- last post: 01.01.0001 12:00 AM PDT
Swimming, if implemented right, might be able to give the game a new tactical aspect. For example, in a level where you have the option to take a less guarded water route or a heavily guarded path, some players would think about taking the water route. Of course, there should be some disadvantages to taking the water route, as it would be too easy just to swim past the enemies to get where you want to. My final thought is that swimming would be a good idea, but if and only if it were introduced to the game comfortably and didn't unbalance any aspects of the game.