- Sliding Ghost
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- Intrepid Legendary Member
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If I wanted realistic, I'd try out for gymnastics.
The low jump just kills replayability.
I.e. get outside of a campaign map in Halo 4. It's extremely complex to roam up there because you have to memorize where the holes are and you have to do some careful jumping so you don't fall off. Many rocks are slippery. Hell, the out of map at the Forerunner structure investigate objective on Requiem is just horrible. You can easily slide off.
In CE, after doing the bridge jump, I would bring a Scorpion, Ghosts, a few Banshees, and the Hog so I could play out the outdoor battle differently. It was possible to get 4 extra marines if you did the bridge jump... and a second Hog. You could even move the marines to safety with the Scorpion so you could have that battle all to yourself.
In Halo 3, I would exit Sierra 117 right before the dam, set up blockades (particularly to keep invincible Arby and Johnson out of the way), move weapons around, move scenery around, move the bridge Phantom into the cutscene, etc.
There's nothing like that in Halo 4 Solo gameplay. Out of map is just useful for skipping huge sections of the level.
[Edited on 12.22.2012 8:36 PM PST]