- last post: 01.01.0001 12:00 AM PDT
Concept suggestion:
Shield-This is the Jackal's wrist generated shield(a bit bigger to conform to the height of a Spartan or Elite-but not as big as protected from head to toe). It is found in multiplayer. Gives the bearer the luxury of being harder to kill and nearly invincible to ballistic projectiles and energy bolts. Equipping it is the same as dual-wielding a weapon. But you must be using a one-handed weapon(not even Sword, Carbine or Beam Rifle), despite Jackals can use them in Campaign through their shield) in order to do so. And with the shield armed, you have a harder time seeing through it. As with Jackals-you can hurt the user by firing into the nichees of the shield on either side. Or their legs. The Shield does not recharge after it has been breached(Jackal shields do in Campaign-but not yours in Multiplay). When the Shield is breached, the user drops it automatically and he/she can not pick it up again. The shield does appear again immediately after its dropped, but the former user can no longer use it. Someone else can. The user cannot pick up the Overshield, Active Camoflague(well, you can but who's not gonna see a huge orange/blue shield floating around?), or get into vehicles while having the shield. A fair price for pay, in short of being nearly invulnerable. Shield can stop or deflect one rocket(user will not take actual shield damage) but will be immobilized. The Shield is an ideal advantage for the Juggernaut or the player bearing the Oddball or Bomb. Players with the Shield can collect the Flag.
What do you think?