- Killer4785
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- Senior Heroic Member
This is a long post. TLDR: ELO Ratings skill systems do not provide variety in matches. And unless someone plans to go compete in tournaments, punishes players above average skill levels.
This is probably the biggest issue that I see people have with current online games. Both companies and players are trying too hard to make games where people only play similar skilled players. But this doesn't benefit the majority, it only benefits the two opposites of the spectrum. It benefits the top competitive who treat games similar to a job and hope to make money from the game and it benefits the players who absolutely have no idea what they are doing. For anyone in between it's an absolute nightmare. For the rest it just makes games frustrating.
In older games everything was random. Sometimes you won. Sometimes you lost. Some games were easy and some games were hard. If you were really good you knew it because you destroyed in almost every match. If you were bad, you lost almost every match and thus you knew you had to improve. What I don't understand is why are companies and players from opposite spectrum's are so against this. What is so wrong with having a true natural skill gap where people are rewarded just like in real life if they put in a lot of work and effort.
From what I've seen since Halo 2 made the original true skill matchmaking system is that people are much angrier and ultimately aren't having much of a good time. They keep playing the game because they have these few moments where they dominate the other team or get a really nice multi kill. Most likely because the ELO Rating system gave them easier opponents after losing and raging for awhile. This kind of system just makes it where being good or even above average means absolutely nothing because guess what, the skills that made you better won't make you anymore kills than before.
ELO Rating systems kind of remind me of Communism. On paper, it sounds nice everyone being equal and playing people their own levels all the time. But ultimately it becomes abused and doesn't reward players for making any kind of improvement in their game except facing harder opponents.