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  • Subject: What's So Wrong With Casuals?
Subject: What's So Wrong With Casuals?


Posted by: Satisfaxion

Posted by: Blacknight159

Posted by: Satisfaxion

Posted by: dpking1
They ruin the team.

Overly competitive people ruin the team far more than a bad player.


Elaborate

That somebody screaming into your headset to do better and betraying for power weapons might be a deterrent to having fun? Does that really need an elaboration?


You're making generalizations. Why do you assume that all "overly competitive players" scream into mics (you could always mute them you know?) or betray for PW's? Bad players can't or never betray or scream into mics? and what did you mean when you say "ruin the team"? Score-wise? Why are your comments so vague and full of generalizations?

  • 12.17.2012 6:29 AM PDT
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Dat illuminatic.

Games are now more of a hobby/sport thing than just relaxing/nothing-to-do thing. Therefore people get mad when they don't know how to play the game well and they ruin everything for the team.

It's not more complicated than that, it's just how it is.

/thread

  • 12.17.2012 6:36 AM PDT
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  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

Filthy casuals . . . Go back to your angry birds!

But in all reality, the casuals can bring down a games greatness by making it more easy. For example, the ranking system/bloom in Reach. It didn't break the game (for me), but it could've been better.

  • 12.17.2012 6:36 AM PDT

They make companies sacrifice skill for money. A casual player doesn't care about getting better in a game cause he's just gonna drop it when a new game from a different company comes out.

  • 12.17.2012 6:39 AM PDT


Posted by: Gaara444
They make companies sacrifice skill for money. A casual player doesn't care about getting better in a game cause he's just gonna drop it when a new game from a different company comes out.

Who determines what is skill... you?

  • 12.17.2012 6:43 AM PDT

The ranking system determines skill. And since Halo 4's ranking system (or lack thereof) doesn't show any progression in terms of skill, what's the point of trying to get better?

Posted by: ArcGuard
Who determines what is skill... you?

  • 12.17.2012 6:44 AM PDT

Posted by: Gaara444
The ranking system determines skill. And since Halo 4's ranking system (or lack thereof) doesn't show any progression in terms of skill, what's the point of trying to get better?

That doesn't even make sense. So because there is no visual "skill" system, there is no skill, and therefore is casualized?


I will remind you, Halo 4 has a hidden skill ranking system.



But lack of showing people a rank does not make the game require less skill. That is a non sequitur, my friend.

  • 12.17.2012 6:52 AM PDT

Cole

They're filthy.

  • 12.17.2012 6:53 AM PDT

What's the point of getting better if you can't show your progression? Going on Waypoint just to see it makes no sense.

Posted by: ArcGuard
But lack of showing people a rank does not make the game require less skill. That is a non sequitur, my friend.

  • 12.17.2012 6:53 AM PDT

Posted by: Gaara444
What's the point of getting better if you can't show your progression? Going on Waypoint just to see it makes no sense.

Irrelevant. You said that companies are casualizing their games to make money. So what your implying is that somehow not having a rank is drawing in more casuals. Having a ranking system is not going to keep them from leaving in the first place.

So a ranking system would not affect casuals.


Or are you implying casuals all of a sudden become hardcore when they see dat truskill?

  • 12.17.2012 6:57 AM PDT


Posted by: Painis Cupcake
Because all of the competitive gamers can't I loosen their uptight pants and have some dumb fun. People who play backyard football aren't hated, so why should gamers that play for fun? You can say 'blah blah, they ruin the market,' but it makes pub stomping easier every day. If you competitively game, you probably know enough people to make your own team and play with friends and not random people.


I'm competitive when I play backyard football too. I'm just a competitive person by nature.

Why would I play an FPS if I didn't want to win? Why is there even a scoreboard there? Why keep score if noone is trying to win?

  • 12.17.2012 6:59 AM PDT
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t3hAvenger77 - XBL (BF3, ME3, Blops)
decla1mer104 - Origin (BF3)
Steam

This has been discussed to death.

Remember the Reach forum?

  • 12.17.2012 7:00 AM PDT
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My 50 alt
Posted by: KIBOSH
They should just make an HLG playlist then you guys can hide against each other and see how much fun it is.


Posted by: Ushan

Posted by: DatDudeBV

Posted by: Social Deviant
Posted by: DatDudeBV
Being competitive is the only way I can have fun with my video games.

My condolences.


I just dont understand how casuals play.

Can they really just say "I dont even care how I do in this game"?

I mean, I always strive to try and do my best in anything.


It's just about messing around. K/D doesn't matter because we're just trying to play for fun, perhaps have a couple of drinks with some friends and try to betray each other in absurd fashions.
Where's the fun if you don't even try?
"YAY IM CONSTANTLY DYING AND I DONT EVEN KNOW WHO IM SHOOTING AT!! WOOOOHOOOOOO!!"

Like, seriously?

  • 12.17.2012 7:03 AM PDT

Dumb down my gamez!!!
I dont know, but theyre doing something.. Probably why I dont see turn based RPGs anymore..

  • 12.17.2012 7:06 AM PDT

Posted by: DatDudeBV
I'm competitive when I play backyard football too. I'm just a competitive person by nature.

Why would I play an FPS if I didn't want to win? Why is there even a scoreboard there? Why keep score if noone is trying to win?

You can try to win and still have fun if you do not. Winning is not a condition of having fun for most people. Winning can be fun, but I don't not have fun every game I lose.

I don't HAVE to win to have fun. I mean, only 1/6 people win a FFA game, does that mean all the other 5 do not have fun?


And what about my girlfriend? She'll never win a game in her life. But she still loves it. And when she does finally get a kill, she's ecstatic. Is she not really having fun because she's not winning?



Posted by: SpecOps0
I dont know, but theyre doing something.. Probably why I dont see turn based RPGs anymore..

No, that's because they're boring ;)

  • 12.17.2012 7:21 AM PDT

@arcguard

Yeah but that's you.

When it comes to me, If I don't win (or at least do great) then I won't have fun.

  • 12.17.2012 7:24 AM PDT

Posted by: DatDudeBV
@arcguard

Yeah but that's you.

When it comes to me, If I don't win (or at least do great) then I won't have fun.

Well that's a super cool story and all, bro. Go form a party and take on other parties. "Casuals" don't have to live by the same mantra that you do.


The fact that you cannot fathom how anyone can have fun without winning is laughable. Not everyone has to win to have fun. And you should be able to completely understand that.

How you derive fun is not the same as everyone (or, not necessarily, anyone) else.


My point was - that it's pretty obvious why there are scoring systems. And that there are plenty of people who would play a FPS or "competetive" game without needing to win.

[Edited on 12.17.2012 7:32 AM PST]

  • 12.17.2012 7:32 AM PDT


Posted by: ArcGuard
Posted by: DatDudeBV
@arcguard

Yeah but that's you.

When it comes to me, If I don't win (or at least do great) then I won't have fun.

Well that's a super cool story and all, bro. Go form a party and take on other parties. "Casuals" don't have to live by the same mantra that you do.


The fact that you cannot fathom how anyone can have fun without winning is laughable. Not everyone has to win to have fun. And you should be able to completely understand that.

How you derive fun is not the same as everyone (or, not necessarily, anyone) else.


My point was - that it's pretty obvious why there are scoring systems. And that there are plenty of people who would play a FPS or "competetive" game without needing to win.


How is it obvious that there are scoring systems?

Why even keep score if noone wants to win?

We can't let little Johnny know that he sucks. Lets take out k/d, and ranks. Lets give everyone a trophy

  • 12.17.2012 7:59 AM PDT

They take whatever the corporations spew at them, and then the corporations see that as acceptable, and make games easy as cake and fill it with DLC.

It literally ruins video games.

In short:they make games easy.

  • 12.17.2012 8:06 AM PDT

Posted by: DatDudeBV
How is it obvious that there are scoring systems?

Why even keep score if noone wants to win?

We can't let little Johnny know that he sucks. Lets take out k/d, and ranks. Lets give everyone a trophy

Wow, it's like you completely ignored everything I said.


Winning can be fun. Being competetive can be fun.
Winning isn't everything. I have to win to have fun? Why? I can't have fun playing the game and feel good because of the spirit of competition? I can always learn from a defeat.

But winning isn't necessarily fun. I'd rather have a super close game and lose than destroy a team full of players who are new or not good.



Are you telling me you don't have fun throwing a ball around with your buds? Are you telling me if you play a 3 hour board game, and lose, you just wasted 3 hours, because none of it was fun?

The game isn't fun? Only winning the game is fun?




If you really feel that way, I truly feel sorry for you. Your life must be pretty joyless at times.




Edit:
Posted by: soulEATER123666
They take whatever the corporations spew at them, and then the corporations see that as acceptable, and make games easy as cake and fill it with DLC.

It literally ruins video games.

In short:they make games easy.

Let me explain to you how this works: you see, the corporations finance Team America, and then Team America goes out... and the corporations sit there in their... in their corporation buildings, and... and, and see, they're all corporation-y... and they make money.

[Edited on 12.17.2012 8:08 AM PST]

  • 12.17.2012 8:06 AM PDT

Id rather play some random Tactics style game than a super fast RPG..

Posted by: ArcGuard
Posted by: SpecOps0
I dont know, but theyre doing something.. Probably why I dont see turn based RPGs anymore..

No, that's because they're boring ;)

  • 12.17.2012 8:21 AM PDT


Posted by: Blacknight159
You're making generalizations. Why do you assume that all "overly competitive players" scream into mics (you could always mute them you know?) or betray for PW's? Bad players can't or never betray or scream into mics? and what did you mean when you say "ruin the team"? Score-wise? Why are your comments so vague and full of generalizations?

I used the term "overly competitive" to describe those who let their competitiveness ruin the game for other, that's not at all a generalization, more describing how these people play. If I would've said "competitive players" instead, then yes, that would've constituted a generalization.

And I never said bad players don't do either of these activities, stop setting up and knocking down strawmen to compensate for your poor argument. Hell, I didn't even mention "bad players", so I'm not even sure why you'd bring up something that has nothing to do with my post. And they ruin the teaming by encroaching on other's fun; believe it or not, not everybody plays to win, but to have fun.

  • 12.17.2012 8:26 AM PDT

Posted by: SpecOps0
Id rather play some random Tactics style game than a super fast RPG..

As far as RPGs, I'd rather play action-rpgs (skyrim, kingdom hearts) not turn-based (FF, DragonQuest). But everyone is different.

Now, Turn-based strategy games can be fun.

  • 12.17.2012 8:44 AM PDT

He threw down a glove you made the mistake
Of picking it up now you're gone
The choosing of guns or fighting with swords
The choice of weapons is done
He'll tear you apart as soon as you start
You know you don't have a chance.

There's nothing bad about casuals. The error lies with games that used to have competetive(and casual) multiplayer now catered for casuals and casuals alone.

[Edited on 12.17.2012 9:00 AM PST]

  • 12.17.2012 8:59 AM PDT

I'm The Batman.


Posted by: Hylebos
There's nothing wrong with casuals.

The problem is that many games these days sacrifice depth and difficulty to cater to casuals. Game Design is a balance. A game should absolutely be designed first and foremost with hardcore gamers in mind, with enough depth and interesting mechanics to keep them engaged, but at the same time, the game must be open and inviting to casuals, and encourage them to invest their time and trascend their own casualness.

If a game doesn't cater to casuals, you have a game like Dark Souls, which is still a beautiful game, but will not have a large fan base because it does not encourage the average joe to invest himself in the game.

If a game caters to casuals too much, then you have an easy game without any depth or substance.


  • 12.17.2012 9:08 AM PDT