- Sliding Ghost
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What I don't understand is why they had to -blam!- up the Covie comm node and lookout tower. Those were perfectly fine and now they're just useless objects.
Hard as -blam!- to position the comm node for blockades. Annoying trying to use the tower for sniping (the grav lift's pull is too prevalent).
Even the supply case is unpleasant. It's egg shaped, making it harder to position. And don't get me started with the Shade. It looks like the CE Shade but it's nothing like it. Won't budge even if I drive into it with the Wraith.
Posted by: flamedude
I think its crazy that Halo 2 still has the maps with most destructible or interactive pieces. Moving parts.
Train on terminal, seesaw and platform on Headlong, gate on Containment and Zanzibar, glass windows, concrete blocks, switch on teleporters, waterworks rock spikes and "thump" thing.Don't forget how the Ghost had a weak spot and how almost all vehicles had a secondary explosion.
[Edited on 12.17.2012 3:14 PM PST]