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basically nothing new except this time i think that the bomb when it explodes should have a larger radius (ie entirety of the opponents base) and everybody who is caught in the blast dies and the kills go to the guy who armed the bomb....however betrayals will still count....but anyways after the bomb explodes the round dosent end until the entirety of one side is wiped out....BTW once the bomb explodes then respawn is turned off.....this makes the last few minutes of a round into a kind of clean up crew round....
Most of that already happens. If kil;ls count, so would the suicide, and betrayals would make an instant boot.
good point....but the bomb needs a bigger explosion....i'd say thermalnuclear detonation kind of explosion....i dunno when the bomb is planted there should be a short cutscene....like a mushroom cloud
I think it should stay the way it is because that way the guy who arms the bomb can escape from the base before the bomb explodes (depending on the map). Your idea with bomb kills and betreyal totally sucks. Imagine you arm a bomb and some people are covering you then BOOM the bomb explodes and you get booted from the game. Nice reward for arming the bomb.
NO not cutseen what would happen? Your friend arms the bomb then everybody (including the one in combat) freeze and the camera point the ennemy base, you see an explosion then the combat you were in unpauses?