- x Lord Revan x
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- Forum Ninja
Borderlands and its sequel have done some cool things to the FPS. Yes, the first was a tad repetitive, but adding elements more predominantly found only in MMO's to the FPS genre has been a pretty big success for Gearbox.
MMO's are traditionally all about the end-game. When you hit that magic point, you've acquired all the talent and skill to take on the biggest bosses and get the best loot. Therein lies your addiction and Gearbox has done decent job of trying to build an endgame so far. Having "raid bosses" and max level loot for endgame, lvl 50 players, is smart and their additions of more currency and tougher raid bosses isn't unheard of outside of the MMO.
The newest addition of a "prestige" system being added to the Badass token system is another means of letting a player become slowly better as they continue to play on an endgame character while awaiting new content and a potential level increase.
But, I'd love to see them introduce more community into the game. Traditionally, players only play with their direct friends in Borderlands. I rarely hear tales of people entering the matchmaking system.
I'd like to see them develop instance-dungeons for specific levels (something like 30 and 50- or rather when you attain a max special ability in a tree and then the max level). These dungeons could be specifically catered like MMO instances to encourage groups to compete. Imagine two teams facing off to clear the same dungeon at the same time (with regular mobs and one boss). It could score both teams based on a wide set of parameters and give a max amount of 12 mins to each team. Loot is distributed at the end and the winner between the two teams could gain access to a new currency only used at a certain vending machine in the game.
What other additions do you think Borderlands could stand to have or borrow from the MMO genre?