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Subject: So Halo 4's UI is...quite something.
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Reach's UI was masterful.

  • 12.23.2012 1:01 PM PDT

The one thing that ticks me off is that "Saving your Changes" screen. Even when I don't change a freaking thing and just go look at the challenges.

Other than that, it's just meh.

  • 12.23.2012 1:05 PM PDT

Don't let fear of rejection stop you from going after what you want


Posted by: Bamein
Its not that bad, but I prefer halo 3 UI.

  • 12.23.2012 1:11 PM PDT

http://www.bungie.net/Forums/posts.aspx?postID=39477223

Yep, it is hideous and ugly, not much else to add. It also is inefficient/awkward to use. Bungie was fantastic at UIs.

  • 12.23.2012 1:14 PM PDT


Posted by: RustedEdge
Halo 4 is the only game UI I've ever gotten angry at.

AC 3 multiplayer menus are -blam!- (Main menu is perfect)
The funny thing is there are like four UIs and it annoys the -blam!- out of me cause i have to figure it out every time I go through them!

[Edited on 12.23.2012 1:18 PM PST]

  • 12.23.2012 1:17 PM PDT

Halo 4's UI is pretty bad. Reach's were pretty amazing to be honest. No UI was as streamlined as I'd experienced than in Reach. It's probably the guy who designed Waypoint. I'd bet he was in charge.

[Edited on 12.23.2012 1:21 PM PST]

  • 12.23.2012 1:20 PM PDT

http://i.imgur.com/fsISj.png

Posted by: Aang the Avatar
Reach's UI was masterful.

This. So much this. Reach's UI was design perfection.

This whole thing is a textbook example of "if it ain't broke, don't fix it", as well as "you don't know what you've got 'til it's gone".

[Edited on 12.23.2012 1:30 PM PST]

  • 12.23.2012 1:28 PM PDT
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Agree with this the menus are cluttered.

  • 12.23.2012 1:29 PM PDT

I have no idea what they were thinking when they made the UI; it's indescribably bad. It not only looks ugly but it's confusing and the organization makes no sense.

  • 12.23.2012 1:30 PM PDT

LOL We still can't see lower than the torso so even if you earned an amazing knee guard you're still -blam!-

  • 12.23.2012 1:30 PM PDT

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