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Posted by: ROBERTO jh
This is copy/paste from another thread
"Halo's gameplay has always been a strafe-centric twitch shooter with a primary focus on guns, grenades and melee. Halo 4 retains those core priniciples and adds to it; nothing about perks, specializations or even AA dictate the outcome of a firefight or a game by extension like the ones in CoD do. It all ultimately comes back down to whoever outshot the other.
Saying that you wanted Halo 4 to build on the existing core principles but deny that's what Halo 4 did is a contradiction. You can't build on something without changing some part of it, but you also can't build directly on the foundation because that would be changing the core, which also wouldn't go over well with fans. Halo 4 simply added to the existing principles already set and branched from there.
No game can survive remaining the same. CoD, being the most popular, is the exception. It was necessary for Halo to survive, and was inevitable the day CoD beat out Halo."
Halo 4 plays nothing like CoD. If you think it does, you have a backwards interpretation on what it means to say what a game "plays like." It still plays like Halo, being a strsfe shooter, but it has elements from other games.
All that can be said to this ommunity is Halo isn't the top anymore, it had to change, games take from games all the time, grow up, get over it. You may not like the change, that's your opinion, but don't come on the internet and whine about it just because you didn't get your way.
Interesting, but the funny thing about that post is Halo stopped being on top or at least within the top 3 when Reach came and changed a lot of the core aspects of the game. Now you can say Halo 4 and Reach branched off of Halo 3 and that is true, but it did it in an extremely poor and copycat manner that really shouldn't have been done in the first place.
OT: OP there will always be hypocrites out there you making this thread doesn't change anything. Also not everyone on here is like what you just said.