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Posted by: RustedEdge
Posted by: Dobatch
Posted by: BLZL
Armour Abilities are unusual in that they add a game-play variable that's independent to the map.
All the changes you listed save for AA's and Custom Loadouts add an unpredictability factor that hasn't been in previous games(Ignoring Fiesta). In Halo 3 and earlier, if you knew the gametype and map then you'd know exactly what you might encounter in that match. With every other change, this early-game ambiguity doesn't exist. Boarding, duel-wielding, and equipment were all mechanical changes whose effect on a particular map was clear cut and consistent. You go in knowing at all times what players are capable of.
Armour Abilities changed that. Not knowing what your opponents might start out with, players have to play more cautiously. The game slows down, as players can no longer be certain of the potential options the enemy team might take.
I think it's pretty safe to say that Halo 4 gameplay is a lot more fast-paced. You just typed that whole post for nothing.
It's too fast. You have elements that make the game just a run 'n gun game. You have sprint, AAs, ordnances, instant spawns, and a DMR + Boltshot. There's no map control or power weapon timers (no maps are designed that way either).
Halo 4 is basically an arcade shooter with Halo slapped on the title.
I wasn't trying to make Halo 4 look better. Should have made that clearer in my post. I actually completely agree with you. The gameplay is way too fast and to me it feels like 343 have taken out all the classic gameplay elements of Halo and jumped on the CoD bandwagon to better compete with it.