- OrderedComa
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- Noble Member
I'm more or less in the same boat as you, OP. Halo 4 just really felt too different to me, from a formula standpoint such as like how the music, gameplay, dialogue, scenery, enemies, and characters all come together in the campaign, to the story itself. The music did not work very well in tandem with the rest of the events and settings we were in/around in the campaign, too often I found the dialogue and sound effects from vehicles or weapons almost completely drowned it out, rather than the music being a very prominent part of the background and what really helps build the event. And it didn't really feel like Halo music at all either :/ It's not bad music, but it felt as if someone took the awesome music of another series and put it onto Halo, like if Lord of the Rings soundtrack replaced Halo's, not bad music, but not a fit for the series. It's completely possible to be different, and yet still feel like music from the series. Like Halo Wars for instance, it has its own very distinct style and tone, but it still works well as and feels as Halo music and as if it belongs, I never really got that feeling at all with the soundtrack of Halo 4...not to mention I missed all of our familiar themes such as the main theme for the series.
Story was what felt the least like Halo to me. It felt, I dunno, almost forced? In any case it didn't have the same feel at all as the other games, much more shallow, imo. The whole "Didact is evil and has always hated da nasty hummies" plot felt completely out of left field (even/especially from reading the books) and extremely forced, as did having Elites as villains all over again (though that one is a topic for a different day). But what was really poor there, as well as being forced, it wasn't explained at all, it all happened basically "just because" or "because I say so, that's why, you don't need any other reasons".
I disagree completely about the Forerunner Saga though, the two books out so far in that both felt very much like Halo and in tune with the lore. Things weren't just handwaved completely or outright ignored with "just go with it". Greg Bear worked pretty darn hard to make it all have some sort of base to it and some type of explanation of the technology working. Even if it wasn't necessarily science we understood or scientific law we understood, he made it very clear that there were laws governing things and that the Forerunners could only do so much. Cryptum and Primordium still both felt like Halo and like any of the other Halo books that have come before. Silentium I have started having doubts about due to Halo 4 and how they changed the cover to something so much more ham-fisted and corny (like they're trying extra hard now to attempt and drive their bull-blam!- evil Didact bologna down our throats harder). No matter how much they try and force the issue, that whole bit just isn't going to work because it doesn't fit his character. Even in 343i's own works (Cryptum and Primordium) it doesn't fit in the least.
Posted by: fsabran
To all people that fought that Halo was reallistic i present you spacebattles the cure to all your hallucinations.
Spacebattles? Seriously? BAHAHAHAHAHAHAHA!!!!!!!! Pardon me whilst I laugh hysterically at you for even suggesting that. That is probably one of the worst examples of sensibility or rationality you could provide. They are the ones I would call deluded. The majority of the people there freely admit their loathing of Halo, I would take anything they say that is even remotely critical of it (whether constructive/positive criticism or otherwise) with a whole mountain of salt. Halo is as realistic as any other sci-fi or fantasy series of a similar nature that's out there, Spacebattles just illogically hates on Halo.