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  • Subject: How I would have done Halo 4 Mulitplayer
Subject: How I would have done Halo 4 Mulitplayer

Honestly, I do quite like Halo 4. It has a lot of what I wanted. I was never with Halo for the competitive arena multiplayer, I was there mostly for the narrative. That said, I have always liked Halo for its multiplayer. Even if I found Halo 3 and Reach a bit messy. Halo 2 had simplicity, all you had was the triangle. It was fair. However, I always wanted Halo to take a different approach. Incorporating more narrative. Massive skirmishes and assaults of a scale that a few years ago a gamer could only dream. But with Halo I feel that will never happen. Far more of its base players are there for its arena style gameplay. This is how I would have done the Multiplayer of Halo 4, whilst keeping both parties content.

I like what they have done with the loadouts, and the ordnance drop system. But I only like the latter as a deliverance system. So basically I only like the ordnance drop because a pod coming from space to deliver you weapons is more interesting than it appearing out of nowhere. But the ordnance drop should only be for delivering weapons the same way they appeared in a certain location in previous games. That means no ordnance meter, no personal ordnance. I do like the idea that they can spawn in any number of random locations though as it makes for a different outcome every play. The speed, damage and shield boosters are by far in my opinion the worst thing added to the game. Or at least the worst implemented. The loadout system is terribly unfair. Gone are the days of everyone starting remotely even. Sure you should be able to choose your primary, sidearm, grenade type and maybe armour ability because I can really never seem to make up my mind about them. Ammo should be acquired back at your base.

That is really all I have. I will edit if there is anything else I have missed, and right now I have a very strong feeling I missed a lot.




[Edited on 12.16.2012 8:18 PM PST]

  • 12.16.2012 8:17 PM PDT
  • gamertag: ankerd
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Bringing in Fikst. Bringing back lmao.
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You like random weapon spawns. k

  • 12.16.2012 8:25 PM PDT
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Don't be stupid like I was! Check to see what that Forum Ninja is saying to you!

"I may not like what you say, but I will defend your right to the death to say it!"

"Tolerance is a virtue, and virtue builds character."
-Onyx81

Actually, Dual Weilding muddied up the Triangle in Halo 2.

  • 12.16.2012 8:27 PM PDT

Now selling HHDDVVDDBVDs. HD DVDs, but with better marketing.

I personally like the multiplayer as is. It could be because I haven't played enough yet, but it has been extremely easy for me to pick up the game with friends every once in a while just to have some fun.
Granted we don't always win or feel evenly matched, the variety added by weapon drops and personal loadouts really makes it more enjoyable to us.

  • 12.16.2012 8:28 PM PDT

Posted by: IrIsHmAn04
no its legit, i used coordinates, set weapon timers the works.

I just play games for fun. When a new installment releases in an existing franchise, I just adapt to the new elements in the game.

  • 12.16.2012 8:28 PM PDT


Posted by: ankerd123
You like random weapon spawns. k

In the same way they spawned in previous installments. Just in specific areas, one of which is randomly chosen. Take a spartan laser spawning in the middle of Ragnarok at the start of a match for instance. It could spawn on the hill, at the dropship, or near the mounted machine gun. See what I mean? It spawns at a set time at a set spawn rate but the chosen location is random.

  • 12.16.2012 8:28 PM PDT

Random weapon drops is probably the worst thing they added. Along with the whole killstreak thing. Put it back the way it used to be and the game improves 5x more automaticlly IMO

[Edited on 12.16.2012 8:42 PM PST]

  • 12.16.2012 8:40 PM PDT