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  • Subject: Your thoughts on Halo 4.
Subject: Your thoughts on Halo 4.

I like it a lot.

I just have these complaints:

-The Boltshot is extremely OP
-The BR sounds like a BB gun
-The Spartans are too thin
-The DMR is slightly OP
-Haven is over-voted

Other than that, it's a great game.

  • 12.21.2012 3:54 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Well put together game from what I've played. The campaign was very sci-fi, but I have a lot of significant problems with it. I enjoyed going through campaign co-op with my friend quoting Star Wars at the many, many Star Wars moments and quoting past Halo games at some points, but I didn't and will not buy it.

  • 12.21.2012 3:54 PM PDT
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Broken peice of American crap. It won't even load matchmaking. I threw the damn thing away.

  • 12.21.2012 3:56 PM PDT


Posted by: MyNameIsCharlie
I liked the game, but felt that 343i took the story and canon too seriously, which caused the game to be too serious. Halo has always had its light moments, from Johnson's Regret statement, to Johns changing things up and shooting his way out. Halo 4 had virtually none of these moments. This, I feel, detracted from the Halo-ness of the game.


this. this. this. thisthisthisthisthisthis.

Bungie= having fun with the game while creating a enticing universe

343=pleasing the lore of the series while trying to bring a serious tone.

  • 12.21.2012 3:58 PM PDT
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CHEESE!!!!!!!!!!!!


I am the alt of Masterchief9095.

Great campaign, Spartan Ops, and Multiplayer, but it lacked the potential of a Halo 3 sequel. Here's why:

1. Campaign too short and too lacking

2. Cutscenes were rushed

3. Multiplayer and Spartan Ops is filled with glitches

4. MP and Sp-Ops lacked re-play value

5. Spartan Ops cinematic episodes too short

6. Palmer's dialogue is annoying, makes Jennifer Hale look bad

7. Overall, like I said, it was a great game, had great potential, but it lacked too much a sequel to Halo 3 needed.

[Edited on 12.21.2012 4:31 PM PST]

  • 12.21.2012 4:07 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

Campaign sucked. I only played through it 3 times and don't feel like playing through it ever again. Multiplayer is just bad, I mean bad. They try to bring custom loadouts, brought bull-blam!- to the multiplayer I dislike every aspect of it, and the game just feels like it has no soul to it. I stopped playing after the first week of getting it. No halo has ever done that.

  • 12.21.2012 4:14 PM PDT
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For all questions with answers unknown to you, the proper procedure is to assume the answer is peanut butter.

While that may be true, I'm just going to pretend otherwise.

Pretty much. I still hate AA. AA and specializations have no place in Halo.

Posted by: IlluminatiNWO

Posted by: Zdann
It got boring after a few weeks. There's no reason to move around the maps because of PODS and random weapon spawns.

And this
lack of UNSC air
- lack of Campaign/Spartan Ops scoring
- lack of Campaign theater
- lack of party theater
- lack of Customs Options
- lack of varied playlists
- lack of Firefight
- lack of hidden skulls
- lack of lengthy campaign
- lack of Spartan Ops offline

  • 12.21.2012 4:16 PM PDT
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Posted by: flamedude
I just feel it lacks the spark of previous games. The Campaign doesn't have any spectacular set-pieces that haven't been done before, but everything that happens in H4 seems to be a dumbed down version of previous games; Broadsword section vs Sabre section, Pelican level vs Falcon level, Lich vs Scarab.

The multiplayer doesn't seem to have any sense of drama or focus, thanks to the instant respawn, JIP and centralized killbox map designs. People rush into the middle, kill, die, respawn instantly, repeat.

Spartan Ops has its moments, though I am thoroughly sick and tired of the map reuse again and again and again. I'd honestly rather they use Forge to create new terrain and levels for the missions rather than returning to the same section again and again.


yeah. not a bad game though

  • 12.21.2012 4:30 PM PDT
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A 3 Legged Goat
Nobody cares about anyone else's opinion - be it mine, yours, or a cult of angry star wars nerds - when they are enjoying what they enjoy.

Zombine
Everyone cares about opinions, that's why we socialize on a forum with strangers.

I think I'm I'm the minority here, but I thoroughly enjoyed Halo 4. The campaign was incredible and multiplayer was the second-best of the series after Halo 2. It's far from perfect, though, and I do have several complaints.

Pros
- Flawless campaign story. Confused? Watch the damn Terminals.
- Superb campaign gameplay.
- Dazzling graphics and sound design.
- Fresh art direction.
- Great enemy AI. The Prometheans are challenging and irritating in the best possible way. Oh, you think Knights are "overpowered"? Of course, that's the point. They're Forerunner AI soldiers! They provide a unique challenge and I enjoyed every second of fighting them.
- Second-best multiplayer in the series after Halo 2.
- Infinity Slayer rocks. All game types play well.
- Excellent map design. Only the default Erosion set-up (Ascent) disappoints, and it's not in matchmaking anyway.
- AAs are actually balanced! I still don't like Hologram, though, and it doesn't continue to flicker if you shoot at it like it did in Reach.
- On the topic of AAs, universal sprint was a good change.
- Incredible weapons and vehicles. Incredible balance.
- The Mantis rocks. *puts on flamesuit*
- Great music. Sub-par when compared to Marty's work, of course, but that doesn't make it bad. It just means Marty is a tough act to follow.
- Chief/Cortana relationship was well-handled.
- The Forerunners still feel sufficiently alien and mysterious. I liked that they were able to maintain that despite revealing so much about them.
- NO FLOOD. (Flood mode does not count.)

Cons
- The Mammoth was boring and underused, which unfortunately made Reclaimer a fairly ho-him level. It takes forever to get from place to place and there's nothing interesting to do with it during the journey.
- Cheap design tactics to discourage map exploration in the campaign. ("Return To The Battlefield," the killer streams on Reclaimer, etc.)
- Spartan Ops is bland. The idea behind it is exciting, but in practice, it's just bland due to the constant re-use of maps and objectives and the lack of replayability. Shame. I had such high hopes for it. (I like the idea of the shorter arena-style missions as well as the use of multiplayer maps, and the re-use of existing campaign environments doesn't bother me, but the re-use of the same 8 maps over and over again got monotonous very quickly. It's still fun but I have no sense of anticipation for upcoming episodes at all.)
- Lack of campaign scoring.
- Lack of campaign theater. This has all but killed the speedrunning community.
- Overpowered boltshot. Hopefully this gets fixed in a TU. I don't mind the DMR, though.
- Lack of multiplayer playlist variety. I love Infinity Slayer, but there needs to be a "classic Grab Bag" playlist with regular Slayer and FFA objective game types.
- Total lack of Forge map integration in matchmaking. (No Ravine, Erosion, or Impact map variants of any kind.)
- Short campaign, although this has been true of every campaign since Halo 3 and it's looking unlikely that it will change in the near future.
- "Return To The Battlefield" still sucks just as much as it did in Reach and needs to die a fiery death.

  • 12.23.2012 3:56 AM PDT

I am a penguin. Every day I boogie on down to the water, and eat fish. Once, while fishing in the deepest depths, I saw great Cthulhu... And he said to me "Shine, to thine own self be true. They can't tell you what to do once you've gone guru." Also, I should tell you, "slide".

Inventor of the Bombstache avatar!

The game was FILLED TO THE BRIM with potential. The mix of campaign and FF for Spartan Ops had my mouth WATERING. The potential for an expanded forge mode was TREMENDOUS. Opening new story frontiers with the Forerunner could have been AMAZING...

And then I played it.

The campaign's STORY was good. I liked it a good bit, but it's clear that they aren't quite all that talented at story TELLING. They try too hard to reenforce some ideas, and fall flat on others they could have expanded for great value.

Expanding on the "John" concept was a mistake. It works out fine if you're the sort of player who's not intelligent or creative enough to fill the armor with your own character, personality, and baggage, but for those of us who are, "John" is an annoying chatty fool who likes stating the obvious, and has some very invented problems (the whole debate on the "am I a man or a machine/ soldier" thing was very loosely wedged in , and not very fitting of the character they had just manufactured to fit in the armor).

Replayablity is not a thing that exists. Not JUST because of the lack of campaign match making, but it's clear that the campaign is designed for one person to got through solo, and the AI is seriously lacking.

The AI no longer works to surround players, it no longer tries to use cover to any real effect, and it doesn't even MOVE as much while shooting as Reach AI enemies. All the enemies are content to stand still and shoot at players like dullards, and Eliets only do their dodgy maneuvers haphazardly in a way that PRETENDS to act like it's being intelligent. The only "difficult" enemies are the Knights, and that's only because they're bullet sponges who recharge their shields quickly and teleport now and again.

--

Spartan Ops was a whole lot of nothing. Palmer keeps reminding you that she's an anti-intellectual (when she is actually fairly personable and badass in cutscenes in both SpOps Episode cinematics and the one campaign cinematic she shows up in. which is a rarity for a female character in a action game setting without them being a Mary Sue). Recycling the maps would be fine if they actually did something different with them with each revisit, and SpOps is frankly not a god replacement for FF's setup, which allowed for sustained action and camaraderie with a good team.

--

Multiplayer is a flat out step back from what Reach did. Reach reinvented the weapons sandbox in a way that encouraged players to think strategically about their environment beyond "is this a big map or a tiny map"; it came down to a room-by-room planning scenario, where the game punished players who tried desperately to stick to any one weapon. One couldn't really face-spam the DMR like the BR of yore in CQ and expect too much of a chance against a weapon more designed for closer combat like ARs or shotguns, and likewise with longer ranges against snipers. Every weapon had a place, and one was a fool for trying to stick to only one gameplay style.

This compiled with egregiously poor map design, some funky-ass inconsistent "hit boxes" for vehicle jacking (one can jack a ghost coming at them at full speed. Cool, right? But being in contact with the tread of a tank might prove fruitless, unless one consideres a tank shell to the face to be a delicious fruit).

--

Forge and custom games. They exist, and for the first time in the series outside of ODST, one has fewer options for creating scenarios/ maps/ everything in a UI that somehow is less functional than the series of lists UI used in previous games.

--

Basically, this game is a glorified Halo 2 with more of H2's faults than accomplishments,of which it had few.

  • 12.23.2012 4:26 AM PDT

A brilliant 9/10 diamond held back by a few specks of poop dotted around it.

Those specs of poop being:

-Boltshot as a loadout weapon.
-Multiplayer can be immensely frustrating at times.
-Spartan Ops started off as repetetive, however, it's getting better.
-DMR is OP.
-Haven is picked far too often.
-Lack of customisation in Flood mode.
-No Forerunner Forge Palette. I didn't mind Halo: Reach's one that much. Could have been more detailed but at least it fit in nicely. UNSC objects on Forerunner temple does not compute.
-Lack of Invasion, Race, Stockpile, VIP, Juggernaut (I believe Regicide can be editted to be Juggernaut, however.)

Other than that, the game is awesome, one of my favourites yet.

  • 12.23.2012 4:45 AM PDT

A game that gets way too much crap for an AAA game. People who think it's that bad really need to play more games.

And to be honest I think it gets a lot of that crap because people can't let go of the original Halo and the original Master Chief. This isn't old Halo or Master Chief; this is new. It is 343's interpretation of what went down after the Halo event and they can tweak every single -blam!- to their liking as long as it makes sense. And I'm not going to complain about it with an "it's not like Halo 3" argument.

[Edited on 12.23.2012 4:51 AM PST]

  • 12.23.2012 4:46 AM PDT
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Campaign: lackluster
Spartan Ops: unbalanced
Multiplayer: all 343 cares about... oh wait

  • 12.23.2012 4:59 AM PDT

I am a penguin. Every day I boogie on down to the water, and eat fish. Once, while fishing in the deepest depths, I saw great Cthulhu... And he said to me "Shine, to thine own self be true. They can't tell you what to do once you've gone guru." Also, I should tell you, "slide".

Inventor of the Bombstache avatar!

Posted by: Sliding Ghost
Campaign: lackluster
Spartan Ops: unbalanced
Multiplayer: all 343 cares about... oh wait


... How does one have a balance issue with SpOps or other game types that are co-op vs AI?

Are you saying it's too easy or hard? That would make sense. "Unbalanced"... not so much.

  • 12.23.2012 5:01 AM PDT
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Posted by: TheUseless0ne
The AI no longer works to surround players, it no longer tries to use cover to any real effect, and it doesn't even MOVE as much while shooting as Reach AI enemies. All the enemies are content to stand still and shoot at players like dullards, and Eliets only do their dodgy maneuvers haphazardly in a way that PRETENDS to act like it's being intelligent. The only "difficult" enemies are the Knights, and that's only because they're bullet sponges who recharge their shields quickly and teleport now and again.

  • 12.23.2012 5:02 AM PDT
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Posted by: TheUseless0ne
Replayablity is not a thing that exists. Not JUST because of the lack of campaign match making, but it's clear that the campaign is designed for one person to got through solo, and the AI is seriously lacking.
Campaign matchmaking and Co-op scaling were some of the good things added by Reach. It's clear 343 wants players to play Spartan Ops instead...

  • 12.23.2012 5:03 AM PDT


Posted by: Sliding Ghost
Posted by: TheUseless0ne
Replayablity is not a thing that exists. Not JUST because of the lack of campaign match making, but it's clear that the campaign is designed for one person to got through solo, and the AI is seriously lacking.
Campaign matchmaking and Co-op scaling were some of the good things added by Reach. It's clear 343 wants players to play Spartan Ops instead...
Makes sense since you get more credits for playing it. Although I find it has become way to boring to even look at. I'm trying to figure out myself what in this game took years to creat when the engine was a carbon copy.

  • 12.23.2012 5:59 AM PDT

Forever Pyro


Posted by: Pride
It was great.


HAHAHAHAHAno.

  • 12.23.2012 6:00 AM PDT

"When I joined the Corps, we didn't have any fancy-schmanzy tanks. We had sticks! Two sticks, and a rock for the whole platoon—and we had to share the rock!"

-Sgt. Johnson

I think it's awesome, 343 did a great job on it and it was done perfectly. Even though I would rather not have the COD styled, perks, loudouts, killstreaks, they still work great with Halo and I'm glad they tried them.

But I would rather have it more like Halo 3, it's just more competitive. Halo is alot better just sticking to the arena styled gameplay.

But I do like getting to pick weapons, perks and AAs for once. The only thing I truly hate is that the weapons spawn randomly.

EDIT: Campaign is AWESOME. And I like forge but it would be better if we had bigger maps.

[Edited on 12.23.2012 6:15 AM PST]

  • 12.23.2012 6:13 AM PDT

hmm

I like it, but I do have some gripes with the game.

- Lack of custom game options
- No campaign scoring (major one)
- Spartan ops is -blam!-

  • 12.23.2012 6:16 AM PDT

Hey, I'm Alex and I like games.

Quite beautiful.

  • 12.23.2012 6:19 AM PDT

I like it for the fact I can play dress up spartan. I enjoy random power weapon drops so I can't get spawn killed. And I enjoy armor abilities especially vision so I can stop those nooby campers. 9.5/10.

  • 12.23.2012 6:25 AM PDT
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3rd edition. Now with more grunt.

TFS 4 lyfe


Posted by: Lord Pyro

Posted by: Pride
It was great.


HAHAHAHAHAno.


Seeing as you have barely played any Halo games at all, I take your opinion as fairly invalid.

[Edited on 12.23.2012 6:28 AM PST]

  • 12.23.2012 6:25 AM PDT

I acknowledge my user name is stupid. However, I promise I'm not.

Disclaimer: The latter is a lie.

Cool avatar, OP.

My ratings for Halo 4:
- Campaign = 8
- Multiplayer = 8
- Spartan Ops = 7.8

:-)

  • 12.23.2012 7:14 AM PDT
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the will to win is the will to destroy

muy favourite halo lookin forward to halo 5 just gotta wait for spartan ops to be done to help with speculation

  • 12.23.2012 7:47 AM PDT