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This topic has moved here: Subject: Uh, Question for Halo 4 Forge
  • Subject: Uh, Question for Halo 4 Forge
Subject: Uh, Question for Halo 4 Forge

Ignore my gamertag. It's actually Dragonzzilla.

I'm considering on making a forge/foundry-like map with a human and Promethean setting to it once I get Halo 4 but I would like to know how many lights, killballs and one-way shields there are... I just want to see if I can include the 'lava' sections I thought up during the map's development.

  • 12.19.2012 8:13 AM PDT

<_QuAnTuM_>
What's your talent?
Posted by: DabilahroNinja
I can see through windows.

Posted by: WinyPit82
Like they always say, "You mess with the Helix Nebula, you get the WinyPit82."

Hi there! be sure to click that homepage link!

You can now have about 3 or 4 lights at once now I think...

Killballs and one way shields are similar too, I believe.

  • 12.19.2012 8:15 AM PDT
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Level designer / bungie fan and a Sangheili admirer.

You can also add a BSP sheet with a nice lava material and then convert it into a static mesh and place it on the spot you want it to be.
Now you just have to add a Killzvolume and some particals/heightfog to make it look nice.

[Edited on 12.19.2012 8:16 AM PST]

  • 12.19.2012 8:16 AM PDT

Allons-y!


Posted by: ItzItazuki
You can also add a BSP sheet with a nice lava material and then convert it into a static mesh and place it on the spot you want it to be.
Now you just have to add a Killzvolume and some particals/heightfog to make it look nice.

Icwatudidthar.

  • 12.19.2012 8:17 AM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Posted by: ItzItazuki
You can also add a BSP sheet with a nice lava material and then convert it into a static mesh and place it on the spot you want it to be. Now you just have to add a Killzvolume and some particals/heightfog to make it look nice.
You'll have to elaborate. I'm not good with acronyms or connecting the dots.

  • 12.19.2012 8:18 AM PDT

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Posted by: Dragonzzilla
Posted by: ItzItazuki
You can also add a BSP sheet with a nice lava material and then convert it into a static mesh and place it on the spot you want it to be. Now you just have to add a Killzvolume and some particals/heightfog to make it look nice.
You'll have to elaborate. I'm not good with acronyms or connecting the dots.


You can't do any of that. Sounds like he is talking about Unreal Tournament Editor.

Static mesh is a surface where characters can interact with the surface, like a wall or floor.

Killzvolume obviously sounds like if you go into the volume you will die.

Particles +Height fog is adding the atmosphere of the lava area. Steam, bubbles, etc.

Haven't used an map creator in a while so I'm a bit rusty.

[Edited on 12.19.2012 8:22 AM PST]

  • 12.19.2012 8:22 AM PDT