- GrandmasterNinja
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BIGDADDY786
Poll: Which Halo Game Had the Best AI? [closed]
| Halo: REACH:
36%
|
|
(18 Votes)
|
Total Votes: 50
In terms of fairness, realistic behavior, and battle tactics, I think REACH was the best in terms of excellent AI behavior. The elites were always flanking, taking cover, and suppressing when necessary. Whereas in Halo 2 and CE they shot a TON of bullets for long volleys and were just bullet sponges. Wraiths just were also ridiculous, but made sense for alien tech artilary IMO.
ODST was like 3, they both were great, but Reach was just taking it to another level cause the Hunters were actually difficult this time, and the AAs the enemy used were dynamic.
Halo 4 was just sad in terms of AI capability. The elites refused to flank and dodge, and just were filler so that you didn't get bored of the Promethians. The Hunters went back to being epic failiures also, and the Promethians were too damn easy to kill. But it was still a better AI than CE, due to the age of the game.
Reach > Halo 3 = ODST > Halo 2 > Halo 4 > Halo CE
So vote and please explain, I'm working on a game and I'm wondering what you guys look for in enemy AI. Thanks for your comments!
[Edited on 12.15.2012 10:07 PM PST]