- last post: 01.01.0001 12:00 AM PDT
If the bosses are seamlessly integrated, I think it would be fine. However, being stuck in a room with a gimmicky enemy does not feel good in Halo.
For example...Imagine the end of Assault on the Control Room from Halo CE. Now, would it have changed too much if Tartarus was among the hordes of enemies you had to defeat? Perhaps Tartarus could direct traffic, or have a FRC, or use a tank, or something. But I agree with a poster above, implementing mechanics mid-game, that are only useful at that moment in the game, is jarring to the experience. No. Also, you could forward the story elements that depended on those characters deaths...
It might be cool also if Halo 3 'bosses' behaved more like Nemesis from RE: Nemesis, in the sense that there is no rhyme or reason to when they appear, but as you are exploring a level, they pop out and assist your foes.