Off Topic: The Flood
This topic has moved here: Subject: Why do a lot of people love the CE campaign better then the others?
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Subject: Why do a lot of people love the CE campaign better then the others?
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

It reuses a ton of areas just to stretch out length and doesn't have as many truely unique "-blam!- yeah" moments like Halo 2.

  • 12.15.2012 2:50 PM PDT


Posted by: Sliding Ghost
1. Convincing enemies. Their eyes followed thrown grenades, they were often found patrolling or in a relaxed state (i.e. sleeping) instead of always expecting your arrival, they would have a distinct response to being stuck by a grenade or by the needler. When they went into cover, they crouched instead of standing behind the wall staring blankly.

Oh and Hog gunners would throw their fists into the air and let out a war cry when the Hog got enough air.

Lastly, Zealots and Hunters were just pure aggression. They were pushovers, susceptible to most things like every other enemy but they were persistent and could become freeroaming. And let's not forget about the suicidal rocket launcher Flood spam on Two Betrayals and the massive number of Carrier Forms on The Library. That makes Shootout in Valhalla look easy.

2. Level design. AotCR reused a lot of locations and there were 3 backtrack missions. But they were almost always engaging because of the massive AI battles and often refreshing change of pace. And the music. And the ambiance when the music died out (nowadays, you have to play our own music to stop the looping music).

3. Vehicles. Back when Hogs wouldn't blandly crash into walls. They would bounce off of them, which made them more fun to pilot. Try skipping Metropolis' tunnel in a Hog on Legendary. It's freaking frustrating. Purely luck IMO. Now try skipping Silent Cartographer using the nearby window. When you finally pull it off and you plummet several feet only to land on an overshield, you know you just did something incredibly stylish.

4. Weapons. Enough said. CE was the last time you could get an overkill on Grunts on Legendary. Nowadays, you have to be playing on Easy for that to happen.

5. No ranged combat, no severe difficulty = coming up with your own challenges. If you wanted to prove yourself a man, you'd avoid picking up the power weapons and you'd limit yourself to an AR or meleeing. Hell you'd even make up rules like never flipping in a Hog or never getting in a vehicle or keeping all your marines alive. I've seen people do the Hog run with 1 bar of health, beat down the bridge Zealot on AotCR with an AR, and fight an entire army by themselves. What I'd try to do is get an assassination on every Elite on Silent Cartographer. I managed to -blam!- 10-15 of those badasses.

Nowadays, the only challenge involving fighting you can limit yourself to is Zero Shot afaik. The last great Zero Shot run was in Halo 3, done by Nak3d Eli.

I understand, but don't you think if every halo game was exactly like CE it would be a boring saga?
I like how the AI change over time, it keeps the saga fresh, that's all.

  • 12.15.2012 2:52 PM PDT
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I thought Halo CE had the most memorable/exciting moments in any Halo campaign game and it was just fun to play through.
Halo 2 had a more complex story but was boring.
Halo 3 was fun but nothing really stands out about it.
Halo Reach...nuff said.

  • 12.15.2012 2:53 PM PDT

"We live in a special time; the only time where we can observationally verify that we live in a very special time" - Lawrence Krauss.

I was a finalist :P

I really enjoyed the mystery of the Forerunners and how the Flood were introduced; not like 'nowadays where everything about the enemies is given to you leaving hardly no room for that prior level of surprise.

It also housed the best three/four-way battles between yourself, the Covenant, the Flood, and Sentinals. My favourite would have been in Keyes where the Flood and Covenant dish it out throughout the level, and in particular the hanger.

  • 12.15.2012 3:02 PM PDT

Industrial Strength , No Brain Required.

When you encounter the Flood the first time was a truly terrifying moment !

And that Shotgun, you've got the feeling to hold the most badass weapon of the game !

I used to set some challenges, my favorite was to keep all the Marines alive or only use the AR. Best AR of the series IMO.

  • 12.15.2012 3:06 PM PDT
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Posted by: sniper09208

Posted by: Sliding Ghost

I understand, but don't you think if every halo game was exactly like CE it would be a boring saga?
I like how the AI change over time, it keeps the saga fresh, that's all.
I don't like how the AI are changing. They've become less convincing, more easy to exploit. The AI are made powerful so they're dumbed down. This in a nutshell:

It's a fine line to walk. Make the enemy too hard to kill and players won't find it intelligent at all. They'll find it cheap and frustrating. Too dumb and it's just another Combat form.

The most prominent example is the Halo 3 Brute Chieftain. This enemy got all sorts of privileges like shields that stop needler supercombines and grenade sticks and an equipment that rendered him invulnerable. But then Bungie thought he'd be too powerful so they made it very easy to assassinate him. You could even counter his jumping attack with good timing and positioning.

Sword Elites used to be balanced (they gave you a head start before catching up to you) while having the fear factor (jumping at you), now they're just broken (some can lunge, all of them can catch up to you very quickly) and total pushovers (sure they may be able to survive multiple grenade sticks and needler supercombines but that's not a problem when you can jump over their swing or sprint to their left for an assassination) not to mention lame (I fear Needler wielders, grenade spamming Grunts, and plasma pistol overcharging Jackals more than these guys).

Hunters used to be responsive, now they're just happy campers who let themselves get hit by distant Wraith mortars and splatter attempts.

Jackals used to be on par with marines more or less (they rolled when shot at which gave marines and players an opportunity to hit them) and had a consistent speed. Now a group of them can easily destroy marines and they're like a hybrid of Jackals and Skirmishers.

Elites used to be very engaging and dodgy. Now they have become nothing more than fuel rod gun spamming sponges who never think about changing their tactics. The General rank was created solely for this purpose unlike the Ultras which were a major game changer. When they're low on shields, they rarely use cover. They only retreat in ranged combat. Fighting them in cqc is more frustrating than engaging. Their flanking is much more predictable than in Halo 2, where I could get surprised by Elites. The Elites in that game sometimes stood there watching me until I turned toward them, which is when I got gunned down. They didn't immediately fire, like they were toying with me. Honestly, if the Elites in Halo 2 weren't such damage sponges dealing so much damage, the marines would have cleared Cairo Station all by themselves. But they were still much better than what we have now.

Edit:

Let me put it this way. Only a single Elite in Halo 4 has managed to impress me. He's the Ranger who has the Storm Rifle and Energy Sword on Composer. He cloaks at will (instead of staying cloaked like the Zealots) and he can switch between his 2 weapons without requiring something stupid (like losing his shield or being stuck by a grenade). And he can jump at you, though I'm not sure about what causes it.

There's also the Promethean Knights. They tend to stand and shoot but they each have an unique ability in addition to their teleporting and Watcher spawning.

Lancer: zig zag rush
Commander: force field jump
Battlewagon: jump melee

Halo 4 was a good start but it's not good enough IMO.

[Edited on 12.15.2012 4:02 PM PST]

  • 12.15.2012 3:40 PM PDT

Halo 2 was my favorite campaign

  • 12.15.2012 3:46 PM PDT

Because they enjoyed seeing the same room over and over again.

  • 12.15.2012 3:47 PM PDT

Vote for me for a free cookie.

Nostalgia. Don't take that the wrong way. I love this game.

  • 12.15.2012 3:56 PM PDT


Posted by: Sliding Ghost

Posted by: sniper09208

Posted by: Sliding Ghost

I understand, but don't you think if every halo game was exactly like CE it would be a boring saga?
I like how the AI change over time, it keeps the saga fresh, that's all.
I don't like how the AI are changing. They've become less convincing, more easy to exploit. The AI are made powerful so they're dumbed down. This in a nutshell:

It's a fine line to walk. Make the enemy too hard to kill and players won't find it intelligent at all. They'll find it cheap and frustrating. Too dumb and it's just another Combat form.

The most prominent example is the Halo 3 Brute Chieftain. This enemy got all sorts of privileges like shields that stop needler supercombines and grenade sticks and an equipment that rendered him invulnerable. But then Bungie thought he'd be too powerful so they made it very easy to assassinate him. You could even counter his jumping attack with good timing and positioning.

Sword Elites used to be balanced (they gave you a head start before catching up to you) while having the fear factor (jumping at you), now they're just broken (some can lunge, all of them can catch up to you very quickly) and total pushovers (sure they may be able to survive multiple grenade sticks and needler supercombines but that's not a problem when you can jump over their swing or sprint to their left for an assassination) not to mention lame (I fear Needler wielders, grenade spamming Grunts, and plasma pistol overcharging Jackals more than these guys).

Hunters used to be responsive, now they're just happy campers who let themselves get hit by distant Wraith mortars and splatter attempts.

Jackals used to be on par with marines more or less (they rolled when shot at which gave marines and players an opportunity to hit them) and had a consistent speed. Now a group of them can easily destroy marines and they're like a hybrid of Jackals and Skirmishers.

Elites used to be very engaging and dodgy. Now they have become nothing more than fuel rod gun spamming sponges who never think about changing their tactics. The General rank was created solely for this purpose unlike the Ultras which were a major game changer. When they're low on shields, they rarely use cover. They only retreat in ranged combat. Fighting them in cqc is more frustrating than engaging. Their flanking is much more predictable than in Halo 2, where I could get surprised by Elites. The Elites in that game sometimes stood there watching me until I turned toward them, which is when I got gunned down. They didn't immediately fire, like they were toying with me. Honestly, if the Elites in Halo 2 weren't such damage sponges dealing so much damage, the marines would have cleared Cairo Station all by themselves. But they were still much better than what we have now.

Edit:

Let me put it this way. Only a single Elite in Halo 4 has managed to impress me. He's the Ranger who has the Storm Rifle and Energy Sword on Composer. He cloaks at will (instead of staying cloaked like the Zealots) and he can switch between his 2 weapons without requiring something stupid (like losing his shield or being stuck by a grenade). And he can jump at you, though I'm not sure about what causes it.

There's also the Promethean Knights. They tend to stand and shoot but they each have an unique ability in addition to their teleporting and Watcher spawning.

Lancer: zig zag rush
Commander: force field jump
Battlewagon: jump melee

Halo 4 was a good start but it's not good enough IMO.

Mmmmmm.......I still think change is good......But I understand and respect your thoughts.:)

  • 12.15.2012 6:11 PM PDT

The pistol. The exploration. And nostalgia.

  • 12.15.2012 6:15 PM PDT

(V)!_!(V) crab

Paulus's dev mod made it even more enjoyable. I would stop time and just throw hundreds of grenades. Or firing a plasma or needler then restarting time was epic. You could launch yourself into the maps and explore outside of them which weirdly were extremely detailed considering no one would ever see them on console.

  • 12.15.2012 6:19 PM PDT

I like to play Reach for fun. I hate MLG, campers, armor lock, and team killers because they ruin that fun. Deal with it.

My favorite was the ODST, but Halo 4 might take that spot for me.

  • 12.15.2012 6:19 PM PDT

The Snow Leopard's wisdom includes: Understanding one's shadow-side; trusting one's inner-self; agility; strength; the ability to stalk; understanding the power of silence.

The level design was amazing.

  • 12.15.2012 6:29 PM PDT

One does not simply trolololol into Mordor.


Posted by: Sliding Ghost
4. Weapons. Enough said. CE was the last time you could get an overkill on Grunts on Legendary. Nowadays, you have to be playing on Easy for that to happen.


That could be the the biggest exaggeration ever written in text.

  • 12.15.2012 6:49 PM PDT
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Posted by: Demon potatoe

Posted by: Sliding Ghost
4. Weapons. Enough said. CE was the last time you could get an overkill on Grunts on Legendary. Nowadays, you have to be playing on Easy for that to happen.


That could be the the biggest exaggeration ever written in text.
*with the Covenant plasma pistol and plasma rifle

  • 12.15.2012 9:45 PM PDT

Posted by: Baph117
This is an incredible step forward to being able to cure Downss sybndonre mn humans bineg.s

Well, it still has its weaknesses. Namely The Library.

  • 12.15.2012 9:51 PM PDT

My favorite is Halo 3's cause of Nostalgia, but disregarding that it might be Halo 2's or ODST's. The amazing soundtracks made them what they were.

  • 12.15.2012 9:53 PM PDT
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Oh Yes!

Because it's great. The Master Chief actually feels like a walking tank, and his melee attacks feel Supermanish. The levels are memorable and the mystery surrounding the Halo drew me well into the campaign.

  • 12.15.2012 9:54 PM PDT
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I laugh at people who whinge about 'repetition' and 'reusing' in level design. That added to the sense of immersion: a consistent and realistic environment. An alien civilisation isn't going to design the architecture of their giant bomb with your entertainment in mind. They're going to design it to be functional, and that's it. In the sequels I never felt as grounded in the setting as I did in CE.

  • 12.15.2012 9:56 PM PDT


Posted by: foreveraloner35
I never understood either. It's boring, repetitive, tedious and plain unfun IMO


Let me guess. You played it in 2008 and played it after playing Halo 3?

Play it back in 2001 and you would understand.

  • 12.15.2012 9:59 PM PDT

Want Coup? Here it is for Chrome.

[url=http://iggyhopper.dyndns.org/gm/extensions/coup_d_bungie _4.crx[/url]

I tried replaying it...

I couldn't play it all the way through again.

  • 12.15.2012 10:00 PM PDT

Let's all just be happy! Doesn't that sound like fun?

Yay!

Halo CE has a lot of nostalgia attached to it. When you first played it (if you actually played it way back when), it was new, it was awesome and you were a bad ass super-soldier. But the most memorable part was the Flood plot twist... Just: 'Oh my god. What.. What was that?' I got shivers the first time I saw that cutscene. And the AI... Actually realistic and made the combat seem a lot more realistic because of it. And on the Warthog with Marines, cheering when you got air and lipping you when you crashed.

  • 12.15.2012 10:24 PM PDT

"What is better - to be born good, or to overcome your evil nature through great effort?"
-Paarthurnax

"The right man in the wrong place can make all the difference in the world."
-G-Man

Nostalgia mainly. Personally, I find that there was too much backtracking. I thought Halo 2 and 3's campaigns were better.

  • 12.15.2012 10:25 PM PDT

"The point of war is not to die for your country but to make the other son of a -blam!- die for his." George S. Patton

Posted by: Achronos
Every post whining about the weekly update delays it by 5 minutes.

level design, level design, level design.

(hint it had really good level design)

[Edited on 12.15.2012 10:28 PM PST]

  • 12.15.2012 10:28 PM PDT

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