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This topic has moved here: Subject: Why did the concept of power weapons change so much?
  • Subject: Why did the concept of power weapons change so much?
Subject: Why did the concept of power weapons change so much?

We went from having set timers in Halo 3, where a power weapon would ALWAYS spawn after a certain amount of time of being picked up at the exact same location.

Then in Reach, it worked the same way except the player who picked up the power weapon had to drop it in order for it to spawn again.

And now in Halo 4, power weapons appear whenever and wherever they feel like. There's no accurate timer, since the power weapon can either spawn close to where you first picked it up or all the way across the map, in the enemy team's position.

Why did the concept of power weapons have to change so much? What was so wrong with the previous itterations of it? So what's next? In Halo 5, would you guys be surprised if power weapons were dropped directly in front of players at a random pace in order to spice things up?

  • 12.16.2012 2:13 PM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Keeps the gameplay from getting slow.

  • 12.16.2012 2:14 PM PDT

Posted by: Billygoat456
I'll bring the tritium laser cutters if you bring the beer!

Funny story.

Casuals.

  • 12.16.2012 2:14 PM PDT
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Because 343

  • 12.16.2012 2:14 PM PDT
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No point in putting something funny, clever or informative here. Most probably im going to get perma-banned anyway.

No, in Halo 5 everyone will be able to spawn with a power weapon already. Just wait and see.

  • 12.16.2012 2:15 PM PDT

Lack of skill or effort in making a good balanced game.

  • 12.16.2012 2:15 PM PDT

"What is better - to be born good, or to overcome your evil nature through great effort?"
-Paarthurnax

"The right man in the wrong place can make all the difference in the world."
-G-Man

Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

  • 12.16.2012 2:15 PM PDT

A competitive players main goal is to win.
A casuals main goal is to have fun regardless of whether that results in a win or loss.
It has nothing to do with individual skill or knowledge, it has to do with the reason you play.


Posted by: bergXX09
Lack of skill or effort in making a good balanced game.

  • 12.16.2012 2:16 PM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.
This annoys the hell out of me. They just camp the spawn point and slow down the blaming game.

  • 12.16.2012 2:16 PM PDT
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Oh Yes!

In Halo 5 people will probably spawn with power weapons.

  • 12.16.2012 2:17 PM PDT

Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

Then why not simply put the very same white indicator that points to the location of a power weapon in the game and call it a day?

Why do power weapons need to be dropped randomly across the map?

  • 12.16.2012 2:18 PM PDT

http://www.bungie.net/News/content.aspx?type=topnews&link =BWU_072310
Made it into the update!


Posted by: Isai16
In Halo 5 people will probably spawn with power weapons.

And have a tactical package for bottomless clip.

  • 12.16.2012 2:19 PM PDT


Posted by: Metalignus

Posted by: bergXX09
Lack of skill or effort in making a good balanced game.

  • 12.16.2012 2:19 PM PDT

"What is better - to be born good, or to overcome your evil nature through great effort?"
-Paarthurnax

"The right man in the wrong place can make all the difference in the world."
-G-Man


Posted by: CharlesBrown33
Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

Then why not simply put the very same white indicator that points to the location of a power weapon in the game and call it a day?

Why do power weapons need to be dropped randomly across the map?
I don't know, I agree that it is stupid. I was just relaying 343's explanation.

  • 12.16.2012 2:20 PM PDT

Pootis


Posted by: CharlesBrown33
Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

Then why not simply put the very same white indicator that points to the location of a power weapon in the game and call it a day?

Why do power weapons need to be dropped randomly across the map?

Because a team that holds a power weapon position will hold it no matter what. And that makes the gameplay boring. (AKA camping)

Personally, I like how power weapons work in Halo 4.

[Edited on 12.16.2012 2:23 PM PST]

  • 12.16.2012 2:22 PM PDT

Posted by: Shunfglol2

Posted by: CharlesBrown33
Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

Then why not simply put the very same white indicator that points to the location of a power weapon in the game and call it a day?

Why do power weapons need to be dropped randomly across the map?

Because a team that holds a power weapon position will hold it no matter what. And that makes the gameplay boring. (AKA camping)

Personally, I like how power weapons work in Halo 4.

Gameplay boring? Are you seriously calling Halo 3's gameplay boring?

Wow.

  • 12.16.2012 2:26 PM PDT
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I think in Halo 5, Everyone should spawn with rocket launchers if they are low levels. If they are doing really bad in the match, 343 should make it so they have overshields and speed/damage boost until they can get a kill.

  • 12.16.2012 2:28 PM PDT


Posted by: Lightning Yuna
No, in Halo 5 everyone will be able to spawn with a power weapon already. Just wait and see.

You mean everyone who has unlocked them.

  • 12.16.2012 2:30 PM PDT

feartehstickman...
Posted by: toxicpanther615
the only problem i have with mine is that it's unstable,[very shakey],so you'd need a tripod for it.

Posted by: CJ Olvaid 360
Just drink a beer and everything will be ok

Posted by: CharlesBrown33
Posted by: Shunfglol2
Posted by: CharlesBrown33
Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

Then why not simply put the very same white indicator that points to the location of a power weapon in the game and call it a day?

Why do power weapons need to be dropped randomly across the map?

Because a team that holds a power weapon position will hold it no matter what. And that makes the gameplay boring. (AKA camping)

Personally, I like how power weapons work in Halo 4.
Gameplay boring? Are you seriously calling Halo 3's gameplay boring?

Wow.
Dat 4shot BR. Dat Standoff.

  • 12.16.2012 2:31 PM PDT
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Posted by: Domi 233
Posted by: CharlesBrown33
Posted by: Shunfglol2
Posted by: CharlesBrown33
Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.

Then why not simply put the very same white indicator that points to the location of a power weapon in the game and call it a day?

Why do power weapons need to be dropped randomly across the map?

Because a team that holds a power weapon position will hold it no matter what. And that makes the gameplay boring. (AKA camping)

Personally, I like how power weapons work in Halo 4.
Gameplay boring? Are you seriously calling Halo 3's gameplay boring?

Wow.
Dat 4shot BR. Dat Standoff.

Dat ASS.

  • 12.16.2012 2:32 PM PDT

Sometimes I am tempted to quit gaming. I can no longer play without seeing ponyphags, horrendously bad teammates and mexicans.

Gaming community, I want you to know that you suck.

Because companies lose customers when those customers get fed up with never having power weapons because they suck.

  • 12.16.2012 2:33 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Come on, guiz! Halo had to change, 343 said so so it's true. It doesn't matter if it's good or bad change, as long as we're changing the core game mechanics because of what is definitely not an irrational fear of a pre-Reach successful franchise not having enough skinnerbox mechanics to keep the masses chasing after that carrot tied to a stick we'll be fine.

Just wait until the game comes ou- I mean, wait for the title update to complain!

  • 12.16.2012 2:35 PM PDT

Posted by: SafariTK
Because they didn't want people who had the spawns memorized to pick up the power weapons every time.
Why is that a bad thing?

  • 12.16.2012 2:35 PM PDT

Posted by: Recon Number 54
Use your head. The one on your shoulders. No really, just try. Please?

˙sɹǝʇndɯoɔ ɥʇıʍ pooƃ os ʇou ɯ,ı 'ǝɹǝɥ ʇǝƃ sıɥʇ pıp ʍoɥ 'lol

Map control is still a thing, especially since everyone spawns with mid-long range weapons if they so choose. The spawn system for power weapons is good because this way people will actually move around and attempt to control different areas of the map. Since there is an armor specialization that lets you see the drops before they happen, you could call out or have a teammate call out the next location you should be moving to. It is basically like playing king of the hill constantly while also playing slayer. If you want to keep the lead you have to remain mobile. Nothing wrong with that setup in my book.

  • 12.16.2012 2:36 PM PDT

I don't know op... I just don't know.

  • 12.16.2012 2:36 PM PDT