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Subject: What did Half-Life 2 offer that was innovative?

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Posted by: R0UGE ASSASSIN
Valve time.

Industry innovation....dunno why more devs don't do it.

  • 12.11.2012 6:02 PM PDT

The world is not beautiful: And that, in a way, lends it a sort of beauty.

~Kino's Journey

It's the.......um, the.............hmm, oh i kn......no........i'm going to have to get back to you on this one.

  • 12.11.2012 6:07 PM PDT

Life?
I have the internet and Doctor Who; i don't need a life.

Ravenholm

  • 12.11.2012 6:08 PM PDT

There's a “U” and “I” in union but just an “I” in my beliefs

None.

  • 12.11.2012 6:08 PM PDT

Break the windowsill

Besides the new graphics/physics engine of the time, it also put foward the idea that you don't need cutscenes to tell a story. The idea is that what the player experiences while playing IS the story.

  • 12.11.2012 6:12 PM PDT

"The point of war is not to die for your country but to make the other son of a -blam!- die for his." George S. Patton

Posted by: Achronos
Every post whining about the weekly update delays it by 5 minutes.

utilization of scripted story line and game play segments whilst still giving the player freedom to do as he wishes inside of them.

  • 12.11.2012 6:52 PM PDT

I was floored by how dream-like it was. It's the closest thing to a dream that I've experienced outside of a dream.

  • 12.11.2012 6:53 PM PDT

+1 for you good sir.

I think it's a meh game, it doesn't deserve all the praise it gets.

  • 12.11.2012 6:54 PM PDT

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