- Postwarbean85
- |
- Noble Heroic Member
Posted by: ROBERTO jh
Posted by: Postwarbean85
Posted by: Fat Man 3000
Posted by: omg a bannana
Posted by: General Dripik
Maybe just maybe it deserved it?Name three things Halo 4 did better/improved on, on all the other games in the series. Other than copy Call of Duty.
Bonus quest-You also can't say graphics.
-Brilliant villain
-New weapon sounds are simply beautiful
-Forging itself is also a step up.
There we go, three things.Except you got one part of that wrong....
Forge, is worse.
It's got the same features as before, + new ones. That is objectively better, unless I'm missing something.From Forgehub:
>No nudge/ precision editing.
>NO WAYPOINT SUPPORT FOR FILE SHARE! (Will be fixed, but still should be at launch
>Glitches. Ok this is a big one. Halo 4 obviously has a lot of glitches. And it's crucial that they get fixed as soon as possible. But I feel like most of the more glaring glitches stand out enough that 343 is well aware that they need to get fixed. However of course people are welcome to address any glitches they want in their emails and posts to 343.
I will list a few of the glitches I've heard about and seen that are relative to forge and custom games, for ease of reference to people writing feedback.
- Objects moving slightly after a map is reloaded
- Dynamic lighting on a map glitches out sometimes after players go over a certain amount of budget.
- Map can be overwritten by other maps.
- Objects, weapons, vehicles not spawning in when they are they are suppose to/ if players are around.
- Explosions seem to be going through walls and shields.
I'm sure I'm missing some, and there's some that are yet to be discovered, but I will do my best to keep the list updated.
>Missing gametype options. Forge and custom gametypes go together like peanut butter and jelly! This is devastating.
Also here is a list (note section on custom games) to help with your emails: http://www.reddit.com/r/halo/comments/12zhkg/a_comprehensive_ list_of_halo_4s_shortcomings/
I am also working on my own comprehensive list. Since I've hosted somewhere around 6000 custom games, there's a lot I want to see come back/added.
>Needing a bigger, more open forging environment, that has a full spectrum of terrain, from jagged rocks, to small hills, to flat ground. But at the same time, still being small enough to not cause frame rate issues. The new map should also have a forerunner pallet with sharp edges and patterns that blend together better. Also it should have water that players can go into. More new pieces would really be nice too.
>Needless soft kill zones on the three forging maps. Very few forge piece on all the other "non forge" maps. This might not be fixable. But if we mention this in our emails hopefully they will make the maps they're working on right now better.
[Edited on 12.09.2012 10:20 AM PST]