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Subject: Death Physics
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ragdoll is so last gen

  • 07.06.2006 10:54 AM PDT
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Ragdoll physics. Everything's moving towards it, and its become easier to implement into game engines than it used to be.

I was a little disappointed with Halo 2's ragdoll physics, I must say. Partially combined with death animations, they didn't always look so great. My biggest gripe was when you used an explosive and sent a dead body flying. Instead of reacting as a dead body should and flail around, limbs tumbling according to the laws of gravity and physics, the things arms would paddle about like it was swimming through the air, then land and curl up and die. I'd definately like for Bungie to work on a more realistic solution this time around.

  • 07.06.2006 10:58 AM PDT
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they are last gen the euphoria physics is the way to go

  • 07.06.2006 11:00 AM PDT
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Euphoria?

  • 07.06.2006 11:03 AM PDT
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yeah its more realistic

  • 07.06.2006 11:06 AM PDT
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its what LucasArts is using for games like Indiana Jones.

  • 07.06.2006 11:07 AM PDT
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Ragdoll physics all the way. If death animations are included, make them extremely short, as to guide the ragdoll physics so the body can fall in a realistic manner and eliminate that hideous "riggor mortis" glitch where a death animation activates and the ragdoll physics activate a few seconds later resulting in the dead body flinching in an unrealistic manner. Play Splinter Cell Chaos Theory or Half-Life 2, for example. Beautiful physics, simply beautiful. Pure ragdoll physics with very few death animations, and the few animations there were were actually more of a guide for the ragdoll physics than an animation, because the animation only lasted a split second before the ragdoll physics took over, resulting in something that looks like an incredibly fluid animation but is actually the ragdoll physics working with the movement momentum the split second animation gave it. They should implement a simalar (if not nearly identical, the ragdoll physics were just that good) physics engine in Halo 3. However, they should make it so that a body's limbs dont go right through each other as they did in Splinter Cell CT and Half-Life 2 and sometimes in Halo 2. And the "flailing" animation both Halos had should be ENTIRELY gotten rid of, unrealistic and somewhat cheesy if you think about it.

  • 07.06.2006 11:25 AM PDT
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Posted by: TheRealOneEye05
Ragdoll like Halo 2.

  • 07.06.2006 11:32 AM PDT
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Posted by: HeavenMessenger
Ragdoll physics all the way. If death animations are included, make them extremely short, as to guide the ragdoll physics so the body can fall in a realistic manner and eliminate that hideous "riggor mortis" glitch where a death animation activates and the ragdoll physics activate a few seconds later resulting in the dead body flinching in an unrealistic manner. Play Splinter Cell Chaos Theory or Half-Life 2, for example. Beautiful physics, simply beautiful. Pure ragdoll physics with very few death animations, and the few animations there were were actually more of a guide for the ragdoll physics than an animation, because the animation only lasted a split second before the ragdoll physics took over, resulting in something that looks like an incredibly fluid animation but is actually the ragdoll physics working with the movement momentum the split second animation gave it. They should implement a simalar (if not nearly identical, the ragdoll physics were just that good) physics engine in Halo 3. However, they should make it so that a body's limbs dont go right through each other as they did in Splinter Cell CT and Half-Life 2 and sometimes in Halo 2. And the "flailing" animation both Halos had should be ENTIRELY gotten rid of, unrealistic and somewhat cheesy if you think about it.


I agree, I also liked the idea about shooting people just before you die like the enemies in campaign. It could be called like a "last shot" where you get a little dizzy and your vision becomes blurry , but you are still able to make some final desperate shots before the fade to your next spawn :D

  • 07.06.2006 11:38 AM PDT
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The physics really should be realstic and not rag doll. When you shoot someone they should fall to the ground normally with out flipping on there back dramatically. When you snipe someone they should not turn around and fall. More realsim!!!!

  • 07.06.2006 11:38 AM PDT
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Read my post, then play Half-Life 2. Those are ragdoll physics, they are awe-inspiringly realistic, and that's what I think Halo 3 should look like. I don't mean Halo 3 should have ragdoll physics like Halo 2 or, God forbid, Battlefield 2 (those were the worst ever). I mean it should have realistic ragdoll physics like Half-Life 2. Read my post further up.

  • 07.06.2006 11:44 AM PDT

I don't bite, I rant!

Real Custom Games - Breaking the Halo Cookie Cutter One Gametype at a Time

Posted by: GoldenSniper456
He's just a genius in the computer and game world. Enough said.

Personally I think that endorphia physics should be used when being shot, but when a player dies it should go into ragdoll after a split second. By that time the endorphia physics would have caused a realistic reaction at the same time now allowing the ragdoll physics to have motion. This way if you got shot in the head you're top would fall back due to the endorphia physics causing the desired back flip, then when ragdoll kicked in you'd continue to flip backwards at the same time the body would be all ragdolled like it realistically should. I like endorphia physics as they cause very realistic movement.

[Edited on 7/6/2006]

  • 07.06.2006 11:48 AM PDT

Posted by: LotusUp
Posted by: almighty joe
i can stop modders all i need is a combat shotgun and a -blam!-load of airline tickets


Make sure its not the game shotgun because then you might be point blank and not hit anything


You can't spell slaughter without laughter

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Posted by: My Liege
The best "Death Physics" includes a combination of rag doll and animation, not one or the other.


Agreed. I also would like to see less of the animations where MC is flailing his arms around in the air. Sure, occassionally that's fine, but if he gets pounded in the chest with a rocket, he should be flying across the map without the flailing and more of the "OUCH".

  • 07.06.2006 11:54 AM PDT
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i know that was -blam!-

  • 07.06.2006 12:10 PM PDT
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I Completley agree with the fact that when you die you swing your arms. This is stupid! I LOVE seeing when people flop around with REAL physics, not this flying with your arms swinging crap. I Also want the Warthog Physics to work for EVERYONE, not just the host...

  • 07.06.2006 12:19 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: TheRealOneEye05
Ragdoll like Halo 2.

  • 07.06.2006 12:20 PM PDT

I don't bite, I rant!

Real Custom Games - Breaking the Halo Cookie Cutter One Gametype at a Time

Posted by: GoldenSniper456
He's just a genius in the computer and game world. Enough said.

This is as real as it gets, though I haven't seen any death simulation from this, so i don't know how it would handle dead bodys.

  • 07.06.2006 12:24 PM PDT
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Halo 2 has great Ragdoll.
The only modifications would be expanding on that ragdoll.
For example, In FEAR, when you are firing on an NPC, it is ragdolling the NPC while its still alive, and the NPC tries to recover from it at the same time.
This is worthless for multipler, but having ragdoll for dead players everytime they die, instead of just Headshots would be a good expansion.

Also, Bungie could use the Endorphin Ragdoll engine to simulate the most accurate ragdolls and Dynamic Physics Based Animations in realtime.
I beleive the new Indiana Jones game is implementing this technology.
ITs cool, But I doubt its Bungie's Style.

  • 07.06.2006 12:25 PM PDT
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like mabe if you get shot by a rock in the side you should go flying sideways with your arms and leg trailing behind and hit the wall
or when a grenade blows up in front of you and kils you you should go flying back like someone just kicked in your chest

  • 07.06.2006 12:29 PM PDT
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I want a mix of ragdoll physics and animations like in halo 2. For example in halo 2 if you shot someone in the right spot in the neck with the sniper he would fall to the ground and hold his neck and start twitching.

  • 07.06.2006 12:29 PM PDT
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and if your the gunner in a hog and you get sniped, it shouldnt look like it did in halo 2
but you should go limp and fall off the back of the hog and roll in the dirt

  • 07.06.2006 12:34 PM PDT

I don't bite, I rant!

Real Custom Games - Breaking the Halo Cookie Cutter One Gametype at a Time

Posted by: GoldenSniper456
He's just a genius in the computer and game world. Enough said.

Posted by: meaty001
I want a mix of ragdoll physics and animations like in halo 2. For example in halo 2 if you shot someone in the right spot in the neck with the sniper he would fall to the ground and hold his neck and start twitching.

The Twitching is actually a "glitch" that has to do with colision, when the charcter goes ragdoll often parts fall through the collision of objects and are then forced out causing a twitching of the dead body to occur.

  • 07.06.2006 2:12 PM PDT
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oh yea i forgot about that
denfinnately some ragdoll

  • 07.06.2006 2:21 PM PDT

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