- Sliding Ghost
- |
- Intrepid Legendary Member
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-enemy AI: still damage sponges, still do high damage, still rarely move or seek cover, still can't change tactics if their bottomless clip spam isn't working on me, Elites rush more often, Knights camp, Elites can board from further away, Grunts and Jackals with needlers
-friendly AI: still nerfed range, spend too much time shooting at corpses, always have pathfinding (roaming aimlessly or driving into walls), take an eternity to push around, tend to phase out, making weapon swapping less reliable, still walk to get in vehicles, pathetically slow melee, rarely enough of them around (not to mention they don't follow you any further)
-Master Chief: low traction, low jump height, low shields, can't strafe -blam!-, takes forever to get in/out of vehicles, still helpless when boarded, takes forever to melee objects around
-vehicles: splatter inconsistency, Ghost and Hog flip easily and play like -blam!-, Wraith is a monster, Scorpion is super slow, Banshee is not fun to use at all
-weapons: projectiles are immensely fast on Legendary, machine gun should do more damage than the SAW, Railgun should be as powerful as the Gauss Hog turret, Needler is disgustingly bad, Rocket launcher's homing is useless, DMR is still spammable, BR is near useless, Covie scoped weapons have a hideous green screen)
-level design: disappearing weapons, holes in the ground, soft walls, enemies being spawned outside of the map, stuck Banshees, previous areas being closed off
Halo 4 is why Campaign and MP should never converge.
Halo 4 is trash. It's worse than Reach for giving me false hope.
[Edited on 12.19.2012 9:57 PM PST]