- Onyx81
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- Veteran Legendary Member
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-Onyx81
Halo 2 Added Dual Weilding + Boarding
Halo 3 Added Equipment
Halo Reach added Assissinations + AA's; Removed Dual Weilding
Halo 4 Added Custom Loadouts
So why is it, that out of all these things, AA's feel like the most odd thing to put in Halo? Sure they're a natural evolution of Equipment, but do you think Halo 4 would be more fun if you spawned with Equipment, or an Armor Ability.
Let me know what you think.
Posted by: BLZL
Armour Abilities are unusual in that they add a game-play variable that's independent to the map.
All the changes you listed save for AA's and Custom Loadouts add an unpredictability factor that hasn't been in previous games(Ignoring Fiesta). In Halo 3 and earlier, if you knew the gametype and map then you'd know exactly what you might encounter in that match. With every other change, this early-game ambiguity doesn't exist. Boarding, duel-wielding, and equipment were all mechanical changes whose effect on a particular map was clear cut and consistent. You go in knowing at all times what players are capable of.
Armour Abilities changed that. Not knowing what your opponents might start out with, players have to play more cautiously. The game slows down, as players can no longer be certain of the potential options the enemy team might take.
[Edited on 12.16.2012 8:41 PM PST]