- RhythmKiller
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- Exalted Mythic Member
Posted by: GruntBuster
Now the thing that for me ruined (to an extent) Halo2 for me, was the auto-aim which was far more apperent than Halo:CE. The only reason why Bungie added it was because of latency on Xbox LIVE for multiplayer.
This is a actually a fallacy. I don't know if Bungie claimed that's what it was there for, or fans or what - but it is easy to see that aim-assistance does NOT help compensate for latency AT ALL. There are two kinds of aim-assistance - 'sticky' reticule, where your reticule slows down over and is attracted to an enemy player, and projectile magnetism, where your projectiles actually veer off course to better hit the target. Halo 2 has some of both. Now here's the thing. These mechanisms work for you on your xbox - they apply to the enemy character model on your screen. But due to latency, the actual enemy player is not where he is on your screen - he's a fraction of a second in front. The aim-assistance has no effect on your ability to hit the guy where he actually is - only on your screen. So, auto aim does not help overcome the latency of online play in any way.
Large hitboxes DO help - by giving a wider area around the enemy player for your shots to register in, it is more likely you will still hit him even though he is a little bit further away from where you are shooting at due to latency. But I haven't heard that many people complain about the hitboxes to be honest. It's the sticky reticule and bullet magnetism that people complain about. Have they any idea how annoying it is to try and aim a grenade to where it needs to go to damage people, when your reticule is being dragged off course by those people on your screen?
You need a bit of sticky reticule to help with using a console controller, it'd be very hard to hit people otherwise. But is there now too much? I think they could tone it down a bit in Halo 3, at least some aspects of it - especially considering it doesn't do a damn thing to help with online play.