- last post: 01.01.0001 12:00 AM PDT
Posted by: HeavenMessenger
Ragdoll physics all the way. If death animations are included, make them extremely short, as to guide the ragdoll physics so the body can fall in a realistic manner and eliminate that hideous "riggor mortis" glitch where a death animation activates and the ragdoll physics activate a few seconds later resulting in the dead body flinching in an unrealistic manner. Play Splinter Cell Chaos Theory or Half-Life 2, for example. Beautiful physics, simply beautiful. Pure ragdoll physics with very few death animations, and the few animations there were were actually more of a guide for the ragdoll physics than an animation, because the animation only lasted a split second before the ragdoll physics took over, resulting in something that looks like an incredibly fluid animation but is actually the ragdoll physics working with the movement momentum the split second animation gave it. They should implement a simalar (if not nearly identical, the ragdoll physics were just that good) physics engine in Halo 3. However, they should make it so that a body's limbs dont go right through each other as they did in Splinter Cell CT and Half-Life 2 and sometimes in Halo 2. And the "flailing" animation both Halos had should be ENTIRELY gotten rid of, unrealistic and somewhat cheesy if you think about it.
I agree, I also liked the idea about shooting people just before you die like the enemies in campaign. It could be called like a "last shot" where you get a little dizzy and your vision becomes blurry , but you are still able to make some final desperate shots before the fade to your next spawn :D