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Subject: *SPOILERS* The new direction of Halo's story

I'm more or less in the same boat as you, OP. Halo 4 just really felt too different to me, from a formula standpoint such as like how the music, gameplay, dialogue, scenery, enemies, and characters all come together in the campaign, to the story itself. The music did not work very well in tandem with the rest of the events and settings we were in/around in the campaign, too often I found the dialogue and sound effects from vehicles or weapons almost completely drowned it out, rather than the music being a very prominent part of the background and what really helps build the event. And it didn't really feel like Halo music at all either :/ It's not bad music, but it felt as if someone took the awesome music of another series and put it onto Halo, like if Lord of the Rings soundtrack replaced Halo's, not bad music, but not a fit for the series. It's completely possible to be different, and yet still feel like music from the series. Like Halo Wars for instance, it has its own very distinct style and tone, but it still works well as and feels as Halo music and as if it belongs, I never really got that feeling at all with the soundtrack of Halo 4...not to mention I missed all of our familiar themes such as the main theme for the series.

Story was what felt the least like Halo to me. It felt, I dunno, almost forced? In any case it didn't have the same feel at all as the other games, much more shallow, imo. The whole "Didact is evil and has always hated da nasty hummies" plot felt completely out of left field (even/especially from reading the books) and extremely forced, as did having Elites as villains all over again (though that one is a topic for a different day). But what was really poor there, as well as being forced, it wasn't explained at all, it all happened basically "just because" or "because I say so, that's why, you don't need any other reasons".

I disagree completely about the Forerunner Saga though, the two books out so far in that both felt very much like Halo and in tune with the lore. Things weren't just handwaved completely or outright ignored with "just go with it". Greg Bear worked pretty darn hard to make it all have some sort of base to it and some type of explanation of the technology working. Even if it wasn't necessarily science we understood or scientific law we understood, he made it very clear that there were laws governing things and that the Forerunners could only do so much. Cryptum and Primordium still both felt like Halo and like any of the other Halo books that have come before. Silentium I have started having doubts about due to Halo 4 and how they changed the cover to something so much more ham-fisted and corny (like they're trying extra hard now to attempt and drive their bull-blam!- evil Didact bologna down our throats harder). No matter how much they try and force the issue, that whole bit just isn't going to work because it doesn't fit his character. Even in 343i's own works (Cryptum and Primordium) it doesn't fit in the least.

Posted by: fsabran
To all people that fought that Halo was reallistic i present you spacebattles the cure to all your hallucinations.


Spacebattles? Seriously? BAHAHAHAHAHAHAHA!!!!!!!! Pardon me whilst I laugh hysterically at you for even suggesting that. That is probably one of the worst examples of sensibility or rationality you could provide. They are the ones I would call deluded. The majority of the people there freely admit their loathing of Halo, I would take anything they say that is even remotely critical of it (whether constructive/positive criticism or otherwise) with a whole mountain of salt. Halo is as realistic as any other sci-fi or fantasy series of a similar nature that's out there, Spacebattles just illogically hates on Halo.

  • 12.12.2012 9:34 AM PDT

Ok, I'm not reading anything else after your post because it was quite long.

BUT, I did acknowledge your opinion and I agree on everything! Your post was one of the longest ones I have seen, but it was worth reading. Yes, you are right about everything.

There is nothing we can do now though. 343i -blam!- up Halo 4 like poking -blam!- with a stick. They had it, but they did not know what to do with it. So they tampered, trying to introduce fast paced gameplay and it resembles too much of a modern shooter. And they delivered it unfinished and buggy, Halo 4 WAS the beta. They should've spent more time perfecting. Their Company is going down the -blam!-er.

We can only hope they realise their mistakes and deliver Halo 5 as Halo was meant to be.

  • 12.12.2012 9:50 AM PDT

"Find where the liar hides, so that I may place my boot between his gums!" - Rtas 'Vadum

I like what Bear brought, and I don't mind much of what Halo 4 brought; liked some of it even. I can't stand Traviss though, and don't really put much faith in 343i for allowing her to put such rubbish into the fiction. For me her stuff degraded the enjoyment I got out of following this franchise; dragged it all through the muck. Her novels just retread the well beaten path and at worst will be a one way ticket to mediocrity without aspiration or any central sci-fi elements that previously lay at the core of Halo. I'm not sure if 343i is actually taking Halo down the path she wants it to go. Halo 4 and Spartan Ops seemed to refute some of her points, which was good. However they also reinforce some others, which makes them hard to ignore unlike other poor quality instalments which were standalone.

I can't really agree with you on the portrayal of the Forerunners as being supposedly enlightened before. The Halo 3 Terminals did imply that something was wrong with the way they ruled. It didn't explicitly state any one particular thing, but something wasn't right when it said the Forerunners stripped the galaxy of all capacity for self-defence. Species' aren't all likely to give up their independence to a foreign power they don't know all too well. Of course that could be interpreted broadly, and maybe they did flanderize it by going straight to base desires and corruption. It could have meant misguided belief in a greater good which drove them. I don't agree that the Forerunners were ever well grounded in reality though. A lot of their technology from the previous trilogy was outright impossible by known physics, literal hard light included.

Agreed on the artistic licence. I don't think it's a nit-pick though, as it doesn't exist in a vacuum. The Covenant's aesthetics contributed to their character. With these, frankly, unoriginal redesigns their characterization has been negatively impacted in many ways. They are anachronistic. The narrative style that 343i have been following in general with respect to the Covenant has been one that feels as if Reach was the last game in the series narratively speaking rather than it being Halo 3, and is one of the largest things that degrades my faith in them. They need to sit up and start taking themselves seriously here, because an entire third of the story (The Covenant) is being flanderized and neglected. This includes the complete lack of explanation of any kind as to the nature, identity and purpose of these "Covenant" in Halo 4. What a testament it is to how mistreated and rather poorly planned out this section of the story has been in that we still cannot say, for 100% definite, whether or not they are a faction or a Neo-Covenant Empire. That's a rather big question people had after Halo 3, too. It could also have been answered with a single line of exposition from a character in the know. I felt that extremely conservative exposition was the biggest thing wrong with the story, really.

  • 12.12.2012 12:41 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Posted by: Alf stewert
Posted by: flamedude
I just found it odd that the guardians designated to contain the Didact were instantly turned to his side once he was released from his prison at a mere flick of his wrist.

Now I don't want to be picky but generally speaking when someone is committed to a prison cell they are normally stripped of all weaponry or anything dangerous. The 21st century equivalent of the imprisonment of the Didact would be to arrest a criminal but allow them to keep their guns and knives and weapons when you put them in their cell.

It's an utterly baffling thing to do. I have no idea how that conversation went;

"Librarian I am going to place the Didact in the prison cell now, I just need to remove his device that allows him to control the Prometheans. After all we don't want him taking control of them, they are meant to be guarding him!"

"Oh..... you know what..... let him keep the device. I know it doesn't make sense but.... um.... just let him keep it. I'm sure that we won't regret that in the future!"

"Well that sounds pretty dumb to me but ok then. Also I will lay out his armor nearby so if he ever escapes, which he shouldn't, he can use his device thing to get his armor to fly up to him. Oh and he has the Force too."

Halo 4: Awful Storytelling
Ugh Didact didn't have the force he was using a anti grav device which was built into his armor, and didact wasn't a prisoner per say, the librarian wanted him to reflect and once awaken perhaps help humanity who will have risen or died out, lets put it like this, he was kept in a jail on a timer and once released he is given his weapons back, to protect himself from whatever is alive at the time covenant/flood, humans, for if didact awoke to help the humans he would need his armor of battle and weapons, that includes the Promethean's,


Oh no. That was a joke dear, I know he doesn't literally have the Force. He just had something conveniently similar to it because he has magi..... sorry.... advanced technology.

As for the whole "Didact wasn't a prisoner", yes he was. Hence why he manipulated the Chief into releasing him. The convenience of his release giving him back all of his technological capabilities was just idiotic hole-ridden writing, and I have no idea how someone can defend that.

Halo 4: Swiss Cheese Writing Masterclass

  • 12.12.2012 12:47 PM PDT

Zerogreenchief is eh pretty cool guy, eh trolls people and doesn't afraid of anything.

I'm dissapointed in numerous aspects of how 343 developed halo 4. Most of critisisms are directed at the gameplay mechanics themselves (I'll save those for another thread because they left out/ or changed a ton)

I personally blame traviss, for a lot of what is wrong with halo 4. Her depiction of halsey has been dedicated to -blam!- all over her. I mean she has straight up said she doesnt like halsey, which is why she has been getting so much grief in the new trilogy.

Since Glasslands, characters keep harping on and on about MUH CHILDREN AND MUH MORALS!, how awful the spartan program was and that halsey was a war criminal. I mean holy -blam!- she has written so many forced scenes its terrible. Lucy punching halsey was cringe worthy, and in the Thursday war when Vaz seriously considered murdering Halsey out right was so forced I had to put the book down for a few minutes. augh

Dont even get me started on the Spartan 4's Palmer is an atrocious character and the the S4's re the equivalent of fratboys in power armor compared to the silent professional soldiers the s2's and s3's were.

And what the -blam!- is with the art direction? Why do the jackals look so generic, they lost most of their birdlike atributes and look more lizard than ever. And the grunts! Why dont they spout one liners any more, they just BEEP AND BOOP!

Halo 1 2 and 3 had thousands of lines of dialog for the npc's and they were amazing. Halo 4 barely has any, they drained personality from the characters and turned them into generic NPC's. I dont even want to protect my marines anymore.

Augh Im rambling now

  • 12.12.2012 12:58 PM PDT

Let's see, music I agree with coma on.

Why? The other day I was playing the Dawn mission, and upon reaching the EVA part, I instantly went "Wait, this music sounds like something from bourne." It's great music, but at times it sometimes fits with the scenes, and others it's kinda out of place. My mom and dad outright said the menu music reminds them of LOTR soundtrack.

As for Covenant, I'm with Anton. They seem to be trying to mix halo CE-3 style ranking (with colors) and Halo reach (with armor) and failing massively. The Elites have like, a light green minor and another which is darker, but they all behave the same. It's hard to tell if I'm looking (at long range) a general or a minor based on armor. The MO of the Covenant typically was a "You know what rank of enemy you are facing at a glance."

  • 12.12.2012 1:18 PM PDT

I intend to live forever, or die trying,

so far, so good.

I have read the 2 books in the Forerunner Saga, and they did completely change my prospesctive on what I thought the Forerunners were.

The video from Halo Legends also changed this.

If you have read the books, it also explaines at the end of book 2, that there is no cure to the flood, and the flood chooses who to infect. I hate this, and hope that the Promodium (Old Timeless One) was just lying to the Didact to scare him which it did.

As the only reason Forerunners kept humans alive, and implanted memories becasue they believed we knew the cure. We may not even exist anyway.

Im sure the 3rd book will discuss this.

But the Halo Story has become very complicated.

Halo REACH, CE, 2 3 and ODST have simple stoty Arcs that are easily to follow and awesome.

Halo 4 Story Arc is also cool, but trying to work out WTF is happening is straining my brian.

  • 12.12.2012 6:17 PM PDT

I intend to live forever, or die trying,

so far, so good.


Posted by: Cmdr DaeFaron
Let's see, music I agree with coma on.

Why? The other day I was playing the Dawn mission, and upon reaching the EVA part, I instantly went "Wait, this music sounds like something from bourne." It's great music, but at times it sometimes fits with the scenes, and others it's kinda out of place. My mom and dad outright said the menu music reminds them of LOTR soundtrack.

As for Covenant, I'm with Anton. They seem to be trying to mix halo CE-3 style ranking (with colors) and Halo reach (with armor) and failing massively. The Elites have like, a light green minor and another which is darker, but they all behave the same. It's hard to tell if I'm looking (at long range) a general or a minor based on armor. The MO of the Covenant typically was a "You know what rank of enemy you are facing at a glance."


Agreed, the song from Track 2 is difnitly from Bourne.

And the level Infinity, some of the music reminds me of "Judge Dread" and "Avatar".

  • 12.12.2012 7:03 PM PDT

Ach! Was ist los?

Posted by: Plasma Prestige
343i's depiction of AI rampancy has been very accurate canonically, whether you like it or not.

That's funny, I don't remember Cortana quoting medieval poetry or threatening to teleport the Chief into space for being slow and dumb.

  • 12.12.2012 10:04 PM PDT

This sig will Self-Destruct in 3.... 2.... 1.... Thank you for your time. Cookie?

While I disagree on not expanding John's character by making him seem more realistic (I do enjoy that angle), I do agree with this whole direction on the Forerunners. The more you hear about the Forerunners, the more you realize how much of a threat the FLOOD was, as this one parasite basically wiped out one of the greatest races ever at the zenith of their power.

The Forerunners, in a sense, exist only to help amplify the threat of the Flood, and aren't really made to be elaborated upon further beyond the fact that the Halos were literally the best chance against the Flood, a "Death instead of Assimilation" strategy.

Seeing them both tangible and defeatable not only ruins their majestic enigma as this great race, but also kinda makes the Flood seem weaker in comparison, as we've proven to be better than the Forerunners in that regard. I would've preferred to take any other direction with the Halo story than with this Forerunner arc.

But let's see where it goes. I personally did not enjoy Halo 4's story, as I thought the whole Human-Forerunner War is absolutely silly, novels be damned, but I'll give 343i the benefit of the doubt and let them surprise me with 5 and 6.

  • 12.12.2012 11:05 PM PDT

Quod Erat Demonstrandum.

If you're interested in Halo's music, check this out.

Posted by: x Foman123 x
Speaking of chuckles, let's all lol at IonicPaul, who makes friends with bugs to make up for his lack of human contact.

Posted by: BobBQ
Posted by: Plasma Prestige
343i's depiction of AI rampancy has been very accurate canonically, whether you like it or not.

That's funny, I don't remember Cortana quoting medieval poetry or threatening to teleport the Chief into space for being slow and dumb.

New favorite moderator.

  • 12.13.2012 2:23 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: BobBQ
Posted by: Plasma Prestige
343i's depiction of AI rampancy has been very accurate canonically, whether you like it or not.

That's funny, I don't remember Cortana quoting medieval poetry or threatening to teleport the Chief into space for being slow and dumb.
If Cortana's rampancy truly was one of the two primery objectives of Halo 4, they should have done so much more with it; allow its consequences to be a genuin part of the campaign; have it influence intrugue just as much as the generic (word not used to scorn) level missions. Now it was wasted on her just spazzing all over the place for a second or two, now and then. It never changed or twisted the intrigue as significant as it should have in order to affect; make the player not only realise the gravity of it, but experience it at first hand, in-game.

The best thing would be to have the Cortana moments occur in Halo 4 too, but this time be something that could have the player killed. Annoying, yes, but that would reflect how having an unstable A.I in ones head would be, kind of accurately...

[Edited on 12.13.2012 3:11 AM PST]

  • 12.13.2012 3:00 AM PDT

Many gave their lives so that we could live on. I intend to honor them by remembering them. Remember Cyborg. Remember John. Remember Noble.

I appreciate it so much when somebody admits that Halo 4 is different from the original trilogy. It's incredibly refreshing.

I would like to point out somethign important:

Some stuff in Halo 4 makes sense only if you read the Forerunner saga.
Some people didn't or didn't want to read it and can now be confused when they see Halo 4 story.

And I think this is alright - because it is the Forerunner saga that is also responsible for this bull-blam!- that Halo 4 presents. And some of us still remember what the original trilogy was about.

[Edited on 12.13.2012 1:05 PM PST]

  • 12.13.2012 12:52 PM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: George 257
I appreciate it so much when somebody admits that Halo 4 is different from the original trilogy. It's incredibly refreshing.


Anyone who denies it obviously didn't pay attention. Yes, Halo 4 absolutely is tonally, atmospherically and thematically different to the original trilogy because it's supposed to be.

Some stuff in Halo 4 makes sense only if you read the Forerunner saga.
Some people didn't or didn't want to read it and can now be confused when they see Halo 4 story.


Yes, the game doesn't compensate particularly well for those who haven't invested in Halo as a universe, which can make some of the more tense moments quite puzzling since the story has resonant connections with a huge variety of sourcesgoing back to 2007 (Greg Bear's Forerunner Saga, Karen Traviss' Kilo-5 Trilogy, Halo: Evolutions, Halo CEA's Terminals, Halo 3s Terminals and the viral IRIS campaign).

On the one hand, this is extremely rewarding for a long-time fan like myself who has been invested in these very rich aspects of the Halo franchise, but I have no doubt that I'm part of a minor few there. This is all somewhat compensated for in Halo 4s Terminals, each one providing layers of exposition for a number of things in the game, but the problem with this is that, unlike the previous games, you can't watch these in-game. Instead you have to back out and launch Waypoint, which is a massive issue for offline gamers who can't access this feature because... well, they can't access it, alienating them from a significant aspect of the story.

While the story of Halo 4 itself is fantastic IMO, the storytelling doesn't do very much at all to compensate for people who haven't yet looked at Halo beyond the game. This is a significant weakness in my opinion; one which I hope is rectified in the next game.

it is the Forerunner saga that is also responsible for this bull-blam!- that Halo 4 presents.

No it isn't, it's the foolish decision not to include more exposition in the main campaign that responsible for "this bull-blam!-". The Forerunner Saga provided the substance for the game, but the storytelling in the game didn't allow that to be integrated in such a way that people who didn't read the novels or watch the Terminals could grasp it.

And some of us still remember what the original trilogy was about.

What does this even mean? While Halo 4 may be different on many levels, the story itself remains entirely cohesive with the universe as a whole since the basis of the story is layered over the dozen plot points Halo 3 set up or left hanging.


Posted by: the real Janaka
If Cortana's rampancy truly was one of the two primery objectives of Halo 4, they should have done so much more with it; allow its consequences to be a genuin part of the campaign; have it influence intrugue just as much as the generic (word not used to scorn) level missions. Now it was wasted on her just spazzing all over the place for a second or two, now and then. It never changed or twisted the intrigue as significant as it should have in order to affect; make the player not only realise the gravity of it, but experience it at first hand, in-game.


Er... there are a number of moments when rampancy takes over Cortana that she either ends up killing the Chief, or helping the Didact.

The best thing would be to have the Cortana moments occur in Halo 4 too, but this time be something that could have the player killed. Annoying, yes, but that would reflect how having an unstable A.I in ones head would be, kind of accurately...

I disagree. I'm quite content with the outlines of my HUD getting purple static to be honest, Cortana moments would be completely overdoing it and would seriously detract from the gameplay - just liek they did in Halo 3.

  • 12.13.2012 1:33 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I really was hoping for some proper Durandal style epic tantrums from Cortana. We saw glimpses of it, and they were my favorite bits in the Campaign, but no more than that.

Cortana should have stepped up, taken control of the Composer, threw the Didact out, and gone absolutely bat -blam!- crazy with only the Chief able to get through to her.

Rampant UNSC AI in control of doomsday weapon? It would have been awesome. Taking control of UNSC and Covie fleets and throwing them about like toys.

  • 12.13.2012 2:24 PM PDT


Posted by: the real Janaka
Posted by: BobBQ
Posted by: Plasma Prestige
343i's depiction of AI rampancy has been very accurate canonically, whether you like it or not.

That's funny, I don't remember Cortana quoting medieval poetry or threatening to teleport the Chief into space for being slow and dumb.
If Cortana's rampancy truly was one of the two primery objectives of Halo 4, they should have done so much more with it; allow its consequences to be a genuin part of the campaign; have it influence intrugue just as much as the generic (word not used to scorn) level missions. Now it was wasted on her just spazzing all over the place for a second or two, now and then. It never changed or twisted the intrigue as significant as it should have in order to affect; make the player not only realise the gravity of it, but experience it at first hand, in-game.

The best thing would be to have the Cortana moments occur in Halo 4 too, but this time be something that could have the player killed. Annoying, yes, but that would reflect how having an unstable A.I in ones head would be, kind of accurately...


Not only did she just spazz out a couple times per level with little effect on anything but she used her rampancy to take down the super duper alien...... if i was the UNSC i would be figuring out a way to purposely make AIs go rampant in case more super duper aliens show up to use them as weapons.

  • 12.13.2012 2:59 PM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Grunt Warchief
with little effect on anything


I reiterate: She almost got John killed on multiple occasions and allowed the DIdact to escape Requiem.

  • 12.13.2012 3:08 PM PDT

What i didnt like when 343 took over is that they are expanding the lore far too rapidly. We have 2 book series running along side each other and they are based on each end of the universe (time wise) and we have a new game trilogy in the making too.

Its all far too much too soon, I dont know about anyone else but the universe/lore has become confusing and very messy and its just a burden to keep up with everything and its made me lose interest.

Also i didn't like were 343 kind of ignored some of the canon that bungie set in place, like the librarian for example, anyone who read the terminals in halo 3 would know that the librarian died. The story that those terminals told was very interesting. Her and the didact trying to convince each other to light the rings or to not light the rings, then the librarian finally accepts that the halo array is the only solution then tells the didact to do it. Then she goes to earth tells of her final thoughts and does her final deeds then she embraces her fate when the rings are fired.

But then 343 just ends up bringing her back into it. They are telling far too much and the mystery is just sucked out of the games and lore, somes things should be left untold to maintain that level of mystery and curiosity.




[Edited on 12.13.2012 4:57 PM PST]

  • 12.13.2012 4:54 PM PDT


Posted by: adamj004
What i didnt like when 343 took over is that they are expanding the lore far too rapidly. We have 2 book series running along side each other and they are based on each end of the universe (time wise) and we have a new game trilogy in the making too.

Its all far too much too soon, I dont know about anyone else but the universe/lore has become confusing and very messy and its just a burden to keep up with everything and its made me lose interest.

Also i didn't like were 343 kind of ignored some of the canon that bungie set in place, like the librarian for example, anyone who read the terminals in halo 3 would know that the librarian died. The story that those terminals told was very interesting. Her and the didact trying to convince each other to light the rings or to not light the rings, then the librarian finally accepts that the halo array is the only solution then tells the didact to do it. Then she goes to earth tells of her final thoughts and does her final deeds then she embraces her fate when the rings are fired.

But then 343 just ends up bringing her back into it. They are telling far too much and the mystery is just sucked out of the games and lore, somes things should be left untold to maintain that level of mystery and curiosity.


The librarian in halo 4 was a Ai helper of her if you will, that and while yes she is still a live Physically, it's fine If I remember well we were never told she died when the rings ignited

  • 12.13.2012 5:30 PM PDT
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I do not want to stop asking. I do not ask to stop wanting.


Posted by: adamj004
What i didnt like when 343 took over is that they are expanding the lore far too rapidly. We have 2 book series running along side each other and they are based on each end of the universe (time wise) and we have a new game trilogy in the making too.

Its all far too much too soon, I dont know about anyone else but the universe/lore has become confusing and very messy and its just a burden to keep up with everything and its made me lose interest.

Also i didn't like were 343 kind of ignored some of the canon that bungie set in place, like the librarian for example, anyone who read the terminals in halo 3 would know that the librarian died. The story that those terminals told was very interesting. Her and the didact trying to convince each other to light the rings or to not light the rings, then the librarian finally accepts that the halo array is the only solution then tells the didact to do it. Then she goes to earth tells of her final thoughts and does her final deeds then she embraces her fate when the rings are fired.

But then 343 just ends up bringing her back into it. They are telling far too much and the mystery is just sucked out of the games and lore, somes things should be left untold to maintain that level of mystery and curiosity.




The Librarian is dead in Halo 4.

"Even in death, her meddling continues."

  • 12.13.2012 5:32 PM PDT


Posted by: BobBQ
Posted by: Plasma Prestige
343i's depiction of AI rampancy has been very accurate canonically, whether you like it or not.

That's funny, I don't remember Cortana quoting medieval poetry or threatening to teleport the Chief into space for being slow and dumb.


That's Marathon canon. Although both universes feature AI Rampancy, it doesn't mean the rules of one hold true for the other. I think you're also forgetting the part of Forward Unto Dawn where she nearly shuts down John's cryogenics pod whilst they're drifting, out of Anger.

  • 12.13.2012 5:45 PM PDT


Posted by: Haloroach

Posted by: adamj004
What i didnt like when 343 took over is that they are expanding the lore far too rapidly. We have 2 book series running along side each other and they are based on each end of the universe (time wise) and we have a new game trilogy in the making too.

Its all far too much too soon, I dont know about anyone else but the universe/lore has become confusing and very messy and its just a burden to keep up with everything and its made me lose interest.

Also i didn't like were 343 kind of ignored some of the canon that bungie set in place, like the librarian for example, anyone who read the terminals in halo 3 would know that the librarian died. The story that those terminals told was very interesting. Her and the didact trying to convince each other to light the rings or to not light the rings, then the librarian finally accepts that the halo array is the only solution then tells the didact to do it. Then she goes to earth tells of her final thoughts and does her final deeds then she embraces her fate when the rings are fired.

But then 343 just ends up bringing her back into it. They are telling far too much and the mystery is just sucked out of the games and lore, somes things should be left untold to maintain that level of mystery and curiosity.




The Librarian is dead in Halo 4.

"Even in death, her meddling continues."
He believes her to be dead, who wouldn't since he has been stuck in the cryptum for centuries, oh and in CEA spark says shes alive in one of the terminals, that and spark is looking for her, apparently shes on earth

[Edited on 12.13.2012 5:49 PM PST]

  • 12.13.2012 5:48 PM PDT

Man, now I wish that I HAD read the books and/or paid more attention to the details whilst playing the Halo campaigns to be able to lend to the conversation... :/

  • 12.13.2012 6:10 PM PDT


Posted by: Alf stewert

Posted by: adamj004
What i didnt like when 343 took over is that they are expanding the lore far too rapidly. We have 2 book series running along side each other and they are based on each end of the universe (time wise) and we have a new game trilogy in the making too.

Its all far too much too soon, I dont know about anyone else but the universe/lore has become confusing and very messy and its just a burden to keep up with everything and its made me lose interest.

Also i didn't like were 343 kind of ignored some of the canon that bungie set in place, like the librarian for example, anyone who read the terminals in halo 3 would know that the librarian died. The story that those terminals told was very interesting. Her and the didact trying to convince each other to light the rings or to not light the rings, then the librarian finally accepts that the halo array is the only solution then tells the didact to do it. Then she goes to earth tells of her final thoughts and does her final deeds then she embraces her fate when the rings are fired.

But then 343 just ends up bringing her back into it. They are telling far too much and the mystery is just sucked out of the games and lore, somes things should be left untold to maintain that level of mystery and curiosity.


The librarian in halo 4 was a Ai helper of her if you will, that and while yes she is still a live Physically, it's fine If I remember well we were never told she died when the rings ignited


Some quotes from the terminals in halo 3 after the librarian tells the didact to fire the rings.

L "You should see the mountain that watches over it. A beautiful thing--a snowcapped sentinel. That's where I will spend what time is left to me"

L "I have to stop transmitting. The thing is listening. Its [thinking dead] are babbling--laughing through every channel they can find.

Be proud. The Mind claims victory, yet it still doesn't suspect. You've outwitted it, my love. And now you can destroy it.

But you cannot save me."
---------------------------------------------------------------

I know it doesn't say straight out she was gonna die but surely that was bungie was aiming towards after reading those quotes.

[Edited on 12.13.2012 6:30 PM PST]

  • 12.13.2012 6:24 PM PDT


Posted by: adamj004

Posted by: Alf stewert

Posted by: adamj004
What i didnt like when 343 took over is that they are expanding the lore far too rapidly. We have 2 book series running along side each other and they are based on each end of the universe (time wise) and we have a new game trilogy in the making too.

Its all far too much too soon, I dont know about anyone else but the universe/lore has become confusing and very messy and its just a burden to keep up with everything and its made me lose interest.

Also i didn't like were 343 kind of ignored some of the canon that bungie set in place, like the librarian for example, anyone who read the terminals in halo 3 would know that the librarian died. The story that those terminals told was very interesting. Her and the didact trying to convince each other to light the rings or to not light the rings, then the librarian finally accepts that the halo array is the only solution then tells the didact to do it. Then she goes to earth tells of her final thoughts and does her final deeds then she embraces her fate when the rings are fired.

But then 343 just ends up bringing her back into it. They are telling far too much and the mystery is just sucked out of the games and lore, somes things should be left untold to maintain that level of mystery and curiosity.


The librarian in halo 4 was a Ai helper of her if you will, that and while yes she is still a live Physically, it's fine If I remember well we were never told she died when the rings ignited


Some quotes from the terminals in halo 3 after the librarian tells the didact to fire the rings.

L "You should see the mountain that watches over it. A beautiful thing--a snowcapped sentinel. That's where I will spend what time is left to me"

L "I have to stop transmitting. The thing is listening. Its [thinking dead] are babbling--laughing through every channel they can find.

Be proud. The Mind claims victory, yet it still doesn't suspect. You've outwitted it, my love. And now you can destroy it.

But you cannot save me."
---------------------------------------------------------------

I know it doesn't say straight out she was gonna die but surely that was bungie was aiming towards after reading those quotes.
Seens open ended to me which may have been bungies idea, keeping it open for 343, or just to leave it open for later

  • 12.13.2012 6:41 PM PDT

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