Off Topic: The Flood
This topic has moved here: Subject: Why do a lot of people love the CE campaign better then the others?
  • Subject: Why do a lot of people love the CE campaign better then the others?
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Subject: Why do a lot of people love the CE campaign better then the others?

What makes it so much better?

  • 12.15.2012 1:52 PM PDT

Being really memorable.

  • 12.15.2012 1:54 PM PDT
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Writer's Corner
6/15/2011 11:39 PM: bobcast [2597260] issued a 3 day ban expiring on 6/18/2011 11:39 PM.
Reason: A Bungie.net Forum Moderator has banned you for violating the code of conduct and/or rules of the forum in the thread below
http://www.bungie.net/Forums/posts.aspx?postID=61704535
Inappropriate. Went a little to far with the butt hole tearing.

Nostalgia, though there were some epic moments thrown in. =)

  • 12.15.2012 1:54 PM PDT

Large explorable space, enemies that were hard in a realistic way, story that made sense, etc...

  • 12.15.2012 1:54 PM PDT

"If you want to test a man's character, give him power" -- Abraham Lincoln

Because it was -blam- awesome!

*takes off nostalgia goggles*

Because it was -blam!- awesome!

  • 12.15.2012 1:55 PM PDT

I never understood either. It's boring, repetitive, tedious and plain unfun IMO

  • 12.15.2012 1:55 PM PDT

I hated it. Boring as hell, to be honest.

  • 12.15.2012 1:55 PM PDT

The human element always mucks things up.

-Long as fudge
-Actiony
-The flood was a scary ass twist back in the day
-First and best warthog run
-Much more memorable altogether
-Johnson on Elite romance

  • 12.15.2012 1:56 PM PDT

"You are the last of your kind: bred for combat, built for war. You're the master of any weapon, pilot of any vehicle, and fear no enemy"

Legendary ending tho.

  • 12.15.2012 1:57 PM PDT


Posted by: Mythical Wolf
I hated it. Boring as hell, to be honest.

Why? I am courious.......

  • 12.15.2012 1:59 PM PDT
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Biggest sense of exploration in all the Halos.

  • 12.15.2012 2:17 PM PDT


Posted by: ArchNinja64
Because it was -blam- awesome!

*takes off nostalgia goggles*

Because it was -blam!- awesome!

  • 12.15.2012 2:17 PM PDT
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Oh Lord have mercy, security, security, we got a code BLACK. Code BLACK at the main gate.


Posted by: Egerspurge
-Long as fudge
-Actiony
-The flood was a scary ass twist back in the day
-First and best warthog run
-Much more memorable altogether
-Johnson on Elite romance



The Warthog on halo CE SUCKED

  • 12.15.2012 2:19 PM PDT
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Steam - slamt4stic
Live - SLAMt4stic

M6D

'nuff said.

  • 12.15.2012 2:19 PM PDT
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1. Convincing enemies. Their eyes followed thrown grenades, they were often found patrolling or in a relaxed state (i.e. sleeping) instead of always expecting your arrival, they would have a distinct response to being stuck by a grenade or by the needler. When they went into cover, they crouched instead of standing behind the wall staring blankly.

Oh and Hog gunners would throw their fists into the air and let out a war cry when the Hog got enough air.

Lastly, Zealots and Hunters were just pure aggression. They were pushovers, susceptible to most things like every other enemy but they were persistent and could become freeroaming. And let's not forget about the suicidal rocket launcher Flood spam on Two Betrayals and the massive number of Carrier Forms on The Library. That makes Shootout in Valhalla look easy.

2. Level design. AotCR reused a lot of locations and there were 3 backtrack missions. But they were almost always engaging because of the massive AI battles and often refreshing change of pace. And the music. And the ambiance when the music died out (nowadays, you have to play our own music to stop the looping music).

3. Vehicles. Back when Hogs wouldn't blandly crash into walls. They would bounce off of them, which made them more fun to pilot. Try skipping Metropolis' tunnel in a Hog on Legendary. It's freaking frustrating. Purely luck IMO. Now try skipping Silent Cartographer using the nearby window. When you finally pull it off and you plummet several feet only to land on an overshield, you know you just did something incredibly stylish.

4. Weapons. Enough said. CE was the last time you could get an overkill on Grunts on Legendary. Nowadays, you have to be playing on Easy for that to happen.

5. No ranged combat, no severe difficulty = coming up with your own challenges. If you wanted to prove yourself a man, you'd avoid picking up the power weapons and you'd limit yourself to an AR or meleeing. Hell you'd even make up rules like never flipping in a Hog or never getting in a vehicle or keeping all your marines alive. I've seen people do the Hog run with 1 bar of health, beat down the bridge Zealot on AotCR with an AR, and fight an entire army by themselves. What I'd try to do is get an assassination on every Elite on Silent Cartographer. I managed to -blam!- 10-15 of those badasses.

Nowadays, the only challenge involving fighting you can limit yourself to is Zero Shot afaik. The last great Zero Shot run was in Halo 3, done by Nak3d Eli.

[Edited on 12.15.2012 2:31 PM PST]

  • 12.15.2012 2:20 PM PDT

"Only a fool dismisses something outside of his realm of experience as an impossibility"

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Posted by: Egerspurge
-Long as fudge
-Actiony
-The flood was a scary ass twist back in the day
-First and best warthog run
-Much more memorable altogether

  • 12.15.2012 2:20 PM PDT
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So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us.

-Gandalf

Elites.

  • 12.15.2012 2:20 PM PDT

Evil, always finds a way!
Gnarl: Overlord

it's the first of it's kind, it's the same as your first bike ride. No matter how good you teach yourself to ride it, the first time you managed to ride it is going to be the most memorable

  • 12.15.2012 2:20 PM PDT

Because it was the first. It was new. Nothing like it had ever been made, and it was magical. It was like a whole new world, the end of an era. There was never anything and never will be anything like it again. And it is damn cool killing an entire armada of Covvies, being a super soldier and all those guns. Gotta love the CE guns.

  • 12.15.2012 2:20 PM PDT

"Only a fool dismisses something outside of his realm of experience as an impossibility"

Find me at
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Posted by: Sliding Ghost
1. Convincing enemies. Their eyes followed thrown grenades, they were often found patrolling or in a relaxed state (i.e. sleeping) instead of always expecting your arrival, they would have a distinct response to being stuck by a grenade or by the needler. When they went into cover, they crouched instead of standing behind the wall staring blankly.

Oh and Hog gunners would throw their fists into the air and let out a war cry when the Hog got enough air.

Lastly, Zealots and Hunters were just pure aggression. They were pushovers, susceptible to most things like every other enemy but they were persistent and could become freeroaming. And let's not forget about the suicidal rocket launcher Flood spam on Two Betrayals and the massive number of Carrier Forms on The Library. That makes Shootout in Valhalla look easy.

2. Level design. AotCR reused a lot of locations and there were 3 backtrack missions. But they were almost always engaging because of the massive AI battles and often refreshing change of pace.

3. Vehicles. Back when Hogs wouldn't blandly crash into walls. They would bounce off of them, which made them more fun to pilot. Try skipping Metropolis' tunnel in a Hog on Legendary. It's freaking frustrating. Now try skipping Silent Cartographer using the window. When you finally pull it off and you plummet several feet only to land on an overshield, you know you just did something incredibly stylish.

4. Weapons. Enough said. CE was the last time you could get an overkill on Grunts on Legendary. Nowadays, you have to be playing on Easy for that to happen.

5. No ranged combat, no severe difficulty = coming up with your own challenges. As a result, if you wanted to prove yourself a man, you'd avoid picking up the power weapons and you'd limit yourself to an AR or meleeing. Hell you'd even make up rules like never flipping in a Hog or never getting in a vehicle or keeping all your marines alive.


This thread is really making me want to replay the campaign.

*inserts Halo: Anniversary disk into xbox*

[Edited on 12.15.2012 2:22 PM PST]

  • 12.15.2012 2:21 PM PDT

Just remember that no matter how terrible you feel, or how much you want to let go, there are people who care about you and love you.


Posted by: DuelTerror
Being really memorable.
Yeah, walking through hours of repeating corridors kind of burns their images into your brain, doesn't it?

Don't get me wrong, it was a great game, but it had its faults...

[Edited on 12.15.2012 2:24 PM PST]

  • 12.15.2012 2:22 PM PDT
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Also, CE AR is best AR.

  • 12.15.2012 2:22 PM PDT

-tightest, best narrative of haloverse, hands down
-the game isn't only 4 hours long
-varied set-pieces (though admittedly with some backtracking)
-fun aliens-stlye characters
-clear, not-boring, goals and actions
-good atmosphere and a sense of ancient mystery
-'dat finale level

  • 12.15.2012 2:31 PM PDT
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''Misanthropes have some admirable if paradoxical virtues. It is no exaggeration to say that we are among the nicest people you are likely to meet. Because good manners build sturdy walls, our distaste for intimacy makes us exceedingly cordial "ships that pass in the night." As long as you remain a stranger we will be your friend forever.''

''I want people to be sincere; a man of honor shouldn't speak a single word that doesn't come straight from his heart. ''

I find it boring.
ODST and Reach are better.

  • 12.15.2012 2:32 PM PDT

I know my ways. So just stay back.

They're mostly nostalgic happy

  • 12.15.2012 2:33 PM PDT

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