- swvjdirector
- |
- Honorable Heroic Member
"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."
Posted by: dahuterschuter
Posted by: swvjdirector
The problem is that, after all the positioning, determining effective ranges, and so forth, the weapon basically rolls diceNo, it doesn't. It's just as simple as that. You've proposed a paradox.
There are two possibilities:
-If you have properly positioned, aimed, and fired after taking into account the effective range of your weapon with its spread from hip firing, then you will hit your target.
-If you have not roperly positioned, aimed, and fired after taking into account the effective range of your weapon with its spread from hip firing, then you will not hit your target.
It's extremely simple. The two are mutually exclusive, if you've missed your target then you haven't taken into account and acted based on all of the mechanics of the game. If the randomness of bullet distribution caused you to miss, you were not positioned close enough to your target. Moving to a point where you are guaranteed a hit even with the spread means that you have properly considered all the mechanics of the game.
As well, it's a moot point. Since the more skilled player is the one who can aim down their sights quickly and accurately to score the kill because it's the shortcut to a guaranteed kill.
That is the state of things.
Again, you're missing something clear: Let's say someone sprays at a distance. Even if they aren't using the most effective positioning, they can still end up getting a kill against someone aiming down their sights. Granted, it's rare, but it happens. If the kills weren't so quick, it might be okay, because the more accurate player would win out more. But the truth is, hipfire can accrue kills on occasion based on random shots. You say that you won't hit your target if you haven't properly positioned, but even that isn't really true. It's entirely possible to get kills at distances with hipfire. Even beyond the effective range of a weapon, on Hardcore, it's easy to hipfire for kills.
Sure, you could say "well don't play Hardcore then" but it's silly to be deprived of something otherwise enjoyable because of a design error.