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This topic has moved here: Subject: My (intelligent) thoughts on the AR/BR/SMG for Halo 3.
  • Subject: My (intelligent) thoughts on the AR/BR/SMG for Halo 3.
Subject: My (intelligent) thoughts on the AR/BR/SMG for Halo 3.
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SMG - I think it's fine the way it is and Bungie should keep it for Halo 3. Its not very good on its own, but I like it as a dual-wielding option.

AR - Well, I'm assuming the AR is going to return for Halo 3, although Frankie did mention in one of the weekly updates that it could be scrapped before Halo 3 comes out. Anyway, I think it will make it into the game as there is a lot of support for it. For Halo 3, I think the AR should be pretty much the same as it was in Halo 1, except make it slightly more accurate and powerful, preferably more accurate. It should turn out to be the mid-range gun. But don't overpower it. It should not be dual-wielded, but should be the more accurate and powerful alternative to the SMG.

BR - I think the BR should return for Halo 3, but be heavily updated due to the return of the AR. The AR should be a mid-range rifle, so to keep the BR from being too similar to the AR, it should be made even more long-range than it already is. Not as long-range as the sniper, but give it a 5x zoom. To compensate for the extra range, it should always be single-shot, like the BR was in the gameplay trailer for Halo 2 before Halo 2 came out, but the ROF should be a little slower. It should also be a little more powerful than the BR from Halo 2, with a 3-4 shot headshot. Too compensate for its high-power, make it hard to use close-range, like the sniper. The AR should take over as the preferable rifle for close/mid-range, while the BR should become more of a long-range option.

Well, these are my thoughts on these guns. The SMG should be short-range, AR mid-range, and BR long-range. I feel this is a good way to balance the weapons and make them uniqe. Also, I don't like the idea of having guns with alternative firing modes based on whether they are zoomed or not. I always liked how all the guns in Halo had one firing mode. I think it just works better that way, for some reason. Any thoughts from you guys are welcome, just be nice : )

[Edited on 7/5/2006]

  • 07.05.2006 1:34 PM PDT
Subject: My thoughts on the AR/BR/SMG for Halo 3.
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I like your ideas I hope they use them.

  • 07.05.2006 1:40 PM PDT
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Those are some good ideas, but i think the should add some sort of weaker human balistics weapon, aside from the rocket launcher. For example, if you've played CMT's alternate Halo CE campagin, the BR has a grenade launcher strapped to the bottem. I think this is a cool idea and it works well in other games, such as PDZ with the super dragon and the FAC-16(or 15, i dont remember)

  • 07.05.2006 1:40 PM PDT
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i like this idea. none of the OMG Maykee a Fu11 ottomadik sip3r rifllle!

  • 07.05.2006 1:43 PM PDT
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Well, I'm all for all three being in H3. However, I'd like the AR to have a secondary function, where it's either single-shot or burst. Leave the SMGs and BRs the same way. Because the AR would be basically an SMG + a Battle Rifle all in one package, I'd say make there only be one or two per map.

  • 07.05.2006 1:51 PM PDT
Subject: My (intelligent) thoughts on the AR/BR/SMG for Halo 3.
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I like your BR idea, just that it shouldn't be too hard to use up close.

  • 07.05.2006 1:52 PM PDT
Subject: My thoughts on the AR/BR/SMG for Halo 3.
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Posted by: scope_soldier
Those are some good ideas, but i think the should add some sort of weaker human balistics weapon, aside from the rocket launcher. For example, if you've played CMT's alternate Halo CE campagin, the BR has a grenade launcher strapped to the bottem. I think this is a cool idea and it works well in other games, such as PDZ with the super dragon and the FAC-16(or 15, i dont remember)


No. PDZ is pretty..unbalanced. Some good ideas, relatively poorly executed (in PDZ). The BR was quite fine the way it was in H2.

[Edited on 7/5/2006]

  • 07.05.2006 1:54 PM PDT
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moeron21 i agree with you about the BR being single shot you have some great ideas. I dont thing the AR should be Full auto or burst it would make it to much like G.R.A.W.

[Edited on 7/5/2006]

  • 07.05.2006 2:00 PM PDT
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sXeHades,

If the AR were an SMG + BR, then why use the SMG or the BR if you have both in the same gun? The AR shouldn't be so good that there are only one or two per map. It doesn't need to be the best gun in the game, it just needs to fit its role as a mid-range rifle well. I'm trying to modify these guns so that they are each different with uniqe characteristics and uses. I also loved the BR from Halo 2. But with the introduction of the AR, the BR will have to change (if only a little) for the sake of the guns not becoming too similar. I respect your opinion though.

Also, thanks for the everybody's support :)

  • 07.05.2006 2:13 PM PDT
Subject: My (intelligent) thoughts on the AR/BR/SMG for Halo 3.
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Oh, one thing I forgot to add. I would reduce the magazine of the AR to hold 50 rounds so it doesn't have the same capacity of the SMG. I would also reduce the capacity of the BR magzine to 21 to compensate for its increased power.

Sorry about the double post.

[Edited on 7/6/2006]

  • 07.06.2006 11:03 AM PDT

"I'm hungry..."

I love your ideas. It makes all three guns worth picking up in certain situations.

When I first started reading this I was wondering why you wanted both the AR and the BR, but they do seem to have strengths and weaknesses that balance each other out.

  • 07.06.2006 11:23 AM PDT
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i think ur idea is OK. What i would do is hav the AR be the same as it was in halo 1 accept this time it is a little more accurate and it has a 2x scope that way it is has a longer range shot than the SMG and then give the BR a 5x scope.

  • 07.06.2006 12:33 PM PDT
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I've said this multiple times before and here it is again.

Leave the BR as it is to be a mid to long range weapon (make it single shot to make more consistant firing at long range)

Then make a choice in SMG or AR,
SMG while moderately weak can be dual wielded to raise it's power.

AR while can't become as powerful as say a dual SMG it's power (roughly 1.5 of an SMG) allows it to be powerful straight from your equipping of it which fits a much more strategic role of equipping a close range gun for close work as opposed to the current dual wield close range reliability system when players have to get lucky when finding the right combo and also hope that they don't engage any long range targets or they have to ditch their dual wield for a while, where as with your AR as your back up gun it leaves BR and carbine for medium range and AR to be quickly used for close up.

  • 07.06.2006 1:24 PM PDT