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  • Subject: Borderlands Instance Dungeons
Subject: Borderlands Instance Dungeons

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Borderlands and its sequel have done some cool things to the FPS. Yes, the first was a tad repetitive, but adding elements more predominantly found only in MMO's to the FPS genre has been a pretty big success for Gearbox.

MMO's are traditionally all about the end-game. When you hit that magic point, you've acquired all the talent and skill to take on the biggest bosses and get the best loot. Therein lies your addiction and Gearbox has done decent job of trying to build an endgame so far. Having "raid bosses" and max level loot for endgame, lvl 50 players, is smart and their additions of more currency and tougher raid bosses isn't unheard of outside of the MMO.

The newest addition of a "prestige" system being added to the Badass token system is another means of letting a player become slowly better as they continue to play on an endgame character while awaiting new content and a potential level increase.

But, I'd love to see them introduce more community into the game. Traditionally, players only play with their direct friends in Borderlands. I rarely hear tales of people entering the matchmaking system.

I'd like to see them develop instance-dungeons for specific levels (something like 30 and 50- or rather when you attain a max special ability in a tree and then the max level). These dungeons could be specifically catered like MMO instances to encourage groups to compete. Imagine two teams facing off to clear the same dungeon at the same time (with regular mobs and one boss). It could score both teams based on a wide set of parameters and give a max amount of 12 mins to each team. Loot is distributed at the end and the winner between the two teams could gain access to a new currency only used at a certain vending machine in the game.

What other additions do you think Borderlands could stand to have or borrow from the MMO genre?

  • 12.13.2012 1:36 PM PDT

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tl;dr Revan likes Borderlands 2 and suggests things he would like, and "suggests" you to do the same.

Don't have Borderlands 2, but here's a cool idea. Sunken Treasure. Think about it, humor-filled characters underwater trying to take "yer booty".

  • 12.13.2012 1:38 PM PDT
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Posted by: x Lord Revan x
I rarely hear tales of people entering the matchmaking system.
That's because everyone kicks you from their game if you use the matchmaking.

  • 12.13.2012 1:39 PM PDT

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Posted by: CrazyT

Posted by: x Lord Revan x
I rarely hear tales of people entering the matchmaking system.
That's because everyone kicks you from their game if you use the matchmaking.


No doubt. Hence why it'd be interesting to see a more competitive element introduced. It'd also be a means to getting people to play together who normally wouldn't. And, it could be a way for people to really show off their stuff.

Hell, give it a ranking system and its essentially a team face-off fightfight mode. A sort of PvP based on PvE.

  • 12.13.2012 1:41 PM PDT
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Posted by: CrazyT

Posted by: x Lord Revan x
I rarely hear tales of people entering the matchmaking system.
That's because everyone kicks you from their game if you use the matchmaking.

I play Matchmaking a fair amount, and I don't really have a problem with unjust kicks. Maybe it's just me though.

  • 12.13.2012 1:42 PM PDT

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I agree it needs more emphasis on community multiplayer. I don't have many Borderlands-owning friends on Steam, so I've only progressed in single-player.

  • 12.13.2012 1:44 PM PDT
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It could be implimented in a DLC with areas (old or new) in which you or friends could do certain challenges.

Like going through Hero's Pass under 10 minutes, or only Shotguns/Snipers/etc.

Not sure how it would work, but it would be a cool thing to do, hopefully with stat-tracking against friends for best times and loot.

  • 12.13.2012 1:48 PM PDT

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I liked the pearlescent weapons in BL's General Knoxx DLC. The idea that there were guns with ridiculously low drop-rates that were better than my favorite Legendaries was awesome. I'd like to see those make a return.
For multiplayer, I think an Arena-esque matchmaking would do well, a bit like Moxxi's DLC. Getting weapons, money, skins, based on how long you survive would definitely make players work together better.

Edit: Remember that quest in Thousand Cuts where you had to "place" Bandits in certain areas to stop Hyperion from getting to a certain area? I think that would be a good multiplayer feature, although I don't know how "MMO-y" that is

[Edited on 12.13.2012 1:56 PM PST]

  • 12.13.2012 1:52 PM PDT
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If you assign every letter of the alphabet a number, a is 1, b is 2, etc., and you take all of the values of the word "MATH", and add them, you get 42. So math is the meaning of life, the universe, and everything.


Posted by: damad3
Posted by: CrazyT

Posted by: x Lord Revan x
I rarely hear tales of people entering the matchmaking system.
That's because everyone kicks you from their game if you use the matchmaking.

I play Matchmaking a fair amount, and I don't really have a problem with unjust kicks. Maybe it's just me though.
For me when I used to use it was half and half. Normally I'd have a streak of being kicked before finally finding a match I was allowed in.

  • 12.13.2012 1:54 PM PDT

Did they ever fix that character killing glitch you can contract from other players that have it? It's made me scared to enter online match's.

OT: the end game content could be a bit better, and dungeons wouldn't be a bad way to do it. I just wish that legendarys weren't set a pain to get right now, you have to farm for days if you want a specific one.

  • 12.13.2012 1:58 PM PDT

The fact that the raid bosses(or at least Hyperius and Gee, I don't have DLC2) are little more than giant meat shields with instakill moves and once-per-day lockouts leads me to believe that Gearbox has a way to go to before I'll be anything less than extremely skeptical about them making instances.

  • 12.13.2012 2:04 PM PDT

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Im having a hard time finding more quests. I think gearbox capped the number of quests down a bit. It takes a little too long to level up too for fifty levels.

  • 12.13.2012 2:06 PM PDT

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Yeah. The circles of slaughter do feel like a test bed. Warcraft's new expansion launched a spin on instances called "scenarios," the faster you finish them as a squad, the better your reward.

Time trial boss fights or encounters and tower defense modes for vanity/good gear isn't new, but I think it would be sweet for Borderlands (and offer alt. routes to level up).

  • 12.13.2012 2:20 PM PDT

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I had no trouble reaching 50 before I finished my True Vaulthunter playthrough, although I did have the first DLC then.
Posted by: justinAkil7
Im having a hard time finding more quests. I think gearbox capped the number of quests down a bit. It takes a little too long to level up too for fifty levels.

  • 12.13.2012 2:24 PM PDT