: Will it randomly decide that bullets connect, or won't it? So, in a situation where 1 bullet is the difference between a kill and a death, it becomes totally random. Sometimes the person aiming down their sights will get the kill, and sometimes a random bullet will connect based on chance. That isn't skill! That's basically a bunch of precursor skill followed by a dice roll. Sure, it might not be game-breaking on its own, but it's frustrating for someone who gets cheated out of a kill by a random, inconsistent system.