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- Noble Heroic Member
Posted by: Hylebos
The problem is that many games these days sacrifice depth and difficulty to cater to casuals.
No, they sacrifice certain measures of depth and difficulty to expand their player base, with the added people being a mix of competitive and casual players. I know people that were great at Call of Duty and play competitively on every game they touch, that didn't even give the Halo series a passing glance until this release.
Posted by: Hylebos
Game Design is a balance. A game should absolutely be designed first and foremost with hardcore gamers in mind, with enough depth and interesting mechanics to keep them engaged, but at the same time, the game must be open and inviting to casuals, and encourage them to invest their time and trascend their own casualness.
I think you're confusing "hardcore gamers" with "their existing fanbase", as if all players that have been fans of Halo for several years are hardcore. It's far too common of a mistake to make on a gaming-oriented website, but lo and behold, it continues.
Posted by: Hylebos
If a game doesn't cater to casuals, you have a game like Dark Souls, which is still a beautiful game, but will not have a large fan base because it does not encourage the average joe to invest himself in the game.
What? For a new IP (to the Xbox, at least), Dark Souls has an above average sized fanbase, at least enough to garner a sequel.
A better example would have been Shadowrun, which focused so heavily on the competitive community, that they completely forgot to make it as accessible to those who aren't as familiar with first-person shooters. The results of that speak for itself; to say that they should focus on the competitive community first and foremost is as ridiculous as it is naive.