- Sliding Ghost
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- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
General changes:
-campaign theater, scoring, film rendering, upload to YouTube
-revert supply case, comm node, and lookout tower to Halo 3
-Chief has better jump height, better traction. Can easily push marines around by running into them
-our weapons appear in the cutscene (or this is enabled by a skull)
-on some levels, weapons carry over to the next mission
-marines at the holdout fight receive waypoints over their heads a la Reach
Dawn:
-on Legendary, instead of cryotube sequence, skip to cutscene
-on Legendary, instead of prying the door open, it's already open and sucks you in when you approach, triggering a cutscene featuring Chief climbing up the elevator
-on Legendary, Chief does not get ambushed. Instead, the sword Elite patrols the area
-on Heroic, the boarding battle is a wave battle a la Cairo Station's hangar fights
-an easter egg makes all the Elites on this level spawn as Zealots, some having active camo
Requiem:
-timed/infinite/repeteable checkpoints occur at the pass (before the investigate Forerunner structure objective appears on the HUD)
-defeating the 8 Elite snipers rewards you with marines
-Scarab gun esque weapon can be found on the map
Forerunner:
-the Ghost run has a timer a la The Maw run
Infinity:
-rally point charlie has you start off with a power weapon a la Delta Halo and The Covenant
Reclaimer:
-Scarab gun esque weapon found out of the map
-less soft kill zones
Shutdown:
-rally point alpha features a lot of movable scenery, marines and Spartans can be pushed, vehicle turrets can be operated
Composer:
-an easter egg makes all the Elites on this level spawn as Rangers with swords
Midnight:
-more boxes on the level for insane box launching (a la Floodgate)
[Edited on 12.22.2012 10:25 PM PST]