Off Topic: The Flood
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Subject: Why do a lot of people love the CE campaign better then the others?

I'm an Anarchist. I don't need a government to be a good person, but I'm glad it's here because some of you clearly do.

It packed a wow factor that none of the other games have touched. Everything about the campaign was new.

When exploring the ring world in level 2, Halo, all you knew was there's aliens trying to kill you, you're carrying an invaluable piece of Data, and you need to find Captain Keyes and other people from the ship that you escaped from, and you don't really know much more until you rescue Captain Keyes, and then the plot unfolds. "Ah, I see now..."

...but wait.

The Flood.

After finally feeling like "Ok, I can do this. We can get off this ring," what humans are still alive are suddenly being eaten by zombie monsters with the creepiest freaking music ever in a video game.

After you're done pissing your pants in the underground trying to escape the zombies in the swamp, you're taken to the most difficult, confusing, and scary level in all of Halo, without any assistance at all, where you develop anger issues toward all places referred to as libraries in the world.

Then you bust your ass, totally confused, trying to get to this control room place where apparently you can turn the ring on and kill the flood... and you're told that you were about to kill yourself, the other humans, and all life in the Galaxy, because zombies are unstoppable.

And now the robot is trying to kill you.

The only way off this ring is to find your crash-landed ship and blow the world up. You arrive at the ship, totally overrun with zombies. You search around in the dark like a rat fighting a million roaches, you blow the engines, get to watch the foehammer die, jump into the last ship, escape by the hair of your ass, and become stranded in space with absolutely no indication that there will be a Halo 2.


Halo Combat Evolved was an epic story - not just a filler between one and three, and not just the last portion. It was a stand-alone epic game. The only way to understand is to have played it when it was new, so I guess I'm preaching to the choir in a language the audience doesn't understand, but meh. It was an epic game, and is worthy of praise.

  • 12.15.2012 10:31 PM PDT

Because nostalgia.

  • 12.15.2012 10:34 PM PDT

Xbox LIVE gamertag: Dat3lessNutella
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ALL HAIL GABEN


Posted by: petitminou
Nostalgia, though there were some epic moments thrown in. =)

  • 12.15.2012 10:36 PM PDT


Posted by: Uncle OG Ruckus

Posted by: Egerspurge
-Long as fudge
-Actiony
-The flood was a scary ass twist back in the day
-First and best warthog run
-Much more memorable altogether
-Johnson on Elite romance



The Warthog on halo CE SUCKED
You mean how you could accidentally kill your teammates with it if you did so much as run over their toes?

  • 12.15.2012 11:25 PM PDT
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Posted by: Uncle OG Ruckus

Posted by: Egerspurge
-Long as fudge
-Actiony
-The flood was a scary ass twist back in the day
-First and best warthog run
-Much more memorable altogether
-Johnson on Elite romance



The Warthog on halo CE SUCKED
*gasp*

I had many uses for the CE Hog. Ultimate splatter vehicle, flipping Ghosts and Wraiths that got in my way, bumping marines through walls and up steps they couldn't go up, using a Hog gunner to clip me through a wall so I could skip Silent Cartographer's Shafted, pushing Shades around.

But the best part was that the marines stayed in their seats, it could be used for launching, and the legendary T2T trick was pulled off with it's help.

And who could forget stunting, the art of positioning Hogs in various, seemingly impossible positions?

Oh and let's not go into how it's bounciness alone made it more worthwhile to drive than a cringeworthy, easily flipped pos people call the Warthog nowadays...

[Edited on 12.15.2012 11:38 PM PST]

  • 12.15.2012 11:36 PM PDT
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(To discuss Halo 4.)

Bungie did a million things right in that Campaign, but mainly the AI.

Had the level design not been so repetitive, CE would have been even more amazing.

  • 12.15.2012 11:44 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: SilentFailure
And that Shotgun


Pretty much this. Blasting away Flood with the Shotgun is immensely satisfying.

  • 12.15.2012 11:45 PM PDT
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Posted by: Acres 057
It packed a wow factor that none of the other games have touched. Everything about the campaign was new.

When exploring the ring world in level 2, Halo, all you knew was there's aliens trying to kill you, you're carrying an invaluable piece of Data, and you need to find Captain Keyes and other people from the ship that you escaped from, and you don't really know much more until you rescue Captain Keyes, and then the plot unfolds. "Ah, I see now..."

...but wait.

The Flood.

After finally feeling like "Ok, I can do this. We can get off this ring," what humans are still alive are suddenly being eaten by zombie monsters with the creepiest freaking music ever in a video game.

After you're done pissing your pants in the underground trying to escape the zombies in the swamp, you're taken to the most difficult, confusing, and scary level in all of Halo, without any assistance at all, where you develop anger issues toward all places referred to as libraries in the world.

Then you bust your ass, totally confused, trying to get to this control room place where apparently you can turn the ring on and kill the flood... and you're told that you were about to kill yourself, the other humans, and all life in the Galaxy, because zombies are unstoppable.

And now the robot is trying to kill you.

The only way off this ring is to find your crash-landed ship and blow the world up. You arrive at the ship, totally overrun with zombies. You search around in the dark like a rat fighting a million roaches, you blow the engines, get to watch the foehammer die, jump into the last ship, escape by the hair of your ass, and become stranded in space with absolutely no indication that there will be a Halo 2.


Halo Combat Evolved was an epic story - not just a filler between one and three, and not just the last portion. It was a stand-alone epic game. The only way to understand is to have played it when it was new, so I guess I'm preaching to the choir in a language the audience doesn't understand, but meh. It was an epic game, and is worthy of praise.


This guy gets it.

  • 12.15.2012 11:46 PM PDT

Halo 2's campaign was my favourite.

  • 12.16.2012 12:22 AM PDT

Death to rank junkies.

I preferred Halo 2's campaign, but Halo 1's was still awesome.

  • 12.16.2012 12:23 AM PDT


Posted by: petitminou
Nostalgia, though there were some epic moments thrown in. =)

/Thread

  • 12.16.2012 12:24 AM PDT
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Posted by: Sliding Ghost
1. Convincing enemies. Their eyes followed thrown grenades, they were often found patrolling or in a relaxed state (i.e. sleeping) instead of always expecting your arrival, they would have a distinct response to being stuck by a grenade or by the needler. When they went into cover, they crouched instead of standing behind the wall staring blankly.

Oh and Hog gunners would throw their fists into the air and let out a war cry when the Hog got enough air.

Lastly, Zealots and Hunters were just pure aggression. They were pushovers, susceptible to most things like every other enemy but they were persistent and could become freeroaming. And let's not forget about the suicidal rocket launcher Flood spam on Two Betrayals and the massive number of Carrier Forms on The Library. That makes Shootout in Valhalla look easy.

2. Level design. AotCR reused a lot of locations and there were 3 backtrack missions. But they were almost always engaging because of the massive AI battles and often refreshing change of pace. And the music. And the ambiance when the music died out (nowadays, you have to play our own music to stop the looping music).

3. Vehicles. Back when Hogs wouldn't blandly crash into walls. They would bounce off of them, which made them more fun to pilot. Try skipping Metropolis' tunnel in a Hog on Legendary. It's freaking frustrating. Purely luck IMO. Now try skipping Silent Cartographer using the nearby window. When you finally pull it off and you plummet several feet only to land on an overshield, you know you just did something incredibly stylish.

4. Weapons. Enough said. CE was the last time you could get an overkill on Grunts on Legendary. Nowadays, you have to be playing on Easy for that to happen.

5. No ranged combat, no severe difficulty = coming up with your own challenges. If you wanted to prove yourself a man, you'd avoid picking up the power weapons and you'd limit yourself to an AR or meleeing. Hell you'd even make up rules like never flipping in a Hog or never getting in a vehicle or keeping all your marines alive. I've seen people do the Hog run with 1 bar of health, beat down the bridge Zealot on AotCR with an AR, and fight an entire army by themselves. What I'd try to do is get an assassination on every Elite on Silent Cartographer. I managed to -blam!- 10-15 of those badasses.

Nowadays, the only challenge involving fighting you can limit yourself to is Zero Shot afaik. The last great Zero Shot run was in Halo 3, done by Nak3d Eli.


TIS MUDA-BLAMIN! GAI!!!!! Speeekss da trruth.

  • 12.16.2012 12:33 AM PDT

hmm

I prefer both Halo 3 and ODST's campaign over CE to be honest.

  • 12.16.2012 2:39 AM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

I prefer Halo 2's. I played Halo CE so much that it lost it's awesomeness.

  • 12.16.2012 2:50 AM PDT

feartehstickman...
Posted by: toxicpanther615
the only problem i have with mine is that it's unstable,[very shakey],so you'd need a tripod for it.

Posted by: CJ Olvaid 360
Just drink a beer and everything will be ok

Posted by: King Leopold789
level design, level design, level design.

(hint it had really good level design)
The only thing that comes close in size/scope IMO is Tsavo Highway in Halo 3.

  • 12.16.2012 2:56 AM PDT
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Sometimes, I dream about cheese.

it's not just the campaign, but the gameplay
Halo: Combat Evolved is the only game we don't have to complain about the weapons being incompetent as -blam!- like most were in Halo Reach (especially the sword)

  • 12.16.2012 2:57 AM PDT

Wait a second, people read these?

The maps were very linear and rage quitting is fun, HNNNRRRRRGGGHHH NOSTAGLIA

Obviously it's the first game so it's infinity times better.

  • 12.16.2012 3:47 AM PDT

Difficult enemies.
Wide open spaces.
A sense of mystery due to the ring.
Suspense and horror done right(the flood).
A good flow of combat.
An interesting story.
It was the perfect length, not to short and not too long.


Alot of these features is what gaming today is missing, and all the kiddies think that what they have now is better,and will go back to games like these and say they're boring because a helicopter hasn't exploded in five minutes and there hasn't been a quicktime event.

CE is what got me into gaming,like real gaming not just pokemon and Legend of Zelda.

And I still think its one of the best games out there.

  • 12.16.2012 3:55 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

Because of the best three way battles in a Halo game on my favorite mission of all time: Keyes.


Plus, the Flood were scary back in the day which made it really memorable.

  • 12.16.2012 4:54 AM PDT

I love the persistent scaring of the battleground.
Definitely on Legendary, the Pillar of Autumn.
SO many bullet holes where my head was just...

  • 12.16.2012 5:06 AM PDT
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Posted by: JacobTheGreat2
They're mostly nostalgic happy

I can go back and still find it as enjoyable as my first play through. They only ones who refer to nostalgia as being the main factor, probably started with H3 or Reach.

[Edited on 12.16.2012 9:56 AM PST]

  • 12.16.2012 9:52 AM PDT

Multi-trillionaire modern cowboy.

That's right.

I really don't want to answer due the improper grammar.

  • 12.16.2012 9:55 AM PDT
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Posted by: nightspark
Posted by: JacobTheGreat2
They're mostly nostalgic happy

I can go back and still find it as enjoyable as my first play through. They only ones who refer to nostalgia as being the main factor, probably started with H3 or Reach.
I began with Halo 3 and Halo PC simultaneously.

The ones saying nostalgia are just not that devoted to the campaign... the first two Halo games had immense amount of replayability (i.e. High Impact Halo). Only a handful of dedication was/is given to Halo 3, Reach, and Halo 4 in comparison.

  • 12.16.2012 10:05 AM PDT

It was a remarkable game at the time , a game that defined an entire generation of gamers in a way that no game has done since or is ever likely to do again.

  • 12.16.2012 10:26 AM PDT

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