- gamertag: MR E0S
- user homepage:
Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
This must be a nightmare...
Shouldn't you all be dead by now?
I mean, that rogue planet must have come in pretty fast for me to not even realize that I'm already dead, stuck in a hell of setting a bunch of clueless fanboys straight in the ways of halo.
Yes, I did play the beta.
The first thing that stuck me as needing an immediate fix was matchmaking.
Just like you, I initially overlooked the flaws in matchmaking. Halo 2 still had the "Glamour" effect going on, that's why everyone was willing to play anything matchmaking threw at them. As time goes on, everyone gets to the point of, "Hey, I've played this -blam!- more than enough, I'd prefer to play on something of MY CHOOSING!" Instead you get a bunch of retards who completely overlook the flaws of attempting to turn matchmaking it into a democracy, where you are forcing the minority to play what the majority wants.
Well, here's all I have to say about that.
How many people does it take to quit from a game before it's ruined? 1 or 2? You can thank the new voting system for that.
Doubt me? Correlate the outcome of the voting to how quicly the match turns to -blam!-. Why are you forced to play 1/8 of the maps available on 1/4 gametypes available.
You need to give the minority what they need to enjoy the game without the interruptions of the majority.
In this case, the "MINORITY", still likes to play online. I don't think it's a wise decision to limit that minority to single player game experiences. As it evident by your heavy focus on pushing matchmaking and fire fight/spartan ops, instead of custom games and server browsers.
The minority in this case includes:
Full teams
Custom gamers
Classic CTF players
Australians
Take note that Randoms are classified as the majority.
Not just any Randoms, randoms who have stat-lust in their eyes.
That is a very bad mix, and it will blow up in your face.
Tell me which one is better for handling these players?
A system that tries to do everything behind closed doors, controlling who and what you play at all times? This has been happeneing since Halo 2. Which continually matches teams vs randoms. Or teams vs people who are only there to -blam!- off, because the developers left them no other options to have control.
Or
A system that is completely transparant, and lets you know exactly what you are getting before trying to toss you in a room lock you in, throw away the key, and threaten you if you try to leave?
Never in my wildest dreams, when I first got into gaming, would I have imagined that it would become a bunch of elitest -blam!-heads who think this -blam!- means something and try to force everyone to play halo as seriously as they do, which is evident by their blind stupidity to keep the focus on a visible ranking system instead of a server browser environment.
Just play it! Prove yourself in the moment and move on. If people quit on you, take pride in it and move on!
You guys were so awesome they quit on you, bravo!
"-blam!- that!! They should be PUNISHED, because we are SO AWESOMES! I love bungie and their peice of -blam!- matchmaking, who's sole inspiration is to cater to a ranked form of gameplay. It lets me look cool! Because it's stupid and doesn't work, hasn't worked, and never will work. Because it values matching quickly instead of properly. And I'm too -blam!- lazy and have a mental complex to prove myself to a bunch of random anonymous nerds to be assed to get a real online service that actually makes battles more intense and "personal". I'm MLG!"
Sorry about that!
But I really do hate the "Competitives" of the player base. You're -blam!- mental -blam!- retards, who can't see that you.... have destroyed Halo.
You know why quitting became a problem? BECAUSE THERE IS STAT TRACKING!!! Get rid of stat tracking, guess what? I bet you quitting becomes less of a problem.
Since we got rid of stat tracking, we might as well give up on trying to polish that turd of a system we call matchmaking and go back to a server browser. So people can just PLAY! The customs can find customs and host customs. We'll give them all the customization options they need from making the room, who has permission to enter... and so on. Seriously, why do we waste our time trying to control what the community plays, instead of just letting them choose? How much money do we waste letting a handle full of guys in our office try to make the rules for the potential millions of players
By the way, does it not become clear to you yet, when the most supported thread on waypoint is the one concerning custom games? It is not ranks. It's a singular minority group who chose to contain all their angst into a single thread. Instead of following the majority and making a million little tweets of -blam!- out of their twats, because that's all they can manage.
"Ranks, omg ranks, ranks, ranks...Ranks!... RAAAANKS!"
See how annoying that is? Why did you force us to play what they want?
Edit, just for you... you know who you are...
BTW, this form of "anarchy government" that a server browser supplies only works in games.
Life requires a more delicate balance, towards a socialist way All governments are, at their core, steps towards socialism, don't fool yourself otherwise.
You want to go back to an "every man for himself?" Then you may as well toss out the word civilized from your dictionary.
[Edited on 12.23.2012 4:13 AM PST]