- last post: 01.01.0001 12:00 AM PDT
SMG - I think it's fine the way it is and Bungie should keep it for Halo 3. Its not very good on its own, but I like it as a dual-wielding option.
AR - Well, I'm assuming the AR is going to return for Halo 3, although Frankie did mention in one of the weekly updates that it could be scrapped before Halo 3 comes out. Anyway, I think it will make it into the game as there is a lot of support for it. For Halo 3, I think the AR should be pretty much the same as it was in Halo 1, except make it slightly more accurate and powerful, preferably more accurate. It should turn out to be the mid-range gun. But don't overpower it. It should not be dual-wielded, but should be the more accurate and powerful alternative to the SMG.
BR - I think the BR should return for Halo 3, but be heavily updated due to the return of the AR. The AR should be a mid-range rifle, so to keep the BR from being too similar to the AR, it should be made even more long-range than it already is. Not as long-range as the sniper, but give it a 5x zoom. To compensate for the extra range, it should always be single-shot, like the BR was in the gameplay trailer for Halo 2 before Halo 2 came out, but the ROF should be a little slower. It should also be a little more powerful than the BR from Halo 2, with a 3-4 shot headshot. Too compensate for its high-power, make it hard to use close-range, like the sniper. The AR should take over as the preferable rifle for close/mid-range, while the BR should become more of a long-range option.
Well, these are my thoughts on these guns. The SMG should be short-range, AR mid-range, and BR long-range. I feel this is a good way to balance the weapons and make them uniqe. Also, I don't like the idea of having guns with alternative firing modes based on whether they are zoomed or not. I always liked how all the guns in Halo had one firing mode. I think it just works better that way, for some reason. Any thoughts from you guys are welcome, just be nice : )
[Edited on 7/5/2006]